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Shallow SpaceNewsOverhaul Update 5.1
Game update

Overhaul Update 5.1

Shallow Space · published 12 Nov 2016, 10:42 UTC

All newsPlayers around this dateRead on Steam

Good news, Update 5.1 is now available.

More massive changes under the hood, the game looks more vibrant as a result

We learnt a few lessons in the transition to 5.1. To address issues with the Linux build we needed to upgrade the core game engine to Unity 5.4.2 - this sadly broke a lot of the shaders and it took over a week to tweak and adjust, and get things back on track.

During that time, Update 5 had introduced some issues but by that point we were too busy with the upgrade to issue hotfixes. In future we're going to do more in-house testing before updates are released slowing things down a little but we'll also put online a 'bleeding edge' BETA branch for those happier to dive into the unknown.

As a result of the Unity upgrade there's another host of performance improvements, particularly on lower spec hardware and we've used the opportunity to brighten the game and give it more contrast so details such as hull customisation aren't lost to overpowering colour grading and darkness.

We've also fixed the bugs reported in Update 5.

As you can likely see, we're not quite done with that yet and will likely spend the next few days tweaking the visuals and bug hunting before continuing to add new features.

Cheers especially for your patience and for all the support and feedback!

Update 5.1 Change Log

- Update: Upgraded to Unity 5.4.2f
- Update: Replaced explosion VFX
- Added: Verbose loading
- Fixed crash switching between zones
- Fixed crash loading turret fire FX
- Fixed medium turrets always on fire
- Fixed large fleet icon onClick action

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