Wretch: Divine Ascent
Playing now
9−11 vs. yesterday
0.5%of peak
All-time peak
1,964Nov 2025
Playing now
9−11 vs. yesterday
All-time peak
1,964Nov 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Workload Doubled?! Hey Warriors! We're deep in development on 2.0, and sometimes we can't help but think — making a game really is "a different beast every day." This update isn't quite a reveal — more like a progress report. Remember the first time we shared the PvE mode map in 2.0? It was static, top-down, looked like a flat mini-map — almost like a concept sketch. After some time in development, we've "remade"… | — | |
| Community | Wretch: Divine Ascent 2.0 Content Reveal #3 Greetings, warriors! We've been deep in development on new content recently, so patch updates may slow down a bit for now — but this won't last too long. In 2.0, every character will be able to freely choose and fight across both PvP and PvE modes (everyone's going full loot-and-scoot mode, if you will). And the Stairway will also welcome a brand new female character. AI-generated, for illustra… | — | |
| Community | Wretch 2.0 first look #2 Hey Warriors! Last week we shared some early info on the PvE mode, and seeing how excited you all were in the comments — saying you'd come back to play — that was great. We're working hard on the PvE mode, and we hope to live up to your expectations. During development, we've been calling the PvE mode "Explore Mode" as a placeholder. But now we're wondering — should this codename carry over to… | — | |
| In-game event | 【1.5.3 Patch Update】Season Titles + Profile Frames Now Live Greetings, warriors! Today's new patch brings the remaining planned content for Seasonal Mode, along with fixes for various bugs and issues currently being discussed in the community. Please see the detailed update notes below: Season Rewards Characters that reach 1000 points in Season 1 unlock the corresponding Profile Card frame and Title. Titles · Knight: Stoneguard Sentinel · Ronin: Masterl… | 24019953 | |
| Community | Wretch 2.0 PvE First Look Greetings, warriors. We've mentioned before that Wretch: Divine Ascent's 2.0 update will introduce a brand-new PvE mode — so that alongside the fierce battles on the Divine Ascent, you can also find fun in PvE. As the second half of the year kicks off, we'll be gradually sharing PvE development progress with you, and we'll open testing once the mode is closer to completion. For this first share… | — | |
| Community | 3 Days Left — Wretch Heads to Nuclear Fusion Shenzhen! Warriors, the Divine Ascent is heading south to Shenzhen! On June 27, Wretch: Divine Ascent will be at the G-Fusion Game Expo (Shenzhen Station). We've got three things lined up for you on-site: ① First Offline Playtest of a New Mode A brand-new PVE mode for Wretch: Divine Ascent — Nuclear Fusion is where it debuts. Be there to play it first. ② Free Merch at Our Booth Play the demo, complete ch… | — | |
| Game update | Minor Update Bug Fixes · Fixed an issue where Ronin's Five-Strike Combo elemental damage bonus was stacking abnormally · Fixed an issue where Will of Counter-Attack could cause the first skill of a new battle to enter Hyper Armor immediately · Fixed an issue where Frost Gauntlets applied incorrect bonuses · Fixed an issue where Spinning Kick's displayed Energy restoration value did not match the actual valu… | 23853806 | |
| In-game event | [1.5.0 Patch Update] Season Gameplay First Wave Numerical Greetings, warriors. Today marks the first round of stat and balance adjustments following the official launch of Seasonal Mode. After today's update, the new season's ascent journey will officially begin. Previous points will be reset as "Preseason" points — please take note. During the update, when we reset the leaderboards, if you happen to be playing at that time, the leaderboard will not r… | — | |
| In-game event | 【1.4.4 Patch Update】Seasonal Mode + New Character "Execution Greetings, warriors! We're bringing you a brand new update — Patch 1.4.4. This update includes quite a bit of content, covering items, characters, and gameplay mechanics. Please read on below. Season Gameplay Elemental Mechanics Adjustments Season 1 theme: "Elemental Surge" — Fire, Ice, and Lightning elemental status mechanics have been adjusted. · Skills with elemental effects now deal element… | — | |
| Community | New Historical Low Discount Now Live! This Week's Official Update Greetings, warriors, A major official update is arriving this week— The new character "Executioner" and Seasonal Mode will officially launch. New Character: Executioner The Executioner wields a two-handed heavy weapon with a charging mechanic — one hammer blow to decide the outcome. Perfect for those who enjoy slow, heavy-hitting playstyles. Seasonal Mode Now Live A new season begins alongside… | — | |
| Game update | Test Branch Update: Balance Adjustments + Bug Fixes Added 1 Skill Rune (granting Super Armor or elemental damage effects) for each character · Replaced one upgrade reward from obtaining a Skill Rune to obtaining an Emblem, and adjusted the order of certain upgrade rewards · When obtaining an Emblem for the first time, only specific Emblems will appear. From the second Emblem acquisition onward, the number of choices per selection is increased to… | 23452511 | |
| In-game event | Test Branch Update: New Character Executioner Greetings, warriors! The test branch has now received new content. The new character 「Executioner」 and balance adjustments for the current version are available. Warriors are welcome to try them out. · New character Executioner playable · Fixed known bugs · Nerfed elemental damage-related items and some other item balance adjustments | 23414046 | |
