Shallow Space
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
016 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
016 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Indie of the Year Awards 2016! Vote for us in the IndieDB Indie of the Year Awards 2016! Hopefully you've all enjoyed the rapid pace of progress over the last couple of months as we mature the Shallow Space Open-world Overhaul. Help us get into the Top 100 for the 3rd year running! You don't need an account, no requirement to log in at all, just a few clicks required to vote to help us secure a little bit of additional expos… | — | |
| Community | Overhaul BETA Update 5.3 - Saving\Loading As mentioned, a new beta branch has been opened up. The purpose of the BETA is to ensure that updates are more thoroughly testing before they hit the public domain, more information about this here . To get to the BETA: · Right click on the game in your Steam library · Select 'Properties' · Select 'BETAS' tab · Select 'testing - Overhaul Beta' from the list Note that the BETA is only available… | — | |
| Community | Dev Ramble #5: The Price of Progress It’s that time again folks, but this time, rather than the mindless utterances of a dedicated developer – we’re going to directly discuss some of the feedback that’s coming in. Where's the damned tutorial? We do have in-game help listing controls with a basic explanation of some of the games mechanics (top-centre left, question mark button,) but it’s becoming increasingly apparent that there ne… | — | |
| Community | Overhaul Incremental Updates (to 5.1.3) As promised, the last few days has seen a flurry of incremental updates bringing predominantly fixes and visual tweaks. Feedback on the forums (both Official and Steam) regarding the stuff we should prioritise has yielded a potential change of tactics when we resume the adding of features next week. For more information on that - checkout the 'Player Polls' category over on the Official forums… | — | |
| Community | Overhaul Update 5 - Tactical Package Good news, Update 5 has arrived! This update focuses on adding the more intricate mechanics that will compliment both the singleplayer and multiplayer experiences. In particular this update adds Shield Rebalancing, Subsystem Attack Mode, Engine Attack Mode and the Subsystem Targeting Ability. We've also added 20+ audio clips of an AI voice to compliment the UI. Combat is due to become far more… | — | |
| Community | Dev Ramble #4: Measure of Success Time to settle back into the proverbial leather couch and let out some more. It’s actually incredibly therapeutic, last time it literally felt like a massive weight had been lifted from my shoulders practically from the moment I hit post. So we concluded that fear is a big motivator to progress this thing. Seems a little extreme, but everybody is motivated by fear – if we don’t find the means t… | — | |
| Community | BETA Update 4.8 - Quick Battle Mode While we’re busy cooking up the sandbox we thought it might be an idea to put in a skirmish mode of sorts. Similar to the ‘Tactical Simulator’ in the older alpha, Quick Battle mode allows you to dive in and get to grips with any of the ships and get used to the controls. Behind the scenes, Quick Battle mode will help to iron out the wrinkles, particularly with combat and already it’s sparked a… | — | |
| Community | BETA Update 4.7 & macOS build now available! Good news! Update 4.7 has arrived along with macOS / OS-X support! Now that support on all platforms has been restored, we're going to swap the old Alpha and new Beta builds around as we're a little conscious that people are missing out on the good stuff. So in other words: If you were testing the BETA simply switch the build back to normal! Managing multiple groups is now very easy by using TA… | — | |
| Community | Paradijs Lost (Epilogue) Well it might have been the end of Eve Walters, but her legacy had far reaching implications across shallow space. We explore that legacy in a series of snippets from faction press outlets. (Missed the story? Then catup-up: 1 , 2 , 3 , 4 , 5 ) PLEIADES PRESS “Terrorists neutralised in coup for Pleiades Police.” In another triumph for the Corporation’s principles and methodologies, terrorist Eve… | — | |
| Community | Dev Ramble #3: Trials and Tribulations It’s about time for another developer ramble I feel, it’s been too long since our last one. Firstly, I feel the need to correct a statement that was made in my last post in suggesting that a ‘glass ceiling’ might prevent the project from truly reaching it’s potential. This is in error. The computer games industry employs countless million talented individuals who have spent their lives honing t… | — | |
| Community | Roadmap and Gallery Updated! The Roadmap and Gallery pages have been updated! Making a game is complex task, keeping you all updated on the project status; just as complex. You'll notice the frequency of the updates has been stepped up, so much so that it's likely you might miss out on some of the more pertinent information. The Roadmap is designed to give clear, at-a-glance information about the projects status. The aim i… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.