Skillshot City
Playing now
68−27 vs. yesterday
0.0%of peak
All-time peak
Playing now
68−27 vs. yesterday
All-time peak
Dec 2018
| Published | Title | Build |
|---|---|---|
| SEA SERVERS Heyo, Main thing this version is adding new dedicated servers in Singapore, replacing the old low powered ones in Aus. There are more players here and it's actually pretty close to Europeans too. Enjoy! bencelot ---- Moved the AU servers to Singapore (there are more players in SEA region) Added some sound effects to better warn players about overtime and heart drops Allies skills are now shown… | — | |
| SEA SERVERS Heyo, Main thing this version is adding new dedicated servers in Singapore, replacing the old low powered ones in Aus. There are more players here and it's actually pretty close to Europeans too. Enjoy! bencelot ---- Moved the AU servers to Singapore (there are more players in SEA region) Added some sound effects to better warn players about overtime and heart drops Allies skills are now shown… | — | |
| CYBERPUNK CITY Eyooo! As SSC slowly prepares for a full release, it needs a visual touchup. In future versions I'll be updating the main menu, but this version makes the map itself a lot more colourful, with plenty of neon lights everywhere. You might also notice there's some new menu music! Also, gameplay-wise, this version makes the leveling curve a bit slower once you get to really high levels, to tone dow… | — | |
| SIMPLE REROLLS & SKILL REWORKS Heyooo This patch makes rerolling simpler. It is now free to reroll instead of costing $1000. It felt kinda bad to spend $1000 and then sometimes see 2 options that were even worse. Now it's free to reroll. To compensate, you get 1 reroll instead of 2. Random skills mode gets 2 rerolls. Also there is a subtle "anti third partying" mechanic now. Shield pickups now instantly restore 20% of your h… | — | |
| BALANCE CHANGES Heyooo Just a small balance patch this week. Thanks for continuing to give such great feedback in discord! Have fun! bencelot ---- Leaderboards show 3000 instead of 1000 players The top rank is now called Skill Slayer Champion instead of Skill Slayer Elite, just so the SSC accronym can match the game name The trophy payout system now puts more weight on especially strong players, and a bit less… | — | |
| TROPHY BUFF Heyo! As there are now multiple Skill Slayer ranks (including the new Skill Slayer Elite rank at 12000 rating), I've increased the rewards you get for winning a game against a bunch of tough opponents. It's now possible to in theory get 15 trophies for winning a stacked solo game instead of just 14 (2+13 instead of 2+12). Duos and Trios games can now reach 14 instead of 13 points too. Only 1st… | — | |
| ADDED DUOS MODE! Heyo, a few days ago I ran an in-game poll asking what mode people would most like to see. Duos, Trios, or 4 person Squads. People mostly voted for Duos mode, so now it exists! Trios mode also remains, as does Solos of course. Otherwise, this version is quite small, just some balance and bug fixes. Oh, and 3 new legendary round modifiers to unlock. Read them below. Have fun! bencelot ---- - Add… | — | |
| MIRROR IMAGE REWORKED Hey all! New ranked season starts this month with a new algorithm. It's faster than last month, so you should be able to grind up to your true average sooner. The way it works now is that after each match, the game will slightly shift you towards Trophies*1000. So if you earn 8 trophies, it'll shift you towards 8000. Good luck! The other main change is to Mirror Image. It was very bullet sponge… | — | |
| Minor Tweaks Just some small tweaks to polish up the big patch from yesterday. · Slot Machine vendors now have purple text bubbles · You can now keep earning XP Pool xp in your buffer (shown top right) while standing inside XP Pools · The "Most Wins" monthly leaderboard has been replaced with a new "Biggest Kill Streak" leaderboard, which will start next month · Fixed a possible bug with Sonic Boom and Tele… | — | |
| BALANCE & POLISH Hey all! This version mostly includes a bunch of feedback from the Discord over the last 2 weeks. Have fun! bencelot ---- - Added soft duplicate protection to bias away from dropping DNA on existing legendary skills - The 6th daily challenge is easier to complete (requiring 75% as much stuff as before) - Weekly challenges now unlock after 5/10/15/20/25 dailys to compensate and line up with the… | — | |
| BALANCE CHANGES Hey all! This version introduces a new semi-tutorial mode. In the singleplayer tab you can now play vs bots, and the game will slow down time when you hold CTRL, making it much easier to read without getting shot at. Muting players now also acts as semi "report player" button. People who get muted by many different players are more likely to get globally muted. 99% of us are awesome! 1% are edg… | — | |
| Stronger Common Syringe Mutations! Hey all! This version buffs common syringe mutations, to reduce the relative power gap between commons and legendaries. Previously, common skills had mutations which were only 25% as strong as legendary skills. For example, Smoke Bomb would drop 1/2/3/4 med kits (1 = common, 2 = rare, 3 = epic, 4 = legendary). Now Smoke Bomb drops 2/3/4/5 med kits. Almost every skill has been buffed like this.… | — | |
| The Syringe Gambit Are you feeling.. risky? This version adds a fun new challenge that you can buy from vendors. It's called the "Syringe Gambit". It costs $20,000 and will give you +1 free syringe, but only if you get 3 kills in a row without dying. If you can pull it off, it's worth it. But if you die, you'll lose the opportunity and won't get the $20k refunded. The choice is yours! Other noteworthy changes are… | — | |
| INSTANT RANKED REWARDS Heyo! You now get rewards in ranked mode AS YOU EARN THEN, instead of having to wait till the end of the month. This is kind of obvious now in hindsight. This is especially good for new players, as there is now a reliable way to grind ACID and Uranium immediately. No waiting for days or weeks.. just do 5 placement matches and you'll get big rewards right away! You get +25 uranium and +250 ACID… | — | |
| New Cosmetics System: Premium Modifiers! Hey all! This patch introduces a new cosmetic progression system for late game players - Premium Modifiers. Once you reach level 100, you can spend Enriched Shards in the shop to buy a new flask called the Premium Modifer Flask. Like all flasks, these give DNA, which means you can now use Enriched Shards to level up your skills and get more legendaries. Previously, many players were sitting on… | — | |
| HARDER ZOMBIE REVIVALS Hey all! This patch makes it harder to revive, especially during overtime. This is because zombies no longer drop a heart piece when you kill them. To compensate, heart crates give 6 instead of 4 pieces, and if you die as a zombie you no longer lose a piece. This change mostly impacts the overtime phase, where after the final heart crates land at -2:00, it will now become impossible to revive.… | — | |
| BUG AND BALANCE FIXES Hey all! Just a small balance update based on more of your survey data and discord feedback. For example, in the survey people said cars were too hard to take down, so now all 4 explosive types deal a lot more car damage. Have fun, bencelot ---- - The Deluxe DLC icon now shows next to your name and health bar in-game - Grenades now spawn in warmup mode, and bots can use them - Fixed a bug where… | — | |
| HARDER COPS & KILL STREAKS Hey all! Mostly a small balance patch. The most important things are cops are quite a bit harder now. And killing enemies is more rewarding. You get 2x as much XP per player kill, and also there's a new kill streak shown under the health bar. You get more cash per kill in the streak $100, then $200, then $300, up to a 10x streak of $1000 per kill. Stay alive! Also, big thanks to everyone who's… | — | |
| BALANCE UPDATE Hey all! Just a bit of a balance patch this version. I've been working on marketing this last month, getting more players to download the game via youtube and tiktok videos. This is long overdue, but working well so far. Already got +50% more downloads per day than last month. I'll keep doing this for a while longer then add more big content patches after that. Have fun! bencelot ---- - F2P pla… | — | |
| SMALL TWEAKS Hey all, just small miscellaneous changes this version. Have fun! bencelot ---- - Players who hadn't caught up to their true xp level have now been instantly granted all that XP. The whole "earn XP 5x faster while catching up" grind is removed. - Rare DNA Flasks now cost 500 instead of 750 acid. - The top rank in the game is now called "Skill Slayer" instead of "Genetic God", and the "Super Sol… | — | |
| Making Max Level Skills Meaningful! Hey all, this version makes max level skills more fun. In the old version, it didn't feel that interesting to take a skill from level 6 to 7, or 7 to 8. You barely felt the difference as the increase was so small. And the game often ended before you could even reach that high. That's a wasted opportunity, because working towards and achieving a max level skill should be a fun thing to do! To fi… | 20240912 | |
| RISKY REWARDS Hey all, small tweaks this version around the ideas of RISK & REWARD. There are things you can do in this game which are risky. Like fighting gangsters. You risk dying, and you also risk wasting your time, but there's a nice reward if you pull it off. This version aims to add a few more mechanics like this! Cops do more damage, vendors are now harder to kill but always drop Double Damage loot,… | 20107264 | |
| SYRINGES NOW COME FROM OVERTIME Hey all, this version has a simple but important change: - We now get +1 syringe per round when overtime begins (0:00), instead of every 10 score. The reasons for this are: - New players and vets are more balanced. Before, newbies sometimes only got 2 syringes, and vets sometimes knew how to earn 4 or even 5. Now we'll all have 3, making the game less snowbally and giving more balanced fights.… | 20072730 | |
| Polishing Points Just some QoL and bug fixing this week! · Joining in R1 will give you 100% of average xp, not 80% · Fixed a bug with the wrong synergy challenge getting completed · Improved the loading time when hoping into a new map · Made the options menu save settings more reliably · Classes unlock a bit slower, every 10th instead of 5th level. This prevents early DNA flasks being too diluted across all 8 c… | 19899691 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Sep 2026new | Tue | 14:14 | No patch notes · unannounced build | 25188870 | public | 2 | — |
| 6 Sep 2026 | Sun | 08:25 | No patch notes · unannounced build | 25150030 | public | 2 | — |
| 5 Sep 2026 | Sat | 14:44 | No patch notes · unannounced build | 25141926 | public | 2 | — |
| 3 Sep 2026 | Thu | 09:45 | No patch notes · unannounced build | 25098773 | public | 3 | — |