The Guild 3
Playing now
53−12 vs. yesterday
1.5%of peak
All-time peak
3,513Sept 2017
Playing now
53−12 vs. yesterday
All-time peak
3,513Sept 2017
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Goods and Items in The Guild - Europa 1410 Greetings! In the medieval world of The Guild, goods have always played an important role in daily life. From the humble beginnings of production, craftsmanship, and bartering of goods, you could work towards building your wealth, expanding your influence, and securing your dynasty’s future. As you weave through the intricate plays in politics, you could always count on the effects of certain i… | — | |
| Esports | Play the Demo for The Guild - Europa 1410! Try the demo of our upcoming new game The Guild - Europa 1410 now! Start building your legacy and test your economic strategies in our demo, which is a part of Steam Next Fest (June 15-22): 🏰 You can try out 3 different professions and build your legacy in Kuttenberg, and see how successful your business and dynasty will be in 17 turns. Our demo (currently available in English) will provide a… | — | |
| Community | Open Your Workshop Early: The Guild - Europa 1410 Enters Early Access in July! Hear ye, hear ye, aspiring merchants, schemers, and upcoming medieval tycoons, the story of your very own dynasty is about to begin: The Guild – Europa 1410 will open its gates to Early Access on July 16th! In the bustling cities of the Holy Roman Empire, every street corner brings opportunities to make a fortune, gain influence, and create a dynasty that will last for centuries. We're excited… | — | |
| Community | Cities of The Guild - Europa 1410 Greetings, Citizens! In The Guild - Europa 1410 , as you work towards your business ambitions and political manoeuvres, every move you make will play out in the city of your choosing. With this dev diary, we’re going to dive into the cities that you can build your legacy in. In this dev diary, we want to introduce the first four cities in The Guild - Europa 1410 , namely Kuttenberg (Kutná Hora)… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Esports | Found a Family and Secure Your Succession Greetings, ladies and gentlemen! In The Guild - Europa 1410 , success can come in many forms: wealth, political power, growing business… But your family’s bloodline plays a big role too: your dynasty ensures that your legacy will live on and that you can continue to gain influence and power over your rivals. With this dev diary, we will dive into how family dynamics work in The Guild - Europa 1… | — |
| Community | Crimes and Punishment: How to Evade the Law and How to Make Use of It Greetings, judges and executioners! We’re back with another dev diary for The Guild - Europa 1410 ! This time, we’re tackling a serious topic: laws, how to break them, and the consequences you might face. In your medieval city, the lay of the land is dictated by laws and politics. As you progress in society, you’ll notice that influence through politics is the way to elevate your own business a… | — |
| Community | Would you like to help shape The Guild - Europa 1410? Applications for our upcoming Community Gameplay Test are now closed as of Dec 9, 2025. The number of applications we received by far exceeded our expectations, we are humbled and thrilled by this incredible response - thank you for your overwhelming support! 🙏 We'll be going through all the entries, and we'll be reaching out with more info soon. Please stay tuned! We are excited to announce t… | — |
| Major update | Patch notes for version 1.0.7 “Editor and Modding” - June 30th, 2023 Hello folks! In addition to some bug fixes, patch 1.0.7 finally gives you all the tools to create your own maps and even mod the game! Your saved games with the versions 1.0.1 to 1.0.5 are still working! - we fixed more edge cases for multiplayer games with IPV6 - we added the official map editor with which you can create your own maps + a PDF with the documentation for the editor - we enabled… | 11539742 |
| In-game event | Patch notes for version 1.0.5 “Multiplayer Update” - December 21st, 2022 Hello folks! Patch 1.0.5 solves a number of network issues, the loading times are improved and it fixes a number of graphical glitches. We would like to give a special thanks to NeoX, Tobsga, Wormic, Kate'sJoy, Ishtano, Neopolis and Kruemel for helping us test the network bug fixes for this patch! Your saved games with the versions 1.0.1 to 1.0.4 are still working! Build number: 681635 - we fix… | — |
| Community | DevDiary #33 “Patch in December” - December 2022 Hello everyone, In the last few weeks we have been working on issues in multiplayer and in the scripts, among other things. We also improved the graphics in the game. For example, in the upcoming patch you will find some new ground textures, including water puddles :-) We are currently in the final preparations for Patch 1.0.5, which we aim to release before Christmas, barring anything unforese… | — |
| In-game event | Patch notes for version 1.0.4 “Ninety Two” - August 30th, 2022 Hello folks! Patch 1.0.4 solves a number of issues and it balances the game further. We additionally worked on a lot of bugs and features in preparation for the editor release, which we do not list below, as the editor will be released somewhen later. As mentioned in DevDiay #32 beginning of August, this is the last patch in collaboration with the Purple Lamp team. The development will continue… | 9409633 |
| Community | DevDiary #32 “Creating Worlds” - August 2022 Another short update on what we are doing at the moment. Naturally, we are still hunting for bugs and balancing issues. For example, one of the most annoying bugs you face during your play is that transporters on manually set up routes restart their tour with waypoint 1 after they have been interrupted. We were able to solve the issue with a lot of time and sweat… and not all of it was due to t… | — |
| In-game event | Patch notes for update of patch 1.0.3 - July 15th, 2022 Good morning everyone, We are very sorry for the inconvenience you had with multiplayer since patch 1.0.3 . While the patch has helped some with their issues in participating in a multiplayer game, unfortunately for others it has made the situation worse. Since the first reports of issues with multiplayer since the patch was released, we worked until late in the evening to find a solution witho… | 9122922 |
