This is a quick update with the latest SDL3 libraries for improved performance and compatibility. 1.112 -------------------- - fix for crash when pausing just after a sound emitter is disposed - updated game controller database - updated to FNA 26.08
In-game event · published 17 Jun 2026, 16:24:51 UTC
Patch 1.111 Released
First, apologies for the flurry of updates this past spring! Between Vulkan issues, audio crashes, Deck audio dropouts, etc. it seemed like the issues were never ending. However, thanks to the perseverance of a few community members and the amazing folks at the FNA and SDL projects, I think we've finally gotten everything cleared up. So this update is actually back to some fun stuff! I've added…
This release contains a crash fix and the latest FNA & SDL libraries. Of special note for Mac users, there's also a fix in SDL for the Metal renderer failing and causing the game to crash. 1.110 ------------------ - fix for crash when using weapons that cause bleed against a few specific enemies - updated game controller database - updated to FNA 26.05
A huge thanks goes out to FNA dev extraordinaire Ethan Lee and community members Sugartaru & Sen for helping track down the nefarious crash that has been plaguing players for months. 1.109 ------------------ - fix for recent audio related crashes
This is a quick update with the latest SDL3 and FNA libraries. You will also notice a new pop-up when you launch the game on Windows. The long and short of it is that in version 1.094, the game was updated to FNA 25.05, which in turn was upgrading from SDL 2.0 to 3.0. One of the major changes was that Vulkan (the successor to OpenGL) became the new default renderer on both Windows and Linux. Un…
1.105 ------------------ - fixed rare race condition on game boot where main menu appears, disappears, and then fades in - updated game controller database - updated to latest SDL3 libraries
1.104 ------------------ - arcade/race: fixed a bug where the wrong enemies spawn if a new single player game was created just before - arcade: experimental change with a single route instead of multiple - updated game controller database
This update contains various system compatibility fixes, as well as a fix for more Macbook models to use the native Metal renderer instead of OpenGL, which seems to be having major issues lately. 1.101 ------------------ · updated game controller database · updated to FNA 26.02
Happy new year! Thanks so much for your continued support and enthusiasm. It really means a lot and helps keep me going! This build has the latest FNA libraries with fixes for some audio compatibility issues, as well as an update to SDL 3.4 . 1.100 ------------------ · updated game controller database · updated to FNA 26.01 & SDL 3.4
In-game event · published 3 Dec 2025, 16:13:59 UTC
Patch 1.099 Released
Chasm has gone 64-bit! Well, truth be told, the Mac and Linux builds have long been 64-bit, while the Windows version remained 32. However, Steam has recently announced that they are phasing out 32-bit Windows support , and after feeling the memory limitations of 32-bit in my development environment, I decided it's finally time to embrace the future as well and go fully 64-bit. Thanks to the mo…
This is a quick update with latest SDL3 and FNA libraries. 1.098 ------------------ - CRT effect tweaks - updated game controller database - updated to FNA 25.11
This update contains the latest FNA and SDL3 libraries, as well as a fix for a weird rounding bug I encountered while working on WOLFHOUND . The per-pixel movement of the player uses 3 operations to determine the absolute pixel position each frame, but for some reason (possibly due to CPU optimizations) if all are done as a single line of code, an incorrect result is sometimes returned. Hopeful…
After a few boring releases with framework and compatibility updates, I'm happy to finally share something a bit more exciting! One of the effects I've always wanted was a handheld LCD style, and after checking out a bunch of different options, I ultimately decided to port Authentic GBC by fishku. Handheld effects have a similar problem to CRT effects where the grid lines decrease the overall b…
This is a quick update with the latest libraries to hopefully fix a few compatibility issues introduced with last month's big SDL3 update. 1.095 ------------------ - updated game controller database - updated to FNA 25.06
Major update · published 12 May 2025, 21:35:17 UTC
Patch 1.094 Released
