Build time on publicdepots.branches.public.timebuildupdated
2 Sep 2026, 13:39:03 UTC1788356343
4 Sep 2026, 09:14:29 UTC1788513269
Edited
Updated time on publicdepots.branches.public.timeupdated
2 Sep 2026, 13:42:44 UTC1788356564
4 Sep 2026, 11:14:10 UTC1788520450
Depots · 3
2 Sep 2026
NewsV1.41B: Spill no longer counts insane humans and bugfixes.———25081070
Game update · published 2 Sep 2026, 13:45:24 UTC
V1.41B: Spill no longer counts insane humans and bugfixes.
Changes · Spill no longer counts insane Humans. For example: a room with 4 tiles and 4 insane Humans will no longer be skipped automatically. · Grey out and disable controller selection for text size and auto scroll speed spin boxes when the Auto Scroll checkbox is not checked. Fixed Bugs · Fixed the mission UI shows incorrectly when starting a Creative Deck run. · Fixed undoing a build action…
NewsV1.41: Massive human navigation and room building update!———25058014
Major update · published 1 Sep 2026, 14:22:52 UTC
V1.41: Massive human navigation and room building update!
Tons of talking to players in the Steam Discussions & Discord, talking and testing internally with the team, we now have a massive update for all you haunters! With this new approach to the navigation system, bigger rooms will cause humans to spend more turns inside them, making room size a much more important strategic choice. It should also address one of the last major pain points we’ve seen…
If you own Deck of Haunts on Steam, you can now also spin it up in the cloud on GeForce NOW. Oh by the way, you can still join in as a community playtester to help shape the future of the game: If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! )
NewsRoom size impacting humans and more. We need you as tester!———24110947
In-game event · published 8 Jul 2026, 15:15:49 UTC
Room size impacting humans and more. We need you as tester!
After a lot of player feedback, design discussions, and internal testing, we believe we’ve finally landed on a system that gives larger rooms a meaningful purpose without forcing us to rebalance the entire game. With this new approach, bigger rooms will cause humans to spend more turns inside them, making room size a much more important strategic choice. It should also address one of the last m…
NewsV1.40: Seven new missions and rewards!———24021578
In-game event · published 2 Jul 2026, 13:16:13 UTC
V1.40: Seven new missions and rewards!
Apart from the changes you can find below, we are working on something big... After a lot of player feedback, design discussions, and internal testing, we believe we’ve finally landed on a system that gives larger rooms a meaningful purpose without forcing us to rebalance the entire game. With this new approach, bigger rooms will cause humans to spend more turns inside them, making room size a…
NewsV1.39: New missions and rewards, such as story and content!———23744009
Major update · published 16 Jun 2026, 21:53:33 UTC
V1.39: New missions and rewards, such as story and content!
Ever wanted to know more about some creatures or extend your card back cosmetic library? Now is your chance! If you can complete all ten new missions... Or, if you want a new room like the "Tinker" room, you'll have to kill 3 humans in the Weapons room and drive 3 humans insane in the Bathroom to gain access! Once unlocked and built into your house, you can Drain and Damage 1 more here per 3 ti…
In-game event · published 4 Jun 2026, 12:04:57 UTC
V1.38: Big QoL Update
While we've been working to improve the general feeling of the game, we also made time to create new missions... that will be released in the coming week(s)! Changes · Added more parameters to the Human sorting such as distance from the heart and the option to toggle between ascending and descending. · Added a “fog of war” type effect on rooms where no humans have entered yet, to make it visual…
NewsV1.37: Bugfixes before the weekend.———23365692
Game update · published 22 May 2026, 14:58:38 UTC
V1.37: Bugfixes before the weekend.
Apart from this small batch of fixed bugs, we're also working on some new missions for a future update 👀 Fixed Bugs · Fix bug where missions would get skipped · Added failsafe for missions that were skipped because of a bug · Fix bug where Corpse Explosion VFX would play on room instead of corpses · Fix bug where VFX was not played correctly on rehearsal rooms If you found a bug or a crash tha…
In-game event · published 13 May 2026, 13:32:35 UTC
V1.36: Balances & Bugfixes
As we're heading into a long weekend (at least in Belgium!), we first want to unleash some changes and fixes. Changes · Balance cards: · Chasing Shadows: The Drain effect now triggers on Humans with the Steadfast trait. Because the condition that they can not move to an empty room will always be met. · Reduce the chance of the Blessed trait showing up. · Compel no longer plays on insane Humans…
Monday is back again to haunt us with bugs, that we're fixing! Changes · Updated Influencer Purgatory curated scenario. Fixed Bugs · Fixed unlock messages in the collection for cards unlocked with missions. · Fixed the trigger for mission 18. · Fixed crash in the building phase (moving around the Entrance) · Fix overflowing text in menu buttons for certain languages. If you found a bug or a cra…
A batch of fixes to send Deck of Haunts into the weekend! By the way, if you were able to complete all the missions already, let us know in the discussions 👀. Changes · Adjusted the clamped area for the camera so it can better reach all the corners of the map. Fixed Bugs · Adjusted collisions in the Cave room. · Adjusted collisions in the rehearsal room. · Fixed controller building preview cou…
NewsDeck of Haunts' Birthday Update 🥳: V1.34 Completely updated human navigation!———23126298
In-game event · published 7 May 2026, 11:34:53 UTC
Deck of Haunts' Birthday Update 🥳: V1.34 Completely updated human navigation!
