Wretch: Divine Ascent · published

Greetings, warriors! We're bringing you a brand new update — Patch 1.4.4. This update includes quite a bit of content, covering items, characters, and gameplay mechanics. Please read on below.
Season 1 theme: "Elemental Surge" — Fire, Ice, and Lightning elemental status mechanics have been adjusted.
Skills with elemental effects now deal elemental damage immediately on hit and build up the same amount of the matching elemental status on the enemy
Elemental status values no longer decay automatically and have a 500-point buildup cap
When any elemental status reaches specific values (50 / 150 / 300 / 500), it directly triggers an Elemental Burst, dealing 40 HP damage to the character
Knight Frost Dagger, Thunder-Forged Warhammer, Burning Longsword, Lava Whetstone, Thunder Couple Rings, Dragonfire Iron Armor, ElegyRonin Searing Wakizashi, Murakumo, Humming Tsuba, Stormcloud Saya, Flame Pipe, Yuki-onna's Protection, Sheath SnatchPlague Doctor Shock Cane, Frost Sleeve Blade, Arc Spike, Incendiary Bomb, White Phosphorus Powder, Black Market Doctor's Gloves, NeedleworkWuJiang Cold-Iron Whip, Thunder God's Wedge, Flame Dragon Axe, Ice Dragon Pearl, Vermilion Bird Tassel, Flame Dragon Pauldrons, Severing CurrentPirate Searing Iron Hook, Siren's Dagger, Blazing Scimitar, Strong Rum, Lightning Rod Bracelet, Tidal Sword Belt, OverheatGladiator Shield of the North, Sword of Jupiter, Shield of Jupiter, Fire Oil Pot, Jupiter's Blessing, Ring of Mars, UnrulyExecutioner Zeus's Wrath, Judgment Writ, Frost Curse Bracelet, Frost Lock, Soulbinding Chain, Branded Heavy Armor, Silent Mountain
Level 3 reward changed from a Skill Rune to an Emblem
The Level 5 Skill Rune event and Level 7 Emblem event have been swapped
Item rewards from Shadow Warrior Challenges have been unified into Gold rewards
Points Mode has been renamed Season Mode
Local points have been removed
Season Points have been added — require online play in Season Mode; cleared when the season ends
Season rewards have been added — unlock when each character's Season Points meet the requirements
New rank icons for all tiers, corresponding to 0 / 500 / 1000 / 2000 / 3000 / 4000 / 5000 points
Season Leaderboards added — a character can enter the leaderboard after reaching 1000 Season Points
Advanced Challenges can now be attempted, and characters can also be saved after meeting the conditions
Updated the UI layout
Parameter
Change
Counter Attack buildup cap per instance
Changed to 60
Counter Attack gain efficiency while not blocking
60% → 75%
Counter Attack buildup decay
18/s → 12/s
Counter Attack decay timer
3s → 5s
Plague Doctor
Skill
Stat
Change
Quad-Strike (Core)
Damage
12/7/12/17 → 14/8/14/20
Power High Kick (Counter)
Damage
35 → 38
Poise Damage
29 → 34
WuJiang
Skill
Stat
Change
Triple Threat (Core)
Damage
38/56/31 → 41/62/34
Leg Twist (Counter)
Energy Cost
37 → 40
Damage
27 → 28
Poise Damage
26 → 33
Counter Attack
32 → 35
Knight
Skill
Stat
Change
Chain Slashes (Core)
Damage
38/38 → 42/42
Imperial Judgment (Core)
Damage
24/29/44 → 28/34/50
Front Kick (Counter)
Damage
35 → 37
Poise Damage
31 → 37
Ronin
Skill
Stat
Change
Triple Heavy Slash (Core)
Damage
26/11/37 → 23/10/33
Tsunami Quad-Strike (Core)
Recharge Rate
25 → 70
Energy Cost
60 → 130
Damage
8/9/11/12 → 17/20/24/26
Poise Damage
8/9/10/12 → 17/19/22/25
Counter Attack
9/10/11/13 → 18/21/25/28
Spinning Kick (Counter)
Energy Restored
100 → 200
Pirate
Skill
Stat
Change
Dodge Forward Slash (Counter)
Damage
22 → 30
Side Dodge (Counter)
Recharge Rate
30 → 10
Rapid Fire (Core)
Damage
23 → 29
Aimed Shot (Core)
Damage
73 → 76
Siren Tail Sweep (Core)
Damage
22/22/29 → 23/23/31
Whirling Kick (Counter)
Recharge Rate
25 → 30
Energy Cost
39 → 50
Damage
30 → 41
Poise Damage
24 → 34
Counter Attack
30 → 39
Siren Tail Sweep animation adjusted — it now hits enemies more easily.
