Electronic Market Simulator
Last seen
0Sampled 6 hours ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 6 hours ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Minor Fixes & Adjustments Hi everyone, we just released a small update for Electronic Market Simulator. · Level Requirements Updated - Certain products now require different player levels. · Translation Fixes - Missing or incorrect translations have been corrected. · Mailbox UI Fix - The user interface issue that prevented products from being removed in the mailbox has been resolved. · Shelves Fix - Resolved a bug that… | — | |
| Game update | Minor Fixes & Adjustments Hi everyone, we just released a small update for Electronic Market Simulator. · Level System Adjustments - Player level requirements are now more stable across all products. We recommend you start a new game for a better experience. · UI Fixes - Improved interface elements for better clarity and visibility. · Nanite Adjustments - Adjustments made on certain static meshes for improved performanc… | — | |
| Game update | Bugfix and optimization POS terminal UI stuck issue fixed. · Construction new building duplicate fixed. · Adjusted the auto save interval for better performance. · Optimized Lumen. | — | |
| Major update | Demo 1.0 Version is Live! Hello Simulation Lovers! Our new Demo 1.0 version has finally been released. In this update, we've introduced numerous improvements and fixes to make the game more lively, fluid, and enjoyable. Here are the highlights: · Day/Night Cycle: A realistic day/night system is now active based on the in-game clock. · 4 Different Product Sales: We've increased the number of products you can sell during… | 16432621 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.