It's a never ending battle keeping PC games running comfortably on the latest hardware, but thankfully, SDL exists and makes it very easy to target a large amount of input, sound, and graphics hardware on all major platforms. In this vein, SDL 3.0 has recently been released, and now Chasm is taking the step up to it! The biggest change by far in SDL 3.0 is the new graphics backend called SDL GP…
The last few years have been pretty quiet for Bit Kid, but this year we finally broke the silence with the announcement of our next title, WOLFHOUND . It may have seemed like it came out of nowhere, but it’s been in the works for quite some time now. It was honestly a bit scary to secretly work on something for so long, not knowing whether anyone would be interested in it when it was finally an…
A quick update with the latest libraries, as well as some small fixes & improvements. 1.093 ------------------ - fixed graphical glitches in NPC shops - tweaked CRT settings - added Italian translations for Race mode (thanks hexaae!) - updated game controller database - updated to FNA 24.11
Major update · published 25 Sep 2024, 16:57:48 UTC
Patch 1.092 Released
You may have noticed that It's been a while since the last Chasm update back in January. Did Bit Kid finally throw in the towel after six long years of support? Heck no! In fact, it's the opposite. Briefly, Chasm was made with our own custom engine and toolset built on Microsoft's XNA Framework. Supporting multiple projects was never taken into account when things were first designed, so when I…
NewsAnnouncing Bit Kid's Next Adventure, WOLFHOUND———Community
Community · published 7 Jun 2024, 23:12:00 UTC
Announcing Bit Kid's Next Adventure, WOLFHOUND
When a clandestine NAZI BASE is discovered in the otherworldly heart of the BERMUDA TRIANGLE , there’s only one soldier for the job… Capt. Chuck “WOLFHOUND” Rossetti , a wise-cracking, one-man army who never leaves a pal behind, is no stranger to war but his war is about to get stranger. After an Allied vessel vanishes, Chuck is deployed to infiltrate an uncharted island, discover the enemy’s s…
Another quick update with the latest game controller mappings and FNA libraries. 1.090 ------------------ - fixed ledge overhang in Catacombs bossroom - updated game controller database (now supports PS5 Access controller) - updated to FNA 24.01
This release is mostly library updates, but that comes with a couple much needed fixes! The audio popping issue on Windows should finally be fixed, as well as controllers sometimes not being detected without unplugging/replugging them. There are also some tweaks to Race mode to make it a little more fun. I've removed some of the rooms that make it less apparent which way to go, increased the pl…
I can hardly believe it, but Chasm officially turns five years old today! On top of that, it was over 10 years ago now that Chasm's Kickstarter was successfully funded. Where does the time go? In celebration of the anniversary, we'll be doing a giveaway today with our last copy of the Switch Deluxe Edition by Limited Run. Please join our Discord if you haven't already, and get your entry in! I'…
A quick patch with more framework updates, as well as updated controller mappings. 1.086 Change List ------------------ - removed redundant loading of gamecontrollerdb.txt - updated game controller database - updated to FNA 23.07
This update includes the latest FNA framework libraries and gamepad database. I've also been made aware of new audio issues in Windows with popping, crackling and other strange artifacts. This is due to a recent change in Windows, and has made some trouble with SDL-based games like Chasm. A proper fix should be coming along, but this update contains an optional fix if you are experiencing this.…
This update includes the latest FNA framework libraries, a couple Steam Deck improvements, as well as the ability to set a custom key for the console. Tilde is not convenient for everyone's situation, so now you can set your own key via the game's config file in the Steam folder. I will try to eventually add an in-game option to change it, but in the meantime just browse to your Chasm folder (d…
In-game event · published 27 Jun 2022, 17:47:19 UTC
Patch 1.083 Released
In this update I've rewritten the video scaling logic, and made some modifications to the available Video Options. Most notably, the Resolution option has been replaced with a new "Fit To Screen" option that will max out the game to fit the screen (while keeping a 16:9 aspect ratio). Pixel art can be very tricky to resize without causing ugly artifacts like uneven text, squished character featu…
This is just a quick patch with more framework updates for the Steam Deck, as well as new controller mappings. 1.082 Change List ------------------ - updated game controller database - updated to FNA 22.01