Time (UTC)SourceWhat changedAddedEditedRemovedReference
28 Jan 2016
NewsNew Update Available———Game update
Game update · published 28 Jan 2016, 19:39:00 UTC
New Update Available
Hello everybody, an new update has arrived. BUG FIXES: - Fixed an issue when importing a project caused crashing ShaderTool - OpenGL project specific: Fixed procedural texture node that created wrong noise textures NEW NODES: - Added a new matrix node (the Mx icon under Types) with which you can create typical matrices like view, projection, scale and more. Should help when creating effects lik…
Hello everybody, a new update has arrived. Changes: - Support for "include" within shader files - Camera now moves to specific direction while dragging a connector line - Larger input/output connectors for all nodes - Larger knobs for all sliders - CTRL-Arrow Keys support in code editor for word to word navigation - Several smaller bug fixes Oculus support will be updated as soon as consumer ve…
Hello everybody, a new update is available. Among some smaller bug fixes we have updated the main screen and added a nice visual in background. We also have changed the application icon.
NewsFINAL VERSION - with Oculus Rift DK 2 support———Community
Community · published 30 Apr 2015, 09:36:24 UTC
FINAL VERSION - with Oculus Rift DK 2 support
Hello everybody, here it is - the final version - now with full Oculus Rift DK 2 support. IMPORTANT: To run ShaderTool in VR add the -vr parameter when starting ShaderTool (must be applied separately in your Steam client for the ShaderTool application). In this update we have added / changed the following: VR MODE SHORTCUTS: - F9 toggles the node panel on/off - F8 repositions the node panel dep…
Hello everybody, here it is - a new update!!! We have decided to not declare that update as the final version because we would like to have Oculus Rift support fully integrated in the final version - that totally new feature will arrive within the next two or three weeks and THEN, ShaderTool will be finally final :P In this update we have added / changed the following: NEW NODES: - Mouse-Positi…
We are proud to announce that we will reach the first final version of ShaderTool within the next four weeks. A few more nodes are coming: - Mouse-Position node for tracking the mouse position which can be used by shader code - Rendertarget-Combiner node for combining render targets - Comment node for writing comments or descriptions - Random-Node, a simple random generator Some annoying bugs h…
As promised we have just uploaded a new update of ShaderTool and we now have reached BETA 0.9 status! Here is a list of changes: · 32-bit version now available · Leadwerks Engine support · NEW Nodes have been added: · Audio Node (playing audio files with spectrum output) · Bool Node · Primitives Node (Plane, Box, Sphere, Torus) · Procedural Texture Node (perlin noise, more will follow) · Filter…
Hello everybody, here is a short list of upcoming ShaderTool features: · Bool node (for setting boolean variables) · State nodes (Rasterizer-DepthStencil and Blend-States) · Leadwerks Engine shader support · Audio / Sound node (feeding your shaders with average volume, frequencies ...) · Procedural Texture node (for proceduraly creating textures) · Node for automatically generating Normal-Specu…
NewsFREE Effects and Samples waiting for downlaod———Community
Community · published 19 Oct 2014, 13:36:22 UTC
FREE Effects and Samples waiting for downlaod
Hello everybody, we have created some nice effects and samples that you can download for FREE at HERE . Those samples are currently HLSL (DirectX) only but OpenGL ones will follow soon - at all a good starting point. Enjoy them and if you want to share your shaders, just send us an email with your exported effect and we will post it onto our website together with your nickname (if wanted). Best…
Hello everybody, we have fixed the OpenGL issue that appeared on Radeon graphics cards. Please update ShaderTool and let us know if you still encounter problems with OpenGL on Radeon cards.