Necrosis: Dawn of Dread
Playing now
0−5 vs. yesterday
0.0%of peak
All-time peak
15Jun 2026
Playing now
0−5 vs. yesterday
All-time peak
15Jun 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | New Build is now live -Overhauled Reese's mine to fix replication issues and behavior. -Reese's mine has been buffed to also deal light AOE damage to enemies upon explosion -Reese's mine lifespan changed to 40s, removed manual removal option, cooldown is still 30s. -Language, presentation, and bug fixes for Tutorial, Hospital, the the Inventory UI. -Polish for upcoming free content. | — | |
| Major update | Major Content Update: The Estate This major content update introduces a brand-new level filled with new puzzles, intense combat encounters, and a terrifying paranormal boss fight. I’ve poured a tremendous amount of energy and love into Necrosis, and I’m deeply grateful to everyone who has chosen to support it. Every message, review, bug report, and piece of honest feedback reminds me that there are people who genuinely care ab… | — | |
| Game update | New Build Live -Estate: Bug fixes, polish, pathing, collision -Staging for upcoming free updates. | — | |
| Game update | New Build Live -Polish for the upcoming new level (preview available now, will formally announce in an upcoming post) -Polished the tutorial and improved the clarity of the combination safe instructions. -Bug fixes for Hotel -Bug fixes for Asylum -Polish for unreleased content. | — | |
| Game update | New Build Live -Improvements for the VOIP system -Fixed spots where bots could become stuck in PD -Added additional hints to encourage players to use the cars in Road -Various polish for unreleased content | — | |
| Game update | New Build Live -NPC bots will now maintain better spacing rather than bunching up. -NPC Derek is now fully voiced by Stevie Arrington. -NPC gunshot volume has been increased. | — | |
| Game update | New Build Live -Added a Mic volume slider -Players are now directed to adjust gamma settings on first launch, a gamma button has been added to the main menu | — | |
| Game update | New Build Live -Bots now have greater survival instinct and will retreat from threats sooner. -Medic bot will now check for wounded teammates more frequently. -Hovering over a loot item will now produce a sound effect. -"Change Appearance" feature has been removed from the pregame lobby. -Tutorial hints in Train will no longer flash and remain on the screen for one second longer. -Localization fixes for Trail… | — | |
| Game update | New Build is now Live -Level Presentation fixes for: Manor Asylum Infirmary City Streets Last Stand -New fixes for enemies who did not have hitmarkers -Fixes for several UI widgets -Staging for upcoming free content | — | |
| Game update | New Build Live -Polish for Hospital, including the boss encounter -Fixed a UI bug in the level selection screen -Asylum ammo balance pass -Fixed the Compile Shader button not working in the options menu -Fixed a language bug in PD | — | |
| Game update | New Build is Now Live -Presentation fixes for PD -Collision and Navigation Fixes for PD -Added polish and set dressing to the Tutorial -Fixed a bug that allowed players to grab an item through the safe in Infirmary -Fixed language presentation bugs for Bunker, PD, and Piano puzzles -Fixed several NPC stuck spots in Hospital -Staging for upcoming free content | — | |
| Game update | New Build Live -Police Department has been overhauled. New Progression, key items, puzzles, balance, enemy encounters and a streamlined flow with less backtracking. -UI fixes for level selection screen -Fixed an NPC stuck spot in Infirmary -"Stalker" type enemies now correctly display hit markers | — | |
| Game update | New Build Live -Champ will now more reliably spawn in a valid location -Players can no longer use the character locker while in a ready state -Fixed gamepad input state bug caused by opening an item -Changed the boss lairs for Road, Infirmary, Mall, and Subway -Fixed a race condition input state bug caused by boss teleport logic -UI fixes for the level selection screen | — | |
| Game update | New build is now live -Gamepad crouch is now a toggle -Visual polish for PD -Boss fight refinements for PD -Performance improvements for Asylum -Mission completion status added to mission select screen -Beating a level on impossible will now also count as a hard clear -Fixed a bug that could cause the no damage award to not trigger properly -Experimental refinements to localizations -Moved the volume slider in the l… | — | |
