Shallow Space
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
010 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Overhaul BETA Update 5.3.2 - Unit XP and Battlegrid Added height lines to the movement waypoints to better aid perspective (click image for fullscreen.) Another BETA patch yielding additional work on unit veterancy and experience with the proceeds of a battle now distributed amongst the ships. Experience is dealt as a ratio, so if a single ship did 75% of the damage they'll receive 75% of the XP. Interesting to note that with this system, experi… | — | |
| Game update | Overhaul BETA Update 5.3.1 - Big Incremental Patch! In this BETA patch we see a continuation of the saving and loading mechanics introduced in 5.3, one handy item is the 'emergency save' feature which will automatically save your game if there is a crash. Otherwise we continue the combat mechanics focus of Update 5 in general preparing to switch on unit veterancy and experience, and adding in idle shield recharge when not in combat. In addition… | — | |
| Game update | Overhaul Incremental Updates (to 5.2.3) As promised another round of incremental updates to fix bugs introduced in 5.2 which was released last week. A new BETA branch will shortly open up increasing the pace of the adding of new features and increasing overall stability by including a more regimented testing phase between the updates. More details on this to follow. Massive thanks to all those reporting the issues, please do keep tho… | — | |
| Game update | Overhaul Update 5.2 Good news, Update 5.2 is now available Commander! Additional markings on the Battlegrid should aid perspective and understanding of the visible area. The last week or so we have predominantly focused on hardening the codebase in preparation for Single Player campaign and Multiplayer - nothing exciting enough to talk about. But in addition, we've added some more useful markings to the Battlegrid… | — | |
| Game update | Overhaul Update 5.1 Good news, Update 5.1 is now available. More massive changes under the hood, the game looks more vibrant as a result We learnt a few lessons in the transition to 5.1. To address issues with the Linux build we needed to upgrade the core game engine to Unity 5.4.2 - this sadly broke a lot of the shaders and it took over a week to tweak and adjust, and get things back on track. During that time, U… | — | |
| Game update | Overhaul Update 4.8.4 - Incrementals You probably noticed the game updating over the weekend. The changes made in 4.8.1 to the movement system were really quite massive and so we had a quick optimisation pass and a couple of rounds of bug fixing. Next in the pipeline is Update 5, ETA 2-3 days. BETA Hotfix Update 4.8.2 - Fixes further to log spam - Fixes to thrusters lagging framerate - Fixed OOZ concurrency GC collection causing s… | — | |
| Game update | BETA Update 4.8.1 - Introducing Inertia Bit of a packed incremental update this time round as we continue to fine tune and some additional major work going on under the hood to further refine ship movements. We tested Update 4.8 at a friends house to gather some feedback and it ended up as quite an exciting session for a number of reasons. As he played we described the pending mechanics soon to be injected; shield rebalancing, subsys… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.