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Rogue RhythmNewsDemo Update 2.1 & Announcement
In-game event

Demo Update 2.1 & Announcement

Rogue Rhythm · published 13 Oct 2024, 19:02 UTC

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Update 2.1


This update changes so many things that I'm not even going to bother typing it all out because you probably won't notice most of them anyway.

What you will notice is the new combat UI and the new monster sprites. I have gotten some help from a couple pixel artists and I worked hard implementing them. We are redoing all the monster sprites and all of the enemies that you see in the demo should be updated.

The Demo's Future


The demo will not be here forever. Sometime after Steam Next Fest 2024 I will be removing the demo. I don't think that it provides a good enough understanding of the game by just playing the first 3 floors. There is more to it than even just that but that's the important part. If you haven't had the chance, play it while it lasts.

I'm really excited to finish this game and am grateful for the recent help I have received.

/@<3

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Game update24 Mar 2025Brightness Setting, QoL, FixesChanges - Added a battle background brightness setting - Gave the player invincibility for the first half beat of the fight so if you are spamming keys while waiting for the countdown and you go a bit over the countdown, it wont affect you - Changed "collect" on loot screen to "return" if you didn't get anything Fixes - Boss' doing damage animation no longer overlaps onto the attack bar - You n…Game update16 Mar 2025OST, Silhouettes, 2 Volume BarsChanges - Anywhere there were question marks for items or enemy variants, it's now black silhouettes - There are now separate setting volume sliders for music and sfx, if you find something that seems wrong or unaffected, let me know on discord - Added link to the Spotify OST in the credits Fixes - Mini collection now displays items correctly - Fixed more issues with mini and main collection lo…Game update4 Mar 2025HotfixIf you were unable to create a new save file, that should now be fixed from the last patch. And there was a visual issue with the loot screen where the equipment wouldn't display which is now fixed.