Stronger Common Syringe Mutations!

Skillshot City · published

Hey all!

This version buffs common syringe mutations, to reduce the relative power gap between commons and legendaries.

Previously, common skills had mutations which were only 25% as strong as legendary skills. For example, Smoke Bomb would drop 1/2/3/4 med kits (1 = common, 2 = rare, 3 = epic, 4 = legendary).

Now Smoke Bomb drops 2/3/4/5 med kits. Almost every skill has been buffed like this. Force Fields now do 20/30/40/50 damage instead of 10/20/30/40. Vampirism now heals 40/60/80/100% of non-bullet damage instead of 20/40/60/80%, etc.

So every skill got stronger this version. But most importantly, commons are now 40% as strong as legendaries, instead of only 25%. Because the pattern is now 40%/60%/80%/100% instead of 25%/50%/75%/100%.

This should help new players, and make drafting common skills more viable as their mutations have become 2x stronger than before.

Have fun!
bencelot

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- Clicking the settings icon above the play button now lets you prioritize servers based on joining Round 1, or with more players. "Balanced" will consider both factors.

- You can now earn trophies towards class and modifier progression in singleplayer bot games.

- Your class name is now shown up the top right next to your level.

- Added a search box in the skills tree to help find skills you type in.

- Fixed a few bugs.

- Random Skills mode now also gives +10% account XP, in addition to the +10% ingame xp.

- When you join a server mid way, you'll now choose your first 4 skills. But then the game will auto-level the rest.

- The round number of the game you're about to join is now shown on the loading screen

- Every skill has had it's mutation values rescaled and buffed to a 2/3/4/5 pattern.

- Dying only loses you 100xp instead of 200xp.

- Killing gangsters now gives $300 and 30xp instead of $200 and 20xp.

- Gangster points now give $10000 in round 3 and $7500 in round 2 (and still $5000 in round 1).

- Gangster points are now guarded by 5 instead of 4 guards.

- Common skills are less likely to show up in the skill draft.

- Stacking Med Kits can now go up to +60 damage instead of +50 on your next shot.

- Shields now cap out at 50% instead of 60% of max health.

- Playes now leave a trail of blood drops whenever they are below 30% health, even when Invisible.

- Gangsters have slightly less attack range

- Cop Waves come slightly more frequently

- Toned down steering sensitivity in cars, but holding handbrake (spacebar) lets you turn faster.

- Fixed a bug where passive regen would heal you in the circle of death.

- Shields now regenerate 20% faster.

- Molotovs have a slightly bigger explosion radius.

- You can now make progress towards your 3 kills for the syringe from assists. As long as you do 50% damage it'll add to your kill counter. This also applies for Syringe Gambit.

- Knife attacks no longer use or consume the bonus damage that you accumulate from things like med kits. The lets Assault actually build up a +50 damage blast by knifing civs.

- Players who join a game midway get slightly more XP than average.

- You'll spawn closer to a vendor if you join the game late and have excess cash

- Buying vendor bullet speed upgrades will now increase the speed of seeking weapons to compensate

- Bouncing Bullets does a bit more damage after bouncing

- Automatic Armor's explosion is slightly larger

- Shift Attack has duration of 0.7s instead of 1.0s

- Venom Shot cooldown is 2s faster

- Killer cooldowns mutation restores a bit more after a player kill (same vs npc kills though)

- Invis's mutation charges up faster, but also fades off faster if you fall out of range

- Teleportation cooldown is now 4s faster

- Shrapnel's explosion range bonus is doubled. Also, Shrapnel's mutation cash reward is 2x larger in the final round

- Soul Drop mutation jumps slightly less high.

- Laser Scope now slightly buffs your view range when mutated.

- Vampirism now has 100% effectiveness against civs and cops, instead of 70%.

- Executioner does a bit more damage.

- Flying Dagger skill has been reworked to only throw the knife after you reload your gun. Using the knife key does a normal melee attack

- Flying dagger has a bit more damage, and the boomerang mutation even morso, to compensate for the above nerf

Stronger Common Syringe Mutations! · Skillshot City patch notes · SteamPeaks