ShaderTool
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
12 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
12 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | FINAL VERSION - with Oculus Rift DK 2 support Hello everybody, here it is - the final version - now with full Oculus Rift DK 2 support. IMPORTANT: To run ShaderTool in VR add the -vr parameter when starting ShaderTool (must be applied separately in your Steam client for the ShaderTool application). In this update we have added / changed the following: VR MODE SHORTCUTS: - F9 toggles the node panel on/off - F8 repositions the node panel dep… | — | |
| Game update | UPDATE available!!! Hello everybody, here it is - a new update!!! We have decided to not declare that update as the final version because we would like to have Oculus Rift support fully integrated in the final version - that totally new feature will arrive within the next two or three weeks and THEN, ShaderTool will be finally final :P In this update we have added / changed the following: NEW NODES: - Mouse-Positi… | — | |
| Community | FINAL version soon available !!! We are proud to announce that we will reach the first final version of ShaderTool within the next four weeks. A few more nodes are coming: - Mouse-Position node for tracking the mouse position which can be used by shader code - Rendertarget-Combiner node for combining render targets - Comment node for writing comments or descriptions - Random-Node, a simple random generator Some annoying bugs h… | — | |
| Game update | NEW Update available (BETA 0.9) As promised we have just uploaded a new update of ShaderTool and we now have reached BETA 0.9 status! Here is a list of changes: · 32-bit version now available · Leadwerks Engine support · NEW Nodes have been added: · Audio Node (playing audio files with spectrum output) · Bool Node · Primitives Node (Plane, Box, Sphere, Torus) · Procedural Texture Node (perlin noise, more will follow) · Filter… | — | |
| Community | Upcoming Features Hello everybody, here is a short list of upcoming ShaderTool features: · Bool node (for setting boolean variables) · State nodes (Rasterizer-DepthStencil and Blend-States) · Leadwerks Engine shader support · Audio / Sound node (feeding your shaders with average volume, frequencies ...) · Procedural Texture node (for proceduraly creating textures) · Node for automatically generating Normal-Specu… | — | |
| Community | FREE Effects and Samples waiting for downlaod Hello everybody, we have created some nice effects and samples that you can download for FREE at HERE . Those samples are currently HLSL (DirectX) only but OpenGL ones will follow soon - at all a good starting point. Enjoy them and if you want to share your shaders, just send us an email with your exported effect and we will post it onto our website together with your nickname (if wanted). Best… | — | |
| Community | New Node: Cubemap Node A new node has been added - the Cubemap Node! Load cubemaps and stick them to a cubemap sampler in your shader. | — | |
| Community | OpenGL bug on Radeon cards fixed Hello everybody, we have fixed the OpenGL issue that appeared on Radeon graphics cards. Please update ShaderTool and let us know if you still encounter problems with OpenGL on Radeon cards. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.