DeadWire
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
128 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
128 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 1.0.2.1 Quick hotfix for some side-objectives that weren't consistent · Act 3-2 - Squishing 2 enemies should count more consistently · Act 3-4 - Stealth-ing to shotgun is less punishing · Act 3-5 - Stunning enemies now counts correctly when multiple enemies are stunned at the same time · Act 4-1 - Shotgun correctly placed · Act 4-2 - Not opening walls SO could be blocked if multiple attempts were done… | 20291545 | |
| Game update | Patch 1.0.2 - The Lower-the-Annoyance Patch As mentioned before, this patch focuses on making the early onboarding smoother and improving the difficulty curve. This is the first of multiple balance updates, so please forgive the lack of bug fixes or new features in this one. While I can personally enjoy a hard difficulty curve, the line between fun and annoying is pretty thin. DeadWire slipped into the annoying side of that line (tunnel… | 20246995 | |
| Community | What’s Coming Up First off, thank you all for the continued feedback and playthroughs. It has been really helpful to see how you are experiencing DeadWire, and I am making adjustments based on what I have seen. Difficulty and Level Flow · Easing up the first 4 levels : most players understand the core mechanics quickly, but the difficulty spike comes a bit too soon. · Levels 1 and 2 : these should feel like tut… | — | |
| Game update | hotfix 1.0.1.1 Fixing even more achievements. · Chain reaction · Fast · Faster · Velocity Noodle · Beating side objectives for each act + all of them Patch 1.0.1 - Gamepad adjustments and fixes This first patch focuses on addressing urgent bugs and making the first improvements to gamepad support. QoL · Added a 0.2 sec shoot buffer when ReWire time runs out, so you don’t accidentally fire when hacking ends. ·… | 20098455 | |
| Game update | Patch Notes v1.0.1 - Gamepad Adjustments & Bug Fixes This first patch focuses on addressing urgent bugs and making the first improvements to gamepad support. QoL · Added a 0.2 sec shoot buffer when ReWire time runs out, so you don’t accidentally fire when hacking ends. · You can now cancel wires with a single press of the scoreToggle button (default Q / X / Square), instead of holding down shoot. Gamepad I've made some adjustments to improve game… | 20090856 | |
| Community | Thank you + upcoming patch + localisation Let me start by saying a big thank you to all players! It’s been great seeing you enjoy the game and reaching out to share your feedback and thoughts. I just wanted to write a quick update on what’s coming in the first patch. The good news is that there don’t seem to be any game-breaking bugs, so the focus is mostly on QoL improvements and fixing gameplay issues in secondary and tertiary system… | — | |
| Steam news | DEADWIRE IS OUT Holy shit, I can’t believe the day is here. DeadWire is finally out for you to enjoy. DeadWire started as one of six different prototypes after my last game (Velocity Noodle). I had played Dishonored and wanted to replicate the Domino ability, which basically allows you to kill two enemies in one attack. After I did that I wondered what else I could do and added a barrel, then a door, and it co… | — | |
| Community | About Steamdeck and gamepad Hey Operators! Just a quick update on gamepad and Steam Deck support: I’m happy to share that DeadWire supports both , with cross-platform saves between PC and Steam Deck. While the game was originally designed for keyboard and mouse, gamepads are supported. I’ll be the first to admit, it works well but because of the hacking system, it’s been tricky to get it feeling perfect. There are a coupl… | — | |
| In-game event | Deadwire - Launch Approaching. > \\\ > jackin://ghostwire<.node//WIRE.ndl > Access… Granted. We are in the final straight, the longest mile, the sprint finish, the end run. Just over a week now until Deadwire goes live and you get to experience the game in all its glory. Quality Assurance has been performed. Bugs are identified and squashed. Localisation has been implemented. 'T's have been crossed, 'I's have been dotted. We… | — | |
| Announcement | 18.09.25 - Deadwire Launch > \\\ > jackin://ghostwire<.node//WIRE.ndl > Acc.. OVERIDE OVERIDE >FLASH - LAUNCH ANNOUNCEMENT - FLASH >FLASH - 18th of September 2025 - FLASH Yes folks, the time is almost here. In just over two weeks Deadwire will be live. Bookmark you calendars, wishlist, and ready your skills for the challenges ahead. Good Luck Operatives. You're going to need it. Shotgun Anaconda > END | — | |
| Community | Deadwire preview in BIG FALL SHOWCASE > \\\ > jackin://ghostwire<.node//WIRE.ndl > Access… ENABLED Super stoked to let you know that Deadwire is included in ClemmyGames' Best of Indie Showcase - Fall edition, being broadcast today at 4pm BST, 8am PST. To watch Deadwire and a number of other cool indie titles, go to the link below and choose your preferred viewing option. So jack in and watch the mayhem unfold, and be on the look ou… | — | |
| Community | DeadWire at Gamescon Courage Cologne Showcase > \\\ > jackin://ghostwire<.node//COLAB.ndl > Access… EXPEDITED > FLASH - FLASH - Priority override - FLASH - FLASH Deadwire is at the Courage Cologne Showcase , the premier pre-event evening for Gamescom. If you’re able to attend then drop in and get your hands on a pre-release build of the Deadwire experience. You’ll be able to test your superlative gaming skills against the most fiendish dif… | — | |
| In-game event | Hacking the System #3 > \ > jackin://ghostwire<.node//WIRE.ndl > Access… Granted. Lots of activity over the last few weeks as we build up to launch mode. We’ve been working on game promotion and on Saturday the 16th of August, Deadwire will feature on Zeke from Dropped Frames’ Twitch stream starting at 1pm EST, 6pm BST, 7pm CET. This may also involve a quick chat with yours truly. Regardless it will be a fun watch a… | — | |
| In-game event | Hacking the System #2 HACKING THE SYSTEM #2 > \ > jackin://ghostwire<.node//WIRE.ndl …. processing… > Access… DENIED<<<DENIED<<<>Granted. Hello Operators. As promised, here’s a second look into the world of DeadWire - and his companion Noodle - focusing on the creation of the world they inhabit and the deadly adversaries facing them… A focus on World Building When it comes to the city, its origins lie in some of my… | — | |
| Community | DeadWire x PC Gaming Show! > \ > jackin://ghostwire<.node//WIRE.ndl > Access… Granted. Let’s have some fun shall we >:) In a little under 48 hours, we’re going primetime and hacking the PC Gaming Show… The show kicks off Sunday 8 June at 12:00 PDT, 15:00 EDT, 20:00 BST, 21:00 CEST etc. and - no spoilers - but… uhh…you’ll never look at a cup of noodles the same way again. Tune in and watch the fun. > ENDS Shotgun Anaconda | — | |
| Community | Hacking the System #1 > > jackin://ghostwire<.node//WIRE.ndl > Access… Granted. Hello Operators. Welcome to first ‘Hacking the System’, a new series of posts that jacks into the world of DeadWire . The countdown to the game’s launch later this summer is well and truly on, so I wanted to start by talking about one of the game’s key gameplay features… Rewire Mode. What is Rewire Mode? DeadWire’s cybernetic-infused cit… | — | |
| Community | Welcome to DeadWire > > jackin://ghostwire<.node//WIRE.ndl > Access… Granted. //Operators, this mission brief is for your eyes only// I’m Shotgun Anaconda, the creator of DeadWire , and I’m excited to introduce you to the game’s neon-drenched world—and the explosive hacking combat at its core. Set in a brutal and corrupt cyberpunk city ruled by networks of gangs, you play as Wire —an elite hacking operative raised… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.