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Deck of HauntsNewsV1.41C: Small fixes and balances.
Game update

V1.41C: Small fixes and balances.

Deck of Haunts · published 4 Sep 2026, 11:33 UTC · build 25120428

All newsPlayers around this dateRead on Steam

(Did you know, you can now rotate your camera by holding the mousewheel 👀👻)

Changes

  • Updated the custom scenario “Influencer Purgatory” to be balanced for the updated systems and added “Pavolia Reine”.

  • Only apply the pause when focus is lost on consoles.

Fixed Bugs

  • Fixed traps don’t trigger when the spill mechanic causes a Human to move to a different room.

In case you missed the big update this week:

More from Deck of Haunts

Other announcements

All news
In-game event10 Sep 2026V1.42: Controller and Steam Deck Quality of Life Update.As you may know we're still working on a console release... and as such, we can use the same controller improvements we make there, for the PC and Steam Deck build! Changes · Menu cards now animate when hovered and selected with a controller. · Skipping a card reward now requires a button hold on controllers. · Added controller support for camera rotation (Left joystick horizontal while holding…Game update2 Sep 2026V1.41B: Spill no longer counts insane humans and bugfixes.Changes · Spill no longer counts insane Humans. For example: a room with 4 tiles and 4 insane Humans will no longer be skipped automatically. · Grey out and disable controller selection for text size and auto scroll speed spin boxes when the Auto Scroll checkbox is not checked. Fixed Bugs · Fixed the mission UI shows incorrectly when starting a Creative Deck run. · Fixed undoing a build action…Major update1 Sep 2026V1.41: Massive human navigation and room building update!Tons of talking to players in the Steam Discussions & Discord, talking and testing internally with the team, we now have a massive update for all you haunters! With this new approach to the navigation system, bigger rooms will cause humans to spend more turns inside them, making room size a much more important strategic choice. It should also address one of the last major pain points we’ve seen…