Bring out the haunted candles, for Deck of Haunts has just become 1 year old today!🕯️ And instead of receiving gifts, we're giving them out ourselves. The 7th of May 2025 is when the haunted domain first opened its gates to let in hapless humans and feed off of them. Since then, the game has grown immensely and we still have some things to come like the changes you can read about below. Thank…
NewsV1.33: One Year Anniversary Update - New mission system, story and content!———23077607
Major update · published 4 May 2026, 17:16:54 UTC
V1.33: One Year Anniversary Update - New mission system, story and content!
First off, thank all of you wonderful players that have been haunting with us since day 1, and of course all those that are opening up their haunted domains for the first time. We've got something special lined up for Deck of Haunts' one year anniversary: A free update containing a brand new mission system that brings more meta progression into the game and contains a boatload of content includ…
NewsV1.32: New rooms, a card blacklist and improved player feedback.———In-game event
In-game event · published 23 Apr 2026, 12:20:01 UTC
V1.32: New rooms, a card blacklist and improved player feedback.
Apart from the new rooms, we've now added a blacklist to your Collection (main menu). Here, you can select cards you do not want to see anymore in the post-night card picking screen. The amount of cards you can blacklist will depend on your current level. Here are all the changes for V1.32: Changes · Added new Rooms · Laboratory · Seance Room · Added card blacklist. · Improved player feedback d…
NewsV1.31: Scenario Builder full release and 2 new custom scenarios.———22712763
In-game event · published 9 Apr 2026, 12:50:23 UTC
V1.31: Scenario Builder full release and 2 new custom scenarios.
The biggest chunk that was still missing was full controller support. So, now it's ready for your Steam Deck as well! While the Scenario Builder was still in "Early Access", some players already used it to create and upload some fun setups to our Steam Workshop: A few of those were selected to be in the main Deck of Haunts game by default, under the "Curated Scenarios" game mode. If you'd like…
NewsV1.30: Big bugfix round, including some build cost calculation errors.———22617285
In-game event · published 2 Apr 2026, 12:21:04 UTC
V1.30: Big bugfix round, including some build cost calculation errors.
Sometimes, all you need, are a load of fixes! And so, while working on all the planned new content, we've prepared a batch of said fixes: Changes · Added refund for all replaced room cards instead of only current room type. · Added a glow VFX under doors leading to the heart room to add a visible reason why Humans always go into the Heart Room from rooms adjacent to it. Fixed Bugs · Fixed cards…
Monday means fixday! Changes · Lunatics can now move two rooms in one turn. Fixed Bugs · Fixed a crash when using Growing Unease on the Lunatics. If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! ) If you like the game and the direction we're headed in, feel free to leave a review, as this helps us…
NewsV1.29: New content, a card shop and QoL updates.———22430681
In-game event · published 19 Mar 2026, 16:19:22 UTC
V1.29: New content, a card shop and QoL updates.
Spring has almost arrived in the Northern Hemisphere, and we have a bunch of updates to come with it! A few highlights from todays' update: The Asylum room and Lunatic. You now have the ability to build the Asylum room, which will turn humans that you drive insane in that room, into Lunatics. The Lunatics will then run like a maniac straight to the Heart room to die there, and will do Sanity da…
While you are trying your best to kill or drive every visitor you get insane, we're working on more tools for you to do so. We thought it would be nice to lay out a few things that Deck of Haunts will be getting in the future, through free updates! A few big things Mission system The biggest thing we're working on at the moment is a mission system. It's something we think will greatly add to th…
A quick patch, just for you Scenario Builder fans! For the Workshop, whenever you update a scenario, it will update it on the Workshop if it already exists instead of uploading a new entry. So, if you already have some duplicates on there, we kindly ask you to delete the non-relevant ones, thanks! Fixed Bugs · Fixed a crash in the scenario builder when creating a scenario and not editing it bef…
NewsV1.28: New Game Mode: Curated Scenarios!———22129703
In-game event · published 27 Feb 2026, 15:32:09 UTC
V1.28: New Game Mode: Curated Scenarios!