| Game update | New Build Live -Fixed a bug that allowed gamepad users to lockpick whether they had a lockpick or not. -Fixed a bug that caused gamepad input to freeze if a player used a side bag. -Fixed a bug that allows gamepad users to fire their weapon while looking at a note, causing an input state mismatch. -Gamepad users can now crouch, inputs have been shifted around. -Gamepad users can now hold X to emulate mouse co… | — | |
| Game update | New Build Live -Made some further adjustments to level unlock progression. (Beating the first 3 should unlock all) -Made significant changes to the Boss fight in Manor. -Fix for a bug that caused falling hazards to remain dangerous on the floor. -Changed the name of quickswap inputs, and fixed their order in the rebind menu. | — | |
| Game update | Hotfix Live -Fixed three puzzles that had incorrect parentage and edge case legacy bugs. | — | |
| Game update | Gamepad quality of life update is now live -Improved controller initialization on startup. -Reworked controller sensitivity scaling. The sensitivity slider should now make much more noticeable adjustments. -Added a fallback for older settings files that could cause aimed controller sensitivity to get stuck at zero. -Added a dedicated Invert Vehicle Camera option, so you can invert driving controls separately from normal gameplay. -You c… | — | |
| Major update | Major Content Update - The Asylum The next chapter of Necrosis: Dawn of Dread has arrived. Today I'm excited to release The Asylum , an all-new mission that continues the campaign immediately after Train . Explore an abandoned psychiatric hospital consumed by the outbreak, uncover its disturbing history, solve new puzzles, and survive the horrors lurking within its walls. New Mission: The Asylum The Asylum delivers a compact bu… | — | |
| Game update | New Build Live -Ray's revolver is now properly aligned when aiming, and is more accurate. -Fixed the placement of Victor's pistol flashlight -Fixed a bug that caused the ready logic to trigger multiple times. | — | |
| Community | Necrosis: Dawn of Dread - Permanent Price Reduction I've decided to permanently reduce the price of Necrosis: Dawn of Dread to $9.99 . My goal has always been to get the game into the hands of as many survival horror fans as possible. After months of updates and improvements, I think now is the right time to lower the barrier to entry and welcome new players into Romero City. To everyone who has supported the game so far: thank you. Your feedbac… | — | |
| Game update | New Build Live -NPC AI improvements -NPCs will no longer run away from players pushing into them -NPCs will no longer attempt to strafe into or through players when fighting -NPCs will now more intelligently look for firing positions when near a player -Manor balance adjustments -Fixed navigation bugs with Manor -Fixed LOS bugs with Manor -Gamepad adjustments -Added a small deadzone to prevent gamepad drift f… | — | |
| Game update | New Build Live -Improved animation blend and motion for "Punch" style executions. (Mark, Grunt, Crane, ect) -Improved reliability for puzzle solution in Mall that could potentially fail due to network latency -Staging for upcoming content | — | |
| Game update | New Build Live -You can now look around again after being knocked down. -Polish for the revive system UI. -Manor: Polish for several puzzle widgets. -Bunker: Pressing an incorrect cell button in the Prison will now temporarily disable it, preventing the player from spawning too many zombies. -Bunker: Polished some nitpicky problems with collision, navigation, balance, and set dressing. -Added secret internal… | — | |
| Game update | New Build Live -Electroshock now has improved hit feedback -Fixed an animation issue caused when Kane performs a non-fatal melee strike -Fixed an edge case bug in the tutorial -The bodycam is now correctly toggled when a cutscene or other event causes the player to leave first person -Fixed an issue that caused the landscape in the tutorial to vanish under certain graphical settings | — | |
| Game update | New Build Live -The tutorial has been overhauled to better explain and demonstrate game mechanics, and has been given a proper ending with voice delivered lore. -Train: Added a new scripted surprise midway through the level. -Staging for new upcoming content. | — | |
| Game update | Hotfix live -Fixed a rare but obnoxious bug related to a zombie dog biting a friendly NPC - Polished some areas of Train that were related to recent pacing changes. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.