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ShaderToolNewsUPDATE available!!!
Game update

UPDATE available!!!

ShaderTool · published 17 Feb 2015, 11:09 UTC

All newsPlayers around this dateRead on Steam

Hello everybody,

here it is - a new update!!! We have decided to not declare that update as the final version because we would like to have Oculus Rift support fully integrated in the final version - that totally new feature will arrive within the next two or three weeks and THEN, ShaderTool will be finally final :P

In this update we have added / changed the following:

NEW NODES:

- Mouse-Position node for tracking the mouse position which can be used by shader code
- Rendertarget-Combiner node for combining render targets
- Comment node for writing comments or descriptions
- RandomGenerator-Node, a simple random generator

NEW FUNCTIONALITY:

- Post-Effects support for Leadwerks engine
- Save contents of rendertarget to file (right click into rendertarget node to open save as file dialog)
- Effect templates for all possible shader combinations, also for Leadwerks engine (you can find them when creating a new effect node)

BUG FIXES:

- Fixed bug that caused crash when resizing application window
- Fixed Leadwerks shader export bugs
- Full support of Post-Effects for Leadwerks engine
- Fixed bug that caused icons and other stuff not to be rendered
- Several smaller bug fixes
- Application performance improvements

GUI UPDATES:

- Dialog windows do now have ShaderTool color theme applied

Some annoying bugs have been fixed and the UI was cleaned up a bit for better usability.

More from ShaderTool

Other announcements

All news
Game update28 Jan 2016New Update AvailableHello everybody, an new update has arrived. BUG FIXES: - Fixed an issue when importing a project caused crashing ShaderTool - OpenGL project specific: Fixed procedural texture node that created wrong noise textures NEW NODES: - Added a new matrix node (the Mx icon under Types) with which you can create typical matrices like view, projection, scale and more. Should help when creating effects lik…Community9 Dec 2015Update AvailableHello everybody, a new update has arrived. Changes: - Support for "include" within shader files - Camera now moves to specific direction while dragging a connector line - Larger input/output connectors for all nodes - Larger knobs for all sliders - CTRL-Arrow Keys support in code editor for word to word navigation - Several smaller bug fixes Oculus support will be updated as soon as consumer ve…Community10 Jun 2015UPDATE AVAILABLEHello everybody, a new update is available. Among some smaller bug fixes we have updated the main screen and added a nice visual in background. We also have changed the application icon.