Gladiator
Skill
Stat
Change
Stomp (Counter)
Damage
19 → 29
Poise Damage
15 → 23
Forward Shield Bash (Counter)
Damage
34 → 29
Poise Damage
27 → 35
Plague Doctor
Low Triple-Strike (Core)
Rare Effect: Counter Attack dealt by Low Triple-Strike is reduced
Epic Effect: Low Triple-Strike's Damage is increased
Legendary Effect: Enemy cannot block when Low Triple-Strike is used
Sweeping Strikes (Core)
Rare Effect: Damage increased 30% → 40%
Epic Effect: Damage increased 40% → 50%
Legendary Effect: Damage increased 50% → 40%
Cross Cut (Counter)
Trigger Condition: enemy Counter Attack count 1 → 2
WuJiang
Azure Dragon's Tail (Core)
Legendary Effect: Ready to Strike stacks gained 20 → 15
Ronin
Tsunami Quad-Strike (Core)
Rare Effect: Damage increased 12% → 20%
Gladiator
Fighter Technique (Core)
Legendary Effect: When used as a Finisher, reduce Counter Attack buildup by 30% → 50%
Formation Breaker Combo (Core)
Rare Effect: Energy Cost reduced by 30 → 50
Legendary Effect: Energy Cost reduced by 30 → 50
Champion's Stance (Core)
Epic Effect: Damage increase per weapon 20% → 16%
Potion
Stat
Change
Healing Potion
Health Restored
15% → 12%
Bloodlust Potion
Lifesteal
15% → 18%
Potion of Revitalization
Energy restored below 20% Energy
100 → 200
Buff
Blade Dance (replaces Gunpowder Fill)
Each stack increases Finisher Damage by 5%
The Pirate gains 1 stack of Blade Dance when a default Scimitar skill hits; all Blade Dance stacks are cleared when the skill chain ends
Core Skills
Rapid Fire (Core)
Rare Effect: Each stack of Blade Dance increases Poise Damage by 3%
Epic Effect: When the Finisher in the skill chain ends, restore 50% of the cleared Blade Dance stacks
Legendary Effect: After hitting, each stack of Blade Dance permanently increases the Damage of the next skill in the skill chain by 2% for the current battle
Aimed Shot (Core)
Rare Effect: Each stack of Blade Dance increases Damage by 3%
Epic Effect: If used as a Finisher, consumes additional Energy on use (up to 50% of Max Energy); every 10 Energy consumed increases Damage by an additional 1%
Legendary Effect: If used as a Finisher, it can Execute
Curtain Call (Core) (replaces Backstep Slash)
Rare Effect: If this skill chain is triggered as a counter, Damage increased by 30%
Epic Effect: Gain 1 stack of Blade Dance for every 2 Scimitar hits from skills in the skill chain
Legendary Effect: When triggered as a counter, the enemy cannot block for 3 seconds
Phantom Strangle (Core)
Rare Effect: Gain 25 stacks of Charge Acceleration after 6 hits
Epic Effect: Gain 25 stacks of Charge Acceleration after 6 hits
Legendary Effect: Gain 1 additional stack of Blade Dance on each hit
Rising Slash Downward Cleave (Core)
Rare Effect: If used as an Initiative Skill, the enemy cannot block for 3 seconds on use
Epic Effect: The enemy's unable-to-block duration is extended to 5 seconds
Legendary Effect: Damage increased by 25% while Blade Dance is below 5 stacks
Counter Skills
Dodge Forward Slash (Counter)
Gain 3 stacks of Blade Dance each time the enemy misses, and 3 stacks of Blade Dance when interrupting an enemy skill
Side Dodge (Counter)
Gain 3 stacks of Blade Dance each time the enemy misses
Emblems
Nimble Form: Gain 5 stacks of Blade Dance each time the enemy misses
Overcharge: When a Musket skill crits, each stack of Blade Dance increases Poise Damage by 5%
Skill Runes
Siren's Vanity Case: When the socketed skill is used, Damage increased by 20% if Blade Dance is below 5 stacks
Flamenco Blade: The socketed skill's Scimitar Damage increased by 50%; Poise Damage decreased by 20%
Ouroboros: The socketed skill can Execute on Scimitar hits
Fixed Back-to-Back not taking effect
Fixed Mantle of Jealousy granting extra Brittle when linked to Orichalcum
Fixed incorrect Counter Attack buildup gain effects from Cold-Iron Shield, Banner of the Block Master, and Will of Counter-Attack in certain situations
Fixed incorrect low-HP threshold for Berserker's Armor
Fixed Stonescale Aegis failing to remove buffs correctly
Fixed Niten Ichi-ryū and Danse Macabre not taking effect when the Skill had already started
Fixed post-link timing adjustments for Crow's Cunning and Iridescent Scale not taking effect
Fixed Will of Counter-Attack failing to activate Hyper Armor in certain situations
Fixed Alchemical Bottle always granting Damage Boost at battle start instead of a random buff
Fixed Chilling Claws' actual effect not matching its description
Fixed Standing Legion not taking effect
Fixed Incense of Patience restoring an incorrect Toughness value
Fixed an issue where the Counter Attack decay progress counter was not reset when Counter Attack buildup reached 0