Rogue Rhythm · published · build 17499906

- loot screen should always come up after winning a battle, this caused a rare softlock before
- enemy max per floor was broken so it should be much better now
- there is now a settings button on the main menu screen instead of just inside the dungeon ui
- volume setting is now properly perceived linear
- changing volume is now instantly saved
- volume now changes properly even while music is fading in
- battle hit, misses, and quarter warnings sfx are now affected by volume
- layered transition sfx are now affected by volume
- removed half notes and dodge notes from floor 3 boss cause "you made it too hard" and "its the hardest boss in the game"
- vitality is very nerfed as it was too op but its still really good ngl so play around with it
- accuracy is now a stat on two uniques, this increases the hit area
- snake now properly displays in collection log
- removed half notes from the final boss
- on zoom in, enemies no longer disappear
- steam cloud saving is now supported
- steam db now owns a key
- lowered polish and swiss price against steam's recommendation