The Guild 3
Playing now
40−20 vs. yesterday
1.1%of peak
All-time peak
3,513Sept 2017
Playing now
40−20 vs. yesterday
All-time peak
3,513Sept 2017
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Open Your Workshop Early: The Guild - Europa 1410 Enters Early Access in July! Hear ye, hear ye, aspiring merchants, schemers, and upcoming medieval tycoons, the story of your very own dynasty is about to begin: The Guild – Europa 1410 will open its gates to Early Access on July 16th! In the bustling cities of the Holy Roman Empire, every street corner brings opportunities to make a fortune, gain influence, and create a dynasty that will last for centuries. We're excited… | — | |
| Community | Cities of The Guild - Europa 1410 Greetings, Citizens! In The Guild - Europa 1410 , as you work towards your business ambitions and political manoeuvres, every move you make will play out in the city of your choosing. With this dev diary, we’re going to dive into the cities that you can build your legacy in. In this dev diary, we want to introduce the first four cities in The Guild - Europa 1410 , namely Kuttenberg (Kutná Hora)… | — | |
| Community | Crimes and Punishment: How to Evade the Law and How to Make Use of It Greetings, judges and executioners! We’re back with another dev diary for The Guild - Europa 1410 ! This time, we’re tackling a serious topic: laws, how to break them, and the consequences you might face. In your medieval city, the lay of the land is dictated by laws and politics. As you progress in society, you’ll notice that influence through politics is the way to elevate your own business a… | — | |
| Community | Would you like to help shape The Guild - Europa 1410? Applications for our upcoming Community Gameplay Test are now closed as of Dec 9, 2025. The number of applications we received by far exceeded our expectations, we are humbled and thrilled by this incredible response - thank you for your overwhelming support! 🙏 We'll be going through all the entries, and we'll be reaching out with more info soon. Please stay tuned! We are excited to announce t… | — | |
| Community | DevDiary #33 “Patch in December” - December 2022 Hello everyone, In the last few weeks we have been working on issues in multiplayer and in the scripts, among other things. We also improved the graphics in the game. For example, in the upcoming patch you will find some new ground textures, including water puddles :-) We are currently in the final preparations for Patch 1.0.5, which we aim to release before Christmas, barring anything unforese… | — | |
| Community | DevDiary #32 “Creating Worlds” - August 2022 Another short update on what we are doing at the moment. Naturally, we are still hunting for bugs and balancing issues. For example, one of the most annoying bugs you face during your play is that transporters on manually set up routes restart their tour with waypoint 1 after they have been interrupted. We were able to solve the issue with a lot of time and sweat… and not all of it was due to t… | — | |
| Community | DevDiary #31 “Bug Hunting” - July 2022 Hello everyone, This is a short update on what we are working on at the moment. We received reports of players stating that the game usually immediately crashed when starting (some could play for a short amount of time) and we on our side were never able to reproduce this. Thanks to your reports and support we were able to find out that it concerned players who had G Data installed - at this po… | — | |
| News | We Are Dynasty: The Guild 3 Releases Today! We Are Dynasty: The Guild 3 Releases Today! Vienna, Austria, June 14th, 2022 – Hear ye, hear ye! The Dark Middle Ages of Early Access have ended and a new era begins, the age of The Guild 3! This fascinating blend of medieval trade game and historical life simulation allows you to develop your dynasty in 14 different European cities. You'll have to navigate the challenges of producing and selli… | — | |
| Community | DevDiary #30 “All hail to the bureaucracy” - May 2022 Dear Guildians, As you may imagine we are all very busy these days working on version 1.0 . As I am writing these lines, all features are already in the build, the texts are out for translation and we are in bug fixing and balancing mode. This time, we - the team - want to tell a little story from the perspective of you while you step into the city hall for the first time. We hope you don't min… | — | |
| Community | DevDiary #29 “Roadmap to Version 1.0” - April 2022 Hello everyone, It's been a long way, but now we're finally turning onto the home straight: This summer, The Guild 3 will leave Early Access with version number 1.0! Until then, we will of course not remain idle: In April - shortly after this DevDiary - Patch EA 0.9.18 will be released with new features such as guild events, the interior of the arsenal and many other improvements and bug fixes.… | — | |
| Community | DevDiary #28 "The Arsenal" - March 2022 Hear ye! Hear ye! The honorable city council has something to announce: The city's arsenal is now open to all citizens! You read that right: The arsenal will finally get an interior with the upcoming patch EA 0.9.18, including the honorable Master of the Arsenal and prison cells for the city's convicted criminals in the basement of the building. But the arsenal contains even more. Let's start w… | — | |
| Community | Patch EA 0.9.17 will come next week! Hello everyone, We sadly have to shift the launch of patch EA 0.9.17 to early next week. Organizing marriages is not as easy as it seems and due to the fact that our QA likes the topic very much, they are in particular picky this time. Everyone who has planned a wedding once before knows that there is no end to the preparations - and sometimes the groom does not show up because... well... he is… | — | |
| Community | DevDiary #27 “Oachkatzlschwoaf” - February 2022 Oachkatzlschwoaf? Yep, Oachkatzlschwoaf! You might ask yourself: What’s an Oachkatzlschowaf? For those of you who aren't familiar with German - there is a huge difference in the accent and dialects across Germany and Austria. I'm from northern Germany, but most of our dev team is from Austria - so it even took me a while to understand the word. If you speak German, a good trick is to try pronou… | — | |
| Community | DevDiary #26 “In the House of the Lord” - January 2022 Dear fellow believers, dear sinners, the churches are not yet accessible in The Guild 3 - at least not with your camera. But we are working to change that :-) As you could read in DevDiary #25 just before Christmas, all churches in the game will get a fully interactive interior. We distinguish between the small village churches and the churches within the city walls, which also include the cath… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.