Worlds Explorers
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Demo 0.2.0.4 Changed unusual stones color to purple for better visibility · Important objects will no longer generate very close to map edge · Fixed duplicated unusual stones on planet · Toxic cloud will now avoid buildings better · Characters will no longer chase animals outside map area · Improved melee fight timings · Fixed overlapping items popups for ship debris | — | |
| Major update | Demo 0.2 Major Update Is Out! A major update 0.2 for the demo has been released Gameplay · Characters will resume previous work when interrupted by full capacity or starving (only when specific automation is enabled) · Characters will automatically switch to better tools from their equipment for the task · Characters will use a bed (if enabled) when they have more energy than previously, and there is nothing else to do · Co… | — | |
| Community | Stay tuned for Demo Major Update and Steam Next Fest Worlds Explorers will be taking part in October's Steam Next Fest! To celebrate, I've prepared a major update that adds many of the features you've been asking for. The demo will be updated on October 15 at around 18:00 CEST (9:00 AM Pacific) . Here's a sneak peek at what's coming in the 0.2 update: · Drag-and-drop functionality in the Equipment, Trade, and Resource Management menus · Automatic… | — | |
| Community | PvE Survival Crafting Fest and game update Worlds Explorers takes part in PvE Survival Crafting Fest as upcoming game! In additional to that, new Demo update has been released. The biggest novelty some of you waited for: Easy difficulty · Decreased thirst and hunger growth · Increased passive healing · Reduced dangers on planets · Easier access to resources on planets Designed for players who wants to learn game mechanics without pressu… | — | |
| Game update | Demo 0.1.20.3 Added Easy difficulty to game · Added small differentiate in colors of animals · Added melee fight animations for aliens · Added sound indicator when character interupts work · Fixed some missing translations · Fixed some save files issues · Minor fixes and improvements | — | |
| Community | Linux native build and Cloud saves support Linux native build for the demo has just been released! The game has been tested on Linux, bugs in the build have been fixed, but if you encounter any issues, please report them via the in-game form or on the Steam forum. Cloud saves enabled! Support for Cloud saves has also been added, allowing you to seamlessly play on different devices. If you plan to play on other device/system, please firs… | — | |
| Game update | Demo 0.1.19.5 Linux native build · Cloud Saves support · Fixed broken loading when carrying character, fixed characters not moving after loading · Characters use less energy, when work in good light (inside Ship, on Sunny day or carrying light source) · Animal packs will move further away from ship after time · Limited maximum number of animal packs at the same time · Fruits on bushes now grow faster · Small… | — | |
| Game update | Demo 0.1.18.4 Highlight interactive objects when hovering with mouse · Optimized world generation (about 70% shorter time) · Show available resources on recipes and order cost descriptions · Work time tooltip and order cost description now includes character ability · Characters now automatically open doors on ship when ordered to do task behind them · Characters now wait when someone else opens door, instea… | — | |
| Game update | Demo 0.1.17.1 Improved orders icons and descriptions on list · Canceling orders by right-click on icon · Modified health bar for dying characters · Improved tutorial popups system · Added sounds for trees, lake, grass and oil · Removed 1 music track, added 2 new tracks · Fixed sounds sometimes being delayed · Fixed problems with some dialogs for non-english languages · Adjusted music tracks and some sounds l… | — | |
| Community | German and Polish Localization, and other updates Polish and German localizations have just been added to the game! This required not only translating all of the game's text, but also adapting the code and game objects to support language switching. It was also necessary to adjust the user interface to accommodate different text lengths and add missing characters to the fonts. Thanks to this groundwork, adding additional languages in the futur… | — | |
| Game update | Demo 0.1.16.8 Added German localization · Added Polish localization · You can now read the tutorial hint history · Fixed an issue where the tutorial would not start if the game was paused on the introduction panel · UI improvements · Minor changes, bug fixes, and improvements | — | |
| Game update | Demo 0.1.15.1 Option to automatically take loadout (food, water, ammunition) when leaving ship (customization will be added in the future) · Set conditional priorities for food (e.g. eat when character injured) · Button to add recipe to queue 5 times · Group the same recipes in queue · Repair partly damaged robot · Move camera by dragging minimap · Brightened minimap · Added airlock to ship · Fixed bug with… | — | |
| Game update | Demo 0.1.14.1 Added order to use nearby objects for Trees, Fruit Bushes, and Fiber Grass · Fixed bug with disappearing items when equipping multiple items from storage · Thick Clouds events now happen less often and dim sun to a smaller degree · Character will return to ship (if enabled) when picking up automation finds only too heavy items · More readable numbers on Resource Panel · Added tooltip describing… | — | |
| Community | Updates to Demo after release Over the past dozen or so days, the demo has received 6 updates. Here is the list of changes since the release of the public demo version: Animals behavior · Aggressive animals will move slightly away from ramp after time · Animal packs will move farther away from ship with time · Improved movement of animals · Animals now try to avoid walking on thorns · Fixed bug with animals moving slower on… | — | |
| Game update | Demo 0.1.13.3 Move camera by clicking on Minimap · Reworked planet selection menu · Showing objectives on planets in menu · Indicators showing why character is returning to Ship · Improved movement of animals · Show character face in hibernation chamber · Fixed bug with animals moving slower on higher game speed · Fixed bug with Toxic Cloud being a collider · Minor fixes and changes | — | |
| Game update | Demo 0.1.12.1 Added minimap · When Stash, keep only ammo for equipped weapon · Animal packs will move farther away from ship with time | — | |
| Game update | Demo 0.1.11.3 Option to automatically stash items when returning to ship · Fixed bug with incorrect cost for upgrading device in some cases · Fixed micro-stutter when changing music track · Show when character couldn't pick up an item because of full equipment · Improved Automatic Produce behavior · Added new tutorial tips · Minor fixes and adjustments | — | |
