Rogue Rhythm
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
18 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
18 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Bug Fixes and More Tutorials Important - the next note after pausing is no longer stacked on top of another note - windowed mode is now always 16:9, fullscreen should look better for widescreen users too A NEW STAT - the adrenaline stat is back from older versions of the game. it is only found on the floor6 boss unique and it's explanation can be found in the help menu under the nature boss/unique tab including math TUTORI… | — | |
| Game update | Important Bug Fixes, Volume Changes, and Balancing Patch Important - loot screen should always come up after winning a battle, this caused a rare softlock before - enemy max per floor was broken so it should be much better now Volume Changes - there is now a settings button on the main menu screen instead of just inside the dungeon ui - volume setting is now properly perceived linear - changing volume is now instantly saved - volume now changes prope… | 17499906 | |
| Game update | Important Patch Important - Fixed volume issues: if you were experiencing things like music being quiet while hit sfx being loud, then mess with the volume bar in settings and that should fix it. For everyone else just starting the game, then it should be fixed already - Known bug: the next note is stacked on top of each other after you pause and resume during battle. This isn't fixed but it's on the list Othe… | — | |
| Steam news | Rogue Rhythm is Released. What now? What this means to me After almost a year of development, Rogue Rhythm is now available. I have only developed one other game before and it was a subway surfers clone that took 2 weeks. I do not know how this began or how it finished. The release of this game makes it a success. I have learned so much and met such amazing people that made this into something that I can be proud of no matter its… | — | |
| In-game event | Demo Update 2.1 & Announcement Update 2.1 This update changes so many things that I'm not even going to bother typing it all out because you probably won't notice most of them anyway. What you will notice is the new combat UI and the new monster sprites. I have gotten some help from a couple pixel artists and I worked hard implementing them. We are redoing all the monster sprites and all of the enemies that you see in the de… | — | |
| Major update | The Demo is Finished and Gameplay is BRAND NEW As I said before, I thought this was going to be a pretty simple update with some cosmetic changes. It ended up completely changing how this game is played and how it will continue to evolve in the future. This was going to be update 1.4 but now it's more like 2.0. I uploaded a video about the combat revamp here: For yall who want to read the changes or see what else there is (as there is a lot… | — | |
| In-game event | Demo Update 1.3: Windows & Mac What's Next? The last update will be mostly full of cosmetic and small changes that don't affect gameplay too much. But there is one feature I will be adding in the last update that is fairly important and that is a save system for while you are in the middle of a dungeon. Right now, if you were to save the game in the middle of a dungeon and close the game, upon reopening it would just regener… | — | |
| In-game event | Windows Demo 1.2 Update Battle · Red/dodge bar can no longer be the 2nd bar that comes up, only 3+ · Made unique items rarer SFX · Added SFX to all highlightable Buttons · Added an open right click menu SFX · Added a destroy item SFX · Added an enemy encounter SFX · Added a travel SFX · Adjusted all sfx and music volume UI · Added a Quit to Main Menu button at the bottom right of the dungeon screen · Added a save butt… | — | |
| In-game event | Windows Demo 1.1 Update Battle · HP can no longer get above %100 when dodging · Added an enter SFX for boss 1 · Attack borders now line up with spider Items · Iron Platebody now equips as it should · Bronze Leggings now equips as it should · Iron Med Helm now equips as it should UI · Added fade transition after pressing load on main menu · Inventory item highlights are working (again) · Improved feeling of dragging 1x… | — | |
| Community | DEMO OUT NOW!! The demo just released earlier today and some immediate issues were found so I updated everything that was important and released patch 1.01 which is ready for download. This patch includes: · Fixed soft-lock if you deleted your sword from the tutorial before the stats screen is displayed · Fixed issue where the tutorial would show the first game's boss' sprite instead of the intended slime · F… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.