| In-game event | Test Branch Update: Seasonal Mode Test Begins Hello everyone, the test branch has now been updated with brand new content — Seasonal Mode . Please head to the test branch to try it out: Steps: Right-click the game in your library → Properties → Betas → select the "publictest" branch → update the game and start playing. Season 1 Combat Mechanic Adjustments: Fire, Ice, and Lightning Elemental Status System · New character-exclusive elemental… | — | |
| Community | Seasonal Mode Test is Coming Soon! Greetings, warriors! It's time for our weekly development progress update. First, what we've been busy with lately — the Seasonal Mode is about to enter testing (barring any unforeseen issues, it should be next week). Unlike regular PvP battles, the Seasonal Mode will feature unique out-of-game elements and season-specific rule mechanics that change each season, adding a fresh twist to combat.… | — | |
| Game update | 【1.3.5 Patch Update】Bug Fixes Bug Fixes · Fixed stat errors for certain upgraded skills · Fixed an issue where skill upgrades could disrupt the skill chain order · Adjusted the Ronin's sheathing animation to align with the scabbard · Fixed text errors in English and Japanese localization | — | |
| Game update | 【1.3.4 update】 Balance Adjustments I. Skill Value Adjustments Ronin \ (Core): Damage: 19/14/8/14→17/12/7/12 \ (Counter): Damage: 20/7→26/9 \ (Core): Poise Damage: 20/20/20/20→16/16/16/16 Assassin \ (Basic): Damage: 28→22 \ (Basic): Damage: 12→16, Poise Damage: 7→9, Counter Attack: 17→24, Recharge Rate: 13→17, Energy Cost: 22→30 Warrior \ (Core): Damage: 21/31→25/37 Pirate \ (Core): Damage: 84→73 \ (Core): Dam… | — | |
| Community | The updated roadmap is now live, and a new Bundle is available! Greetings, warriors, Today's new version is now live. In addition, there are two things we want to share with you right away—because both are quite important. First, the roadmap has been updated. We previously shared our plans for the first half of the year. Now, we've added two major new initiatives on top of the original plan: · Skill System Rework (now implemented). To be honest, we've been… | — | |
| Major update | 【1.3.2 Patch Update】: New Character "Murmillo" + Skill System Rework Greetings, warriors! A brand new version of Wretch: Divine Ascent has now been released. The new character "Murmillo" and the Skill System Rework have been implemented. Eastern Game Culture Festival Opens Concurrently This marks another major update following the February release. Please read the detailed announcement below: 0. New Character - Gladiator, a sword-and-shield hero, is now availabl… | 22985322 | |
| Community | The Medieval Festival is here. See you next week for the new version! Greetings, warriors. The Steam Medieval Festival has now begun, and Wretch: Divine Ascent is taking part in the event. The medieval theme is part of the game's natural DNA—knights, murmillo, sword clashes—you can find us on the festival page. And while we're here, we'd like to say: a new version is coming soon. The ongoing community test is nearing its end. We've received more feedback than exp… | — | |
| Game update | Test Branch Update #5 Fixed various bugs · Hovering over character stat bars now displays detailed information · Optimized Murmillo's animations · Adjusted skill stats · Added new sound effects · Reduced the difficulty of Pocket Notes' quest · Counter Skill gameplay adjustments: All Counter Skills now no longer trigger by default; they only trigger when conditions are met. Also adjusted the activation timing of cert… | — | |
| Game update | Test Branch Update #4 Added 10+ Skill Runes. Skill Rune names have been formalized (icons will be formalized tomorrow). · Berserker's Armor nerfed · Skill stat adjustments · Fixed several UI bugs | — | |
| Community | April New Version Test Survey Greetings, warriors! Thank you all for actively experiencing our new version test during this time. Your enthusiasm is our greatest motivation. With this update, the new skill system and the new character Murmillo have now met everyone. We truly want to hear your genuine thoughts—what feels good, and what still has room for improvement? Every piece of your feedback is crucial to us as we polish… | — | |
| Game update | Test Branch Update #3 Added Skill Runes for WuJiang · Fixed various bugs | — | |
| Community | Test Branch Update #2 Added Skill Runes for Plague Doctor · Added Skill Runes for Ronin · Optimized some skill animations for Murmillo · Fixed various bugs | — | |
| Community | Update on Future Development Directions Greetings, warriors! At the end of March, we ran a small poll in our community to gather your feedback again, wanting to see what you want most right now. Based on the results, here are the top three future update directions you care about most: · PvE Mode · Out-of-Game Features · MOD & Workshop We listen. So after discussion and consideration, while keeping the original roadmap unchanged and w… | — | |
| Game update | Test Branch Update #1 Please note, this update applies only to the open test branch and does not affect the default version. The open test is currently underway. Please refer to the open test announcement for details. · Added link slot to Mind's Eye Slash · Fixed an issue where Gale Rush applied incorrect stacks of Armor Weakening · Fixed missing damage detection · Fixed an issue where Murmillo's attacks occasionall… | — | |
| Steam news | New Version Open Test Now Live! New Character + New Skill System Greetings, warriors! Today, Wretch: Divine Ascent launches its new version open test. The new character 「Murmillo」 and the new skill system are now implemented. We warmly invite you to come and try them out. This test is opening earlier than usual to let you get your hands on the in-development version, and we look forward to receiving more feedback to help us improve the game. This is an open… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.