| Game update | Demo 0.1.11.2 Indicator when work is interrupted because of missing resources or because of fatigue · Improvements to tutorial tips · Colors for filling capacity bar · Fixed in game resolution when using non-native on desktop · Devices cost balancing · Minor fixes and adjustments | — | |
| Game update | Demo 0.1.10.5 Fixed sounds settings and levels · Aggressive animals will move slightly away from ramp after time · Added tooltips for orders icons · Fixed option to return to ship when fatigued · Fixed camera jumping when returning focus on game screen · Setting to lock mouse cursor to game screen · Minor adjustments | — | |
| Game update | Demo 0.1.10.1 Show when the path is blocked · Show whether the equipment menu is connected to Ship Storage or the ground · Show how long work will take for the selected character · Move the camera by placing the mouse at the edges of the screen · Animals now try to avoid walking on thorns · Show which characters will be hibernated when starting a new game · Show when equipment slots are empty · Modified the… | — | |
| Community | Demo Release and Earth Appreciation Festival Right now, the Earth Appreciation Festival is starting, along with the Demo of Worlds Explorers. Over the past month, I’ve been working intensively on implementing all the necessary features, and in recent weeks on fixes and changes based on your feedback from both closed and open playtests. You can see the results of this work today by playing the Demo! | — | |
| Community | End of playtests and demo in 3 days! I’ve just closed sign-ups for the playtests. If you already had access, you still have 24 hours to play. I’d really appreciate any additional feedback and bug reports! Thanks to your feedback from the tests, I’ve been able to improve many elements of the game and fix numerous issues. Many thanks for every piece of feedback, especially to those who described their impressions of the game in deta… | — | |
| Community | Short playtests before the demo After internal testing and closed playtests, open playtests will begin shortly, and you can now sign up for them. The goal of the playtests is to gather feedback about the game and identify potential bugs and issues. The tests will only be open for a few days, and the collected data will be used to create a better demo. Due to the short timeframe before the demo release, language selection in t… | — | |
| Community | Demo Announcement and Earth Appreciation Festival In exactly one month, Worlds Explorers will take part in the Earth Appreciation Festival. It will be a special time because, during the festival, a demo version of the game will be released! Over the last two months, I’ve made very significant progress on development. Some of these changes can be seen in the new trailer. The main updates include: · A completely new shadow system · Improved anim… | — | |
| Community | Ship damage, new objects and menu rework Over the past few months, I’ve been working on many technical aspects, such as a new, more responsive control system, the look and behavior of various in-game menus, and fixing bugs. As for more visible things, I’ve implemented ship hull damage and extra details on them, several new items with new stats, animations for aliens, and tracks left by animals. I’ve also reworked a lot of graphics and… | — | |
| Community | Technical work, optimization, pathfinding Lately, I’ve been focusing mainly on technical improvements to the game - fixing bugs and flaws, as well as updating the engine. I carried out many optimizations in the codebase, significantly improving performance: the game now runs several times better, for example, instead of 40 fps with occasional drops, it now runs steadily above 200 fps without stuttering. I also improved pathfinding for… | — | |
| Community | Characters rework, additional effects and new trailer The graphical style of all characters has been overhauled. Existing animations have been reworked and new ones have been added. New game effects, such as light rays, have been added. Minor improvements to other game elements. Screenshots and GIFs have been updated to the latest version of the game. The new trailer that better presents the game has been uploaded by GameTrailers channel: | — | |
| Community | Debut Festival 2025 and a major update The 2025 Debut Festival has just begun. Worlds Explorers is participating! To celebrate, I've released this update. I've heavily reworked all the UI panels, improved many graphical elements, improved and added new sounds, and added numerous animations to the game (mainly for weapons, but also for some equipments and cutting trees). There are also some more minor changes. A cat has also started… | — | |
| Community | Working on a major update I’m currently working on a major update for the game. It includes, among other things, a redesigned UI (including new elements), adding animations to combat and many weapons as well as some inventory items, adding new items, and also improvements and new sounds for the game. Next month, I’ll update the Steam page (trailer, animations, screenshots) with these and many other elements. Below are s… | — | |
| Community | Visual overhaul: hands, shadows & space ships Update Continued development of the game. Hands have been added to characters and aliens, along with related animations. Shadows for many elements have been improved, as well as some graphics and effects. Perspective has been improved on ships, and their appearance has been enhanced. Certain UI elements have been improved, along with the behavior of aliens and animals. Minor fixes to various other ele… | — | |
| Community | New UI, devices rework and City Builder & Colony Sim Fest I have finished reworking some of the UI panels. New resource panel is less overwhelming and allows us to hide what we do not need. New equipment panel is nicer and clearer. The appearance of ship devices has been reworked to maintain a consistent perspective and look better. Additional minor fixes to other things are done. And I am happy to announce that Worlds Explorers is now participating i… | — | |
| Community | Further work on the graphics completed Further development work on the game. Many graphical fixes and additional systems that improve the quality of the game's visuals. The trailer and screenshots have been updated to the latest version of the game. | — | |
| Community | Working on new content and rebuilding the targeting system Short update - I continue to work on new content and improvements to the systems in the game. Recently I reworked the aiming system to be more precise and adapting to each weapon. Below you can also see a new weapon and a new animal on one of the planets. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.