Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DeadWireNewsWhat’s Coming Up
Community

What’s Coming Up

DeadWire · published 3 Oct 2025, 21:11 UTC

All newsPlayers around this dateRead on Steam

First off, thank you all for the continued feedback and playthroughs. It has been really helpful to see how you are experiencing DeadWire, and I am making adjustments based on what I have seen.

Difficulty and Level Flow

  • Easing up the first 4 levels: most players understand the core mechanics quickly, but the difficulty spike comes a bit too soon.

  • Levels 1 and 2: these should feel like tutorials, but too many players are getting killed before they even get comfortable with the controls. I am reworking them to be smoother introductions.

  • Level 3: overall too difficult at the moment, so I will be dialing it back.

  • Level 4: mostly fine, but there is still room to smooth out the pacing.

New Content

As a thank you, I am also working on a free content drop:

  • Several new weapons to play around with.

  • A harder difficulty mode designed to make those weapons have a place. Details will come soon.

Bug Fixes

A round of bug fixes is also in the works. If you run into anything, please keep letting me know as it really helps.

More from DeadWire

Other announcements

All news
In-game event3 Aug 2026DeadWire demo + Cyberpunk festHey everyone! DeadWire is 40% off during Cyberpunk Fest and the amazing soundtrack is 20% off. Demo Also wanted to let you guys know that DeadWire now has a new updated demo, so if you haven't tried it or your friends were curious, it's now easier than ever. New Stuff DeadWire is a at a much better place now than before with tons of free updates: · 40+ hand made Missions · 90+ side objectives a…Major update15 May 2026v2.0 - FREEDOM. ARENA MODE. PRICE DROP. WiRE-CUTTER UPDATEHey everyone, I have some big news to share regarding the future of Deadwire . As of today, I have officially regained the full publishing rights from my previous publisher. This means Deadwire is now 100% independent. From this point forward, every bit of support you show goes directly to Shotgun Anaconda Games the developer and being reