
Characters will resume previous work when interrupted by full capacity or starving (only when specific automation is enabled)
Characters will automatically switch to better tools from their equipment for the task
Characters will use a bed (if enabled) when they have more energy than previously, and there is nothing else to do
Commander effect now works for the whole ship
Added a shoulders slot and changed the type of some body items
Added a face slot and changed the type of some head items
Improved animal behavior when chasing characters
Animals will now slowly lose interest in chasing characters over time
Manual eating and drinking in the Equipment menu
Use first aid from Equipment
New mechanic: visibility. Characters wearing certain equipment or smaller robots are less visible to animals
Shooting with firearms increases character detection by animals
New mechanic: repair damaged armors and helmets at workbenches
Characters in destructive stance won't attack friendly Aliens
Characters will drop carried crew members when starting work
Refund the cost of a started recipe when abandoning it
Automatic stash won't stash tools from equipment
Additional tutorial tips
Added items: Hand Pump, Sawed Off, Warm Cloak, Stealth Cloak, Camo Backpack
Added a large oil deposit on the planet
Added a Bio Scanner to the ship
Toxic clouds on the planet will no longer get lost outside the map
Added different light colors for the torch, flashlight, and robot
Improved the look of unusual stones
Drag-and-drop functionality in the Equipment, Trade, and Resource Management menus
Reordering items in Equipment and storage
Increased grid size in the Equipment menu
Change characters in the Equipment menu
Added new icons to the minimap
Added filters for the minimap
Bigger zoom range for the minimap, with icon sizes scaling accordingly
Explained the icons in weapon descriptions in tooltips
Reworked the health bar when a character is dying
Improved font quality in some places
You can hide the HUD with F1
Improved the look of status icons
Added an equipment slot icon to relevant item tooltips
Animate character portraits to remind players when characters are idle
Stopped showing the blocked icon when the destination is behind a door
Small improvements to many other UI elements
Decreased the weight of prepared food
Some weapon balancing
Smaller work performance increase for very high stats
Smaller passive damage for unconscious characters
Decreased maximum stagger from damage
Fixed a performance problem in the Equipment menu when having multiple equipment items
Fixed a small freeze when opening some menus for the first time
Fixed armor bar showing incorrect values in some cases
Fixed a bug with characters getting stuck on the ship ramp in some cases
Fixed the capacity bar in the Trade menu
Fixed a few missing translations
Fixed a problem with loading some save files
Fixed jumping tutorial tips
Fixed rotating animal health bars
Fixed missing particle effects on the body of the slime animal after reloading
Fixed the transport robot's attack sound
Fixed detection of objects behind fog
Disabled the outline of objects behind fog
Fixed ship seats displaying incorrectly behind characters
Fixed raw Fuel and Nuclear Fuel not counting toward the number of fuel units available
Other small fixes
Don't forget that Worlds Explorers will be taking part in October's Steam Next Fest, running from October 19 to October 26, 2026, starting at 19:00 CEST (10:00 AM Pacific)!