Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ChasmNewsPatch 1.094 Released
Major update

Patch 1.094 Released

Chasm · published 12 May 2025, 21:35 UTC · build 18435296

All newsPlayers around this dateRead on Steam

It's a never ending battle keeping PC games running comfortably on the latest hardware, but thankfully, SDL exists and makes it very easy to target a large amount of input, sound, and graphics hardware on all major platforms. In this vein, SDL 3.0 has recently been released, and now Chasm is taking the step up to it!The biggest change by far in SDL 3.0 is the new graphics backend called SDL GPU. With it, Windows and Linux have moved up to Vulkan from D3D11 & OpenGL, while OSX remains on its native Metal. If you are on older hardware or would like to force a particular graphics backend, you can do that as well in the Steam launch options with one of the following:

/gldevice:D3D11
/gldevice:OpenGL

If you encounter any graphical glitches or other issues with the upgrade, please let me know and we'll get it looked at ASAP. Also note that for now if you have showstopper issues you can switch to the default_previous public beta branch to continue playing the previous release using SDL 2.0.Thanks for your continued support!1.094

------------------

  • added quantity sort option to Inventory

  • fixed the game crashing on some Macs when exiting

  • fixed dialogue text spacing issue introduced in 1.092

  • removed some duplicate routines that already existed in libraries

  • updated game controller database

  • updated to SDL 3.0 (Windows & Linux use Vulkan by default now)

  • updated to FNA 25.05

More from Chasm

Other announcements

All news
Game update24 Aug 2026Patch 1.112 ReleasedThis is a quick update with the latest SDL3 libraries for improved performance and compatibility. 1.112 -------------------- - fix for crash when pausing just after a sound emitter is disposed - updated game controller database - updated to FNA 26.08In-game event17 Jun 2026Patch 1.111 ReleasedFirst, apologies for the flurry of updates this past spring! Between Vulkan issues, audio crashes, Deck audio dropouts, etc. it seemed like the issues were never ending. However, thanks to the perseverance of a few community members and the amazing folks at the FNA and SDL projects, I think we've finally gotten everything cleared up. So this update is actually back to some fun stuff! I've added…Game update4 May 2026Patch 1.110 ReleasedThis release contains a crash fix and the latest FNA & SDL libraries. Of special note for Mac users, there's also a fix in SDL for the Metal renderer failing and causing the game to crash. 1.110 ------------------ - fix for crash when using weapons that cause bleed against a few specific enemies - updated game controller database - updated to FNA 26.05