My Infamous Dungeon
Playing now
1−1 vs. yesterday
0.9%of peak
All-time peak
106Aug 2026
Playing now
1−1 vs. yesterday
All-time peak
106Aug 2026
| Published | Title | Build |
|---|---|---|
| Patch Notes v1.0.3 Quick balance patch with some buffs. Balance · Vine Guard: The purple Bud monster have a new ability. On Slay, all Buds will gain permanent damage for the run. · Chef: Croissant is easier to access and comes earlier in the tree. · Architect: Added a new skill node that makes Prepare abilities trigger an extra time. | — | |
| Patch Notes v1.0.2 Bug fixes · Monsters can no longer reap themselves. · Fixed a soft lock when placing invalid rooms with the Heavy Structure challenge enabled. · Fixed an issue with loading a save file with married monsters. · Addressed some situations where mouse clicks don't register. · The swordsmith blade will no longer randomly level itself up. | 24488794 | |
| Patch Notes v0.8.3 General · The Desert Bandits can now sell their crown on the black market. · Unconnected dungeon rooms will periodically show a popup and be easier to find. · The infamy unlocks are cheaper. If you already bought them, you will be automatically refunded the difference. Balance · Threat Level 1: Increased the difficulty of the King and the Knights of the Round. · Lowered the amount of damage mon… | — | |
| Patch Notes v0.8.1 Patch Notes v0.8.1 Balance · Buffed the Sacrificial Altar. It now gives 2 mana and an Empowerment spell when a nearby monster dies. · Changed the Crypt Keepers skill line to give access to the Reanimate ability. Bug fixes · Stolen artifacts no longer occasionally break the game. · Free monsters can now be merged directly from the inventory. This was previously broken when the monster was level… | — | |
| The Desert Bandits have arrived.major Greetings future overlords! The Desert Bandits, and their endless greed, have entered the dungeon. This new monster clan is ruled by the gluttonous Greed King. Build tall to support this powerful super monster, and up your gold production to support his army of sellswords. This update comes with two new meta progression systems: infamy and threat level. Don't worry, all demo progress carries ov… | — | |
| Conquer the Overworld Updatemajor Greetings future overlords! The overworld has been overhauled. This update brings a greatly improved flow to each run, allowing for more combat, more choices, and easier access to critical resources. Patch Notes v0.7.0 Overworld changes · The map is now a hex grid of conquerable regions. Spread your evil outward from the bottom tile, and convert an adjacent tile each night. · There are no more… | — | |
| Major Update: Knights of the Roundmajor It's time for more dungeon building, future overlords! Today's update focuses on making dungeon building more meaningful . Right now the dominant strategy is to place a group of super monsters at the dungeon entrance and leave the rest empty. Not exactly in theme with the game. New abilities, stealth and shield, will let heroes strike deeper into your dungeon. Stealthy heroes sneak past the fir… | — | |
| Major Balance Patch + New Challenge Modemajor Greetings, future overlords! Today's update contains a big balance patch, plus a new challenge mode. The biggest change is buffs are now additive instead of multiplicative. The goal here is to tighten the gap between optimal builds and common strategies. Some players are dealing millions of damage, while most players are only doing a few thousand. Many thought the Hero King wasn't possible to d… | — | |
| Patch Notes v0.4.4 General · Upgrading a monster in the tavern will now immediately add a copy of that monster to the inventory. · Updated some ability descriptions to be more clear. Bug fixes · Fixed a bug where monsters in the tavern would sometimes have incorrect values on their tooltips. · Monsters with the Boss Crown will now keep their larger size when leveling up. · Highlighted monsters will keep their hig… | — | |
| Patch Notes v0.4.2 General · You can now preview a hero's path through the dungeon. To see the preview, hover over the spawn point or the hero preview icon in the bottom right. · Reworded some tooltips that describe how heroes move through the dungeon. · Default volume level is 20% quieter. Balance · The price multiplier of levelled monsters has decreased from 4x -> 3x. Bug fixes · Fixed an issue where merging mo… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 11 Aug 2026 | Tue | 20:34 | No patch notes · unannounced build | 24669491 | public | 1 | — |