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Wretch: Divine AscentNews【1.4.4 Patch Update】Seasonal Mode + New Character "Execution
In-game event

【1.4.4 Patch Update】Seasonal Mode + New Character "Execution

Wretch: Divine Ascent · published 11 Jun 2026, 08:39 UTC

All newsPlayers around this dateRead on Steam

Greetings, warriors! We're bringing you a brand new update — Patch 1.4.4. This update includes quite a bit of content, covering items, characters, and gameplay mechanics. Please read on below.

Season Gameplay

Elemental Mechanics Adjustments

Season 1 theme: "Elemental Surge" — Fire, Ice, and Lightning elemental status mechanics have been adjusted.

  • Skills with elemental effects now deal elemental damage immediately on hit and build up the same amount of the matching elemental status on the enemy

  • Elemental status values no longer decay automatically and have a 500-point buildup cap

  • When any elemental status reaches specific values (50 / 150 / 300 / 500), it directly triggers an Elemental Burst, dealing 40 HP damage to the character


New Character-Specific Items

Knight Frost Dagger, Thunder-Forged Warhammer, Burning Longsword, Lava Whetstone, Thunder Couple Rings, Dragonfire Iron Armor, ElegyRonin Searing Wakizashi, Murakumo, Humming Tsuba, Stormcloud Saya, Flame Pipe, Yuki-onna's Protection, Sheath SnatchPlague Doctor Shock Cane, Frost Sleeve Blade, Arc Spike, Incendiary Bomb, White Phosphorus Powder, Black Market Doctor's Gloves, NeedleworkWuJiang Cold-Iron Whip, Thunder God's Wedge, Flame Dragon Axe, Ice Dragon Pearl, Vermilion Bird Tassel, Flame Dragon Pauldrons, Severing CurrentPirate Searing Iron Hook, Siren's Dagger, Blazing Scimitar, Strong Rum, Lightning Rod Bracelet, Tidal Sword Belt, OverheatGladiator Shield of the North, Sword of Jupiter, Shield of Jupiter, Fire Oil Pot, Jupiter's Blessing, Ring of Mars, UnrulyExecutioner Zeus's Wrath, Judgment Writ, Frost Curse Bracelet, Frost Lock, Soulbinding Chain, Branded Heavy Armor, Silent Mountain


Upgrade Event Adjustments

  • Level 3 reward changed from a Skill Rune to an Emblem

  • The Level 5 Skill Rune event and Level 7 Emblem event have been swapped

  • Item rewards from Shadow Warrior Challenges have been unified into Gold rewards


Season Mode

  • Points Mode has been renamed Season Mode

  • Local points have been removed

  • Season Points have been added — require online play in Season Mode; cleared when the season ends

  • Season rewards have been added — unlock when each character's Season Points meet the requirements

  • New rank icons for all tiers, corresponding to 0 / 500 / 1000 / 2000 / 3000 / 4000 / 5000 points

  • Season Leaderboards added — a character can enter the leaderboard after reaching 1000 Season Points


Casual Mode Adjustments

  • Advanced Challenges can now be attempted, and characters can also be saved after meeting the conditions


Other Adjustments

  • Updated the UI layout


Balance Adjustments

I. Global Value Adjustments

Parameter

Change

Counter Attack buildup cap per instance

Changed to 60

Counter Attack gain efficiency while not blocking

60% → 75%

Counter Attack buildup decay

18/s → 12/s

Counter Attack decay timer

3s → 5s


II. Skill Value Adjustments

Plague Doctor

Skill

Stat

Change

Quad-Strike (Core)

Damage

12/7/12/17 → 14/8/14/20

Power High Kick (Counter)

Damage

35 → 38

Poise Damage

29 → 34

WuJiang

Skill

Stat

Change

Triple Threat (Core)

Damage

38/56/31 → 41/62/34

Leg Twist (Counter)

Energy Cost

37 → 40

Damage

27 → 28

Poise Damage

26 → 33

Counter Attack

32 → 35

Knight

Skill

Stat

Change

Chain Slashes (Core)

Damage

38/38 → 42/42

Imperial Judgment (Core)

Damage

24/29/44 → 28/34/50

Front Kick (Counter)

Damage

35 → 37

Poise Damage

31 → 37

Ronin

Skill

Stat

Change

Triple Heavy Slash (Core)

Damage

26/11/37 → 23/10/33

Tsunami Quad-Strike (Core)

Recharge Rate

25 → 70

Energy Cost

60 → 130

Damage

8/9/11/12 → 17/20/24/26

Poise Damage

8/9/10/12 → 17/19/22/25

Counter Attack

9/10/11/13 → 18/21/25/28

Spinning Kick (Counter)

Energy Restored

100 → 200

Pirate

Skill

Stat

Change

Dodge Forward Slash (Counter)

Damage

22 → 30

Side Dodge (Counter)

Recharge Rate

30 → 10

Rapid Fire (Core)

Damage

23 → 29

Aimed Shot (Core)

Damage

73 → 76

Siren Tail Sweep (Core)

Damage

22/22/29 → 23/23/31

Whirling Kick (Counter)

Recharge Rate

25 → 30

Energy Cost

39 → 50

Damage

30 → 41

Poise Damage

24 → 34

Counter Attack

30 → 39

Siren Tail Sweep animation adjusted — it now hits enemies more easily.