The curated scenarios game mode has arrived, and we've added some of your own custom scenarios to it! Curated by the Mantis team. Now you can play the very best scenarios from the Steam Workshop without having to worry about going through the actual Steam Workshop and subscribing everywhere. We'll be adding new scenarios on a regular basis, so you'll have an endless supply of new challenges to…
NewsV1.27b: Card balancing and small changes to the building cost system.———22092274
In-game event · published 25 Feb 2026, 13:57:47 UTC
V1.27b: Card balancing and small changes to the building cost system.
Based on player feedback and all of the extra content we've been pouring into the game, we decided to do a little card balancing pass. Apart from that, some cost-calculations during the building phase were still off but we have corrected them! You can now also see the Essence cost above all the rooms where it changed this night. · Enabled per room feedback for their contribution to the total co…
NewsV1.27: Complete rework of the building cost calculation and improved card art.———22021007
In-game event · published 20 Feb 2026, 14:56:54 UTC
V1.27: Complete rework of the building cost calculation and improved card art.
We've seen it pop up here and there for a while now... strange building-cost cheesing tactics and players imagining how the building cost could be handled differently. Well, we think we've solved it! Instead of calculating an Essence cost on every move you make (as it was previously), you can now move things around, add rooms, delete and upgrade them and the "payment" will be at the end when yo…
We've noticed and played some nice scenario's made by you already, keep them coming! The most important fix is for a crash that was happening when selecting a custom thumbnail in the scenario builder. Changes · Enabled playtime tracking for Workshop scenarios. Fixed Bugs · Fixed a crash when trying to upload a custom thumbnail in the Scenario Builder. · Fixed missing translations for the main S…
NewsV1.26: Scenario Builder Public Beta Release with Steam Workshop integration!———21904329
Major update · published 12 Feb 2026, 15:30:51 UTC
V1.26: Scenario Builder Public Beta Release with Steam Workshop integration!
The scenario builder allows players to completely customize a run and upload it to the Steam Workshop. So from now on, you can share your own and play other people's haunted creations. Our team will also go through the Workshop weekly, looking for cool scenarios. Starting next week-ish, we will be selecting player created scenarios, for a new "Custom" game mode! So do not forget to vote on your…
In-game event · published 10 Feb 2026, 12:41:56 UTC
V1.25c: New cards!
Time to play around with Puppeteer and Disperse! We found Deck of Haunts could do with a touch of extra "movement" cards, so we've created just that. Oh and, something else is coming later this week 👀. If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! ) If you like the game and the direction we're…
We fixed a save game issue blocking the tutorial for new players. Besides this tiny patch, we have two new cards coming out tomorrow, and something a lot bigger later this week 👀. If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! ) If you like the game and the direction we're headed in, feel free…
A small update containing some fixes for this week... while we're brewing on something bigger for next week! Changes · Update the trigger of the “Curator” achievement to include newer room types. The required rooms exclude the Creature Rooms (Belltower, Crypt, Cave and Well), Legendary Rooms ( Black, Blue, Green, Red and Yellow), and Event Rooms (Pumpkin Patch and Workshop). · Reworded the Engl…
NewsGolden Heart Bundle & Support Pack DLC———Release
Release · published 4 Feb 2026, 13:40:49 UTC
Golden Heart Bundle & Support Pack DLC
We have an awesome community here on Steam and on our Discord and we decided they deserved a heart of gold, literally. We've combined our 2 brand new DLCs for the game into one bundle: the Deck of Haunts Golden Heart Edition. What to expect: · Custom Heart room. - You'll get a heart of gold... because you have a heart of gold! · 5 Custom colors for Azrael the housecat that you can edit in the s…
NewsV1.42: Controller and Steam Deck Quality of Life Update.———25232133
In-game event · published 10 Sep 2026, 13:55:24 UTC
V1.42: Controller and Steam Deck Quality of Life Update.
As you may know we're still working on a console release... and as such, we can use the same controller improvements we make there, for the PC and Steam Deck build! Changes · Menu cards now animate when hovered and selected with a controller. · Skipping a card reward now requires a button hold on controllers. · Added controller support for camera rotation (Left joystick horizontal while holding…
(Did you know, you can now rotate your camera by holding the mousewheel 👀👻) Changes · Updated the custom scenario “Influencer Purgatory” to be balanced for the updated systems and added “Pavolia Reine”. · Only apply the pause when focus is lost on consoles. Fixed Bugs · Fixed traps don’t trigger when the spill mechanic causes a Human to move to a different room. In case you missed the big upd…