| In-game event | Patch notes for version 1.0.3 “Bug Hunting Trophies” - July 14th, 2022 Hello folks, Patch 1.0.3 contains a lot of bug fixes for crashes. Unfortunately, we were not yet able to solve all server-issues for multiplayer but we did not want to keep the patch longer from you. Still, we also managed to get some connection improvements. We ask you to be a bit more patient and thank you for your understanding. Beside the changes for this patch, the team is working on other… | 9112879 |
| Community | DevDiary #31 “Bug Hunting” - July 2022 Hello everyone, This is a short update on what we are working on at the moment. We received reports of players stating that the game usually immediately crashed when starting (some could play for a short amount of time) and we on our side were never able to reproduce this. Thanks to your reports and support we were able to find out that it concerned players who had G Data installed - at this po… | — |
| Game update | Patch notes for Hotfix Patch 1.0.2 - June 15th, 2022 Hello everyone! This hotfix patch takes care of the issue with the no more moving shadows from round 2 on. Nothing else has been changed. Please note: saved games from version 1.0.1 will work with this hotfix patch. (build number: 656917) | 8940959 |
| Major update | Release notes for version 1.0.1 - June 14th, 2022 Hello everyone! First of all, why version 1.0.1 and not 1.0 you may ask. The answer is easy: We prepared a preview version for the press with all features in it, but still did some polishing which came afterwards. Version 1.0.1 has that included, of course! With The Guild 3 leaving Early Access, we will from now on concentrate on fixing bugs and - where needed - balancing. Many of you are askin… | — |
| News | We Are Dynasty: The Guild 3 Releases Today! We Are Dynasty: The Guild 3 Releases Today! Vienna, Austria, June 14th, 2022 – Hear ye, hear ye! The Dark Middle Ages of Early Access have ended and a new era begins, the age of The Guild 3! This fascinating blend of medieval trade game and historical life simulation allows you to develop your dynasty in 14 different European cities. You'll have to navigate the challenges of producing and selli… | — |
| Community | DevDiary #30 “All hail to the bureaucracy” - May 2022 Dear Guildians, As you may imagine we are all very busy these days working on version 1.0 . As I am writing these lines, all features are already in the build, the texts are out for translation and we are in bug fixing and balancing mode. This time, we - the team - want to tell a little story from the perspective of you while you step into the city hall for the first time. We hope you don't min… | — |
| In-game event | Patch notes for EA 0.9.18.5 “Welcome to the Hansa!” – May 16th, 2022 Hey folks, With Patch EA 0.9.18.5 you finally have the opportunity to play on the Hansa map - in the menu it is called "Hamburg, Lübeck & Kiel". This map is by far the largest map of all guild games, with three cities and six villages and a whopping up to 18 opposing dynasties! But let's be clear: If you have a rather weak computer, then it's better to play with lower graphics settings! In addi… | 8725302 |
| In-game event | Patch notes for EA 0.9.18 “Raise your flag!” – April 13, 2022 Dear adventurers, The most important addition to the game in Patch EA 0.9.18 is undoubtedly the interactive interior of the arsenal and the guild events with some cool buffs and loot items as rewards. And when you've finally become Sovereign, your banner will be hoisted all over on the map! You can find out what else Patch EA 0.9.18 has in store in the following lines... Please note: The game d… | 8545609 |
| Community | DevDiary #29 “Roadmap to Version 1.0” - April 2022 Hello everyone, It's been a long way, but now we're finally turning onto the home straight: This summer, The Guild 3 will leave Early Access with version number 1.0! Until then, we will of course not remain idle: In April - shortly after this DevDiary - Patch EA 0.9.18 will be released with new features such as guild events, the interior of the arsenal and many other improvements and bug fixes.… | — |
| Community | DevDiary #28 "The Arsenal" - March 2022 Hear ye! Hear ye! The honorable city council has something to announce: The city's arsenal is now open to all citizens! You read that right: The arsenal will finally get an interior with the upcoming patch EA 0.9.18, including the honorable Master of the Arsenal and prison cells for the city's convicted criminals in the basement of the building. But the arsenal contains even more. Let's start w… | — |
| In-game event | Patch notes for EA 0.9.17 “In Love, Engaged, Married!” – February 28, 2022 Dear future wives and husbands, The time has finally come: You can celebrate your wedding in a church in the world! Not only that, the churches in the game have interiors with interactive objects and an NPC priest that you can talk to directly. What else Patch EA 0.9.17 contains can be found summarized under Highlights & Overview and is detailed in the second section of these patch notes. Pleas… | 8286665 |
| Community | Patch EA 0.9.17 will come next week! Hello everyone, We sadly have to shift the launch of patch EA 0.9.17 to early next week. Organizing marriages is not as easy as it seems and due to the fact that our QA likes the topic very much, they are in particular picky this time. Everyone who has planned a wedding once before knows that there is no end to the preparations - and sometimes the groom does not show up because... well... he is… | — |
| Community | DevDiary #27 “Oachkatzlschwoaf” - February 2022 Oachkatzlschwoaf? Yep, Oachkatzlschwoaf! You might ask yourself: What’s an Oachkatzlschowaf? For those of you who aren't familiar with German - there is a huge difference in the accent and dialects across Germany and Austria. I'm from northern Germany, but most of our dev team is from Austria - so it even took me a while to understand the word. If you speak German, a good trick is to try pronou… | — |
| Community | DevDiary #26 “In the House of the Lord” - January 2022 Dear fellow believers, dear sinners, the churches are not yet accessible in The Guild 3 - at least not with your camera. But we are working to change that :-) As you could read in DevDiary #25 just before Christmas, all churches in the game will get a fully interactive interior. We distinguish between the small village churches and the churches within the city walls, which also include the cath… | — |