Gladiator

Skill

Stat

Change

Stomp (Counter)

Damage

19 → 29

Poise Damage

15 → 23

Forward Shield Bash (Counter)

Damage

34 → 29

Poise Damage

27 → 35


III. Skill Effect Adjustments

Plague Doctor

  • Low Triple-Strike (Core)

    • Rare Effect: Counter Attack dealt by Low Triple-Strike is reduced

    • Epic Effect: Low Triple-Strike's Damage is increased

    • Legendary Effect: Enemy cannot block when Low Triple-Strike is used

  • Sweeping Strikes (Core)

    • Rare Effect: Damage increased 30% → 40%

    • Epic Effect: Damage increased 40% → 50%

    • Legendary Effect: Damage increased 50% → 40%

  • Cross Cut (Counter)

    • Trigger Condition: enemy Counter Attack count 1 → 2

WuJiang

  • Azure Dragon's Tail (Core)

    • Legendary Effect: Ready to Strike stacks gained 20 → 15

Ronin

  • Tsunami Quad-Strike (Core)

    • Rare Effect: Damage increased 12% → 20%

Gladiator

  • Fighter Technique (Core)

    • Legendary Effect: When used as a Finisher, reduce Counter Attack buildup by 30% → 50%

  • Formation Breaker Combo (Core)

    • Rare Effect: Energy Cost reduced by 30 → 50

    • Legendary Effect: Energy Cost reduced by 30 → 50

  • Champion's Stance (Core)

    • Epic Effect: Damage increase per weapon 20% → 16%


IV. Potion Adjustments

Potion

Stat

Change

Healing Potion

Health Restored

15% → 12%

Bloodlust Potion

Lifesteal

15% → 18%

Potion of Revitalization

Energy restored below 20% Energy

100 → 200


V. Pirate Adjustments

Buff

  • Blade Dance (replaces Gunpowder Fill)

    • Each stack increases Finisher Damage by 5%

    • The Pirate gains 1 stack of Blade Dance when a default Scimitar skill hits; all Blade Dance stacks are cleared when the skill chain ends

Core Skills

  • Rapid Fire (Core)

    • Rare Effect: Each stack of Blade Dance increases Poise Damage by 3%

    • Epic Effect: When the Finisher in the skill chain ends, restore 50% of the cleared Blade Dance stacks

    • Legendary Effect: After hitting, each stack of Blade Dance permanently increases the Damage of the next skill in the skill chain by 2% for the current battle

  • Aimed Shot (Core)

    • Rare Effect: Each stack of Blade Dance increases Damage by 3%

    • Epic Effect: If used as a Finisher, consumes additional Energy on use (up to 50% of Max Energy); every 10 Energy consumed increases Damage by an additional 1%

    • Legendary Effect: If used as a Finisher, it can Execute

  • Curtain Call (Core) (replaces Backstep Slash)

    • Rare Effect: If this skill chain is triggered as a counter, Damage increased by 30%

    • Epic Effect: Gain 1 stack of Blade Dance for every 2 Scimitar hits from skills in the skill chain

    • Legendary Effect: When triggered as a counter, the enemy cannot block for 3 seconds

  • Phantom Strangle (Core)

    • Rare Effect: Gain 25 stacks of Charge Acceleration after 6 hits

    • Epic Effect: Gain 25 stacks of Charge Acceleration after 6 hits

    • Legendary Effect: Gain 1 additional stack of Blade Dance on each hit

  • Rising Slash Downward Cleave (Core)

    • Rare Effect: If used as an Initiative Skill, the enemy cannot block for 3 seconds on use

    • Epic Effect: The enemy's unable-to-block duration is extended to 5 seconds

    • Legendary Effect: Damage increased by 25% while Blade Dance is below 5 stacks

Counter Skills

  • Dodge Forward Slash (Counter)

    • Gain 3 stacks of Blade Dance each time the enemy misses, and 3 stacks of Blade Dance when interrupting an enemy skill

  • Side Dodge (Counter)

    • Gain 3 stacks of Blade Dance each time the enemy misses

Emblems

  • Nimble Form: Gain 5 stacks of Blade Dance each time the enemy misses

  • Overcharge: When a Musket skill crits, each stack of Blade Dance increases Poise Damage by 5%

Skill Runes

  • Siren's Vanity Case: When the socketed skill is used, Damage increased by 20% if Blade Dance is below 5 stacks

  • Flamenco Blade: The socketed skill's Scimitar Damage increased by 50%; Poise Damage decreased by 20%

  • Ouroboros: The socketed skill can Execute on Scimitar hits


Bug Fixes

  • Fixed Back-to-Back not taking effect

  • Fixed Mantle of Jealousy granting extra Brittle when linked to Orichalcum

  • Fixed incorrect Counter Attack buildup gain effects from Cold-Iron Shield, Banner of the Block Master, and Will of Counter-Attack in certain situations

  • Fixed incorrect low-HP threshold for Berserker's Armor

  • Fixed Stonescale Aegis failing to remove buffs correctly

  • Fixed Niten Ichi-ryū and Danse Macabre not taking effect when the Skill had already started

  • Fixed post-link timing adjustments for Crow's Cunning and Iridescent Scale not taking effect

  • Fixed Will of Counter-Attack failing to activate Hyper Armor in certain situations

  • Fixed Alchemical Bottle always granting Damage Boost at battle start instead of a random buff

  • Fixed Chilling Claws' actual effect not matching its description

  • Fixed Standing Legion not taking effect

  • Fixed Incense of Patience restoring an incorrect Toughness value

  • Fixed an issue where the Counter Attack decay progress counter was not reset when Counter Attack buildup reached 0

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