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Shallow SpaceNewsIndie of the Year Awards 2016!
Community

Indie of the Year Awards 2016!

Shallow Space · published 9 Dec 2016, 16:06 UTC

All newsPlayers around this dateRead on Steam

Vote for us in the IndieDB Indie of the Year Awards 2016!

Hopefully you've all enjoyed the rapid pace of progress over the last couple of months as we mature the Shallow Space Open-world Overhaul.

Help us get into the Top 100 for the 3rd year running! You don't need an account, no requirement to log in at all, just a few clicks required to vote to help us secure a little bit of additional exposure.

As an added incentive to exercise that itchy click-finger, head over to the games IndieDB page to see more angles of the latest MFC fixed weapon attack Cruiser due to be added to the alpha imminently! Dubbed simply the 'MFC Marauder' we need to give it a more exciting name - any suggestions?

Head over to IndieDB to cast your vote!

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In-game event18 Sep 2021Shallow Space is cancelledWe regret to announce that Shallow Space has been cancelled. About a year ago we designed a new client that ticked a lot of the boxes that the community were looking for originally but we struggled to include, as time went on it became clear that the decision was contentious as it would remove a lot of the current look and feel. We have to admit that it would have been quite a different game to…In-game event11 Apr 20213.0 Progress Update #2Back again, with another summary update. So to recap; as you likely know we took an extended break from the project but coming up to a year ago now we picked things up again. It hasn’t been straightforward, there was lots of pressure back then and some things in 2.0 were designed in a rush without proper consideration and it didn’t really gel as a game when we tried to finish it into something…In-game event27 Feb 20213.0 Progress Update #1So a bunch of time had past since we last spoke, but that doesn’t mean we haven’t been busy. As you know the project is in a bit of a weird state. It’s a rescue. Some years ago we became overwhelmed and stepped away for the sake of our sanity. We’re back but we’re keeping the Steam news down to a minimum until we’re ready to pick up a public release cycle again and have you guys play this thing…