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ChasmNewsPatch 1.083 Released
In-game event

Patch 1.083 Released

Chasm · published 27 Jun 2022, 17:47 UTC

All newsPlayers around this dateRead on Steam

In this update I've rewritten the video scaling logic, and made some modifications to the available Video Options. Most notably, the Resolution option has been replaced with a new "Fit To Screen" option that will max out the game to fit the screen (while keeping a 16:9 aspect ratio).

Pixel art can be very tricky to resize without causing ugly artifacts like uneven text, squished character features, etc. so the game has only ever supported even scaling factors before (1x, 2x, 3x). For some non-16:9 monitors, this can unfortunately leave huge areas of wasted space around the playfield. The Fit To Screen method in this release was borrowed from our Vita version, which has a very odd screen size (960x544). The method we use upscales the pixel art to one scaling factor larger than what the screen can hold, then downscales it with bilinear filtering to fit. This means less wasted space and no weird artifacts, but it has the trade off of a slightly less sharp image (this may not even be detectable on high-dpi setups).

NOTE: If you are using a less common setup like an old CRT, you can still force a custom resolution by modifying the config file located in Documents\Chasm. Just add the following lines with your required resolution (these are at the game's native resolution).

CustomResX=384
CustomResY=216

I also took the opportunity to fix some other bugs I found, noted in the change log below. Please let me know how it works out for you, especially on the Steam Deck!

1.083
------------------
- added "Fit To Screen" option for PC monitors & Steam Deck
- fixed wrong Fullscreen resolution sometimes being used when moving game to another monitor
- fixed Window Scale multiplier not going high enough on some high-dpi setups
- fixed crash when switching music styles on some systems
- removed area hub rooms from exploration percent calculation
- updated game controller database
- updated to FNA 22.07

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Game update24 Aug 2026Patch 1.112 ReleasedThis is a quick update with the latest SDL3 libraries for improved performance and compatibility. 1.112 -------------------- - fix for crash when pausing just after a sound emitter is disposed - updated game controller database - updated to FNA 26.08In-game event17 Jun 2026Patch 1.111 ReleasedFirst, apologies for the flurry of updates this past spring! Between Vulkan issues, audio crashes, Deck audio dropouts, etc. it seemed like the issues were never ending. However, thanks to the perseverance of a few community members and the amazing folks at the FNA and SDL projects, I think we've finally gotten everything cleared up. So this update is actually back to some fun stuff! I've added…Game update4 May 2026Patch 1.110 ReleasedThis release contains a crash fix and the latest FNA & SDL libraries. Of special note for Mac users, there's also a fix in SDL for the Metal renderer failing and causing the game to crash. 1.110 ------------------ - fix for crash when using weapons that cause bleed against a few specific enemies - updated game controller database - updated to FNA 26.05