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Wretch: Divine AscentNewsTest Branch Update #5
Game update

Test Branch Update #5

Wretch: Divine Ascent · published 20 Apr 2026, 11:00 UTC

All newsPlayers around this dateRead on Steam
  • Fixed various bugs

  • Hovering over character stat bars now displays detailed information

  • Optimized Murmillo's animations

  • Adjusted skill stats

  • Added new sound effects

  • Reduced the difficulty of Pocket Notes' quest

  • Counter Skill gameplay adjustments: All Counter Skills now no longer trigger by default; they only trigger when conditions are met. Also adjusted the activation timing of certain Counter Skills.

More from Wretch: Divine Ascent

Other announcements

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Community9 Sep 2026New Feature: Enchanting | Wretch 2.0 Reveal #6Hello, warriors! It’s been a while since our last official feature preview. We’ve still been working overtime to develop new content, so we’re giving it everything we’ve got! Today, we’re introducing a brand-new meta-progression feature in PvE: the Enchanting System . In short, you can enchant equipment of certain qualities to add new stat effects and make it even more powerful. First, you’ll n…Community12 Aug 2026The Ruler Seated Upon the Throne — Wretch 2.0 Reveal #5Hello, warriors! Previously, we’ve been gradually sharing the new PvE map and new character coming in Wretch 2.0 . This week, we’re continuing with more new content. In the brand-new PvE mode, players will not only explore the map and fight enemies along the way, but also face powerful Bosses. The one we’re introducing this time is the Prison Gate Overlord (temporary name) . He was once a priso…Community22 Jul 2026Wretch: 2.0 Content Reveal #4Hello, Warriors, Last week we shared that a new female character would be joining 2.0. Now her concept art is finalized — she will be the second female character in Wretch: Divine Ascent. Slender frame, steady stance, wielding something in her right hand... This time, we've hidden her weapon. Keeping it a surprise for now. We're still refining her combat animations. When the time is right, we'l…