Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Rogue RhythmNewsImportant Bug Fixes, Volume Changes, and Balancing Patch
Game update

Important Bug Fixes, Volume Changes, and Balancing Patch

Rogue Rhythm · published 25 Feb 2025, 13:12 UTC · build 17499906

All newsPlayers around this dateRead on Steam

Important


- loot screen should always come up after winning a battle, this caused a rare softlock before
- enemy max per floor was broken so it should be much better now

Volume Changes


- there is now a settings button on the main menu screen instead of just inside the dungeon ui
- volume setting is now properly perceived linear
- changing volume is now instantly saved
- volume now changes properly even while music is fading in
- battle hit, misses, and quarter warnings sfx are now affected by volume
- layered transition sfx are now affected by volume

Gameplay


- removed half notes and dodge notes from floor 3 boss cause "you made it too hard" and "its the hardest boss in the game"
- vitality is very nerfed as it was too op but its still really good ngl so play around with it
- accuracy is now a stat on two uniques, this increases the hit area
- snake now properly displays in collection log
- removed half notes from the final boss
- on zoom in, enemies no longer disappear

Other


- steam cloud saving is now supported
- steam db now owns a key
- lowered polish and swiss price against steam's recommendation

More from Rogue Rhythm

Other announcements

All news
Game update24 Mar 2025Brightness Setting, QoL, FixesChanges - Added a battle background brightness setting - Gave the player invincibility for the first half beat of the fight so if you are spamming keys while waiting for the countdown and you go a bit over the countdown, it wont affect you - Changed "collect" on loot screen to "return" if you didn't get anything Fixes - Boss' doing damage animation no longer overlaps onto the attack bar - You n…Game update16 Mar 2025OST, Silhouettes, 2 Volume BarsChanges - Anywhere there were question marks for items or enemy variants, it's now black silhouettes - There are now separate setting volume sliders for music and sfx, if you find something that seems wrong or unaffected, let me know on discord - Added link to the Spotify OST in the credits Fixes - Mini collection now displays items correctly - Fixed more issues with mini and main collection lo…Game update4 Mar 2025HotfixIf you were unable to create a new save file, that should now be fixed from the last patch. And there was a visual issue with the loot screen where the equipment wouldn't display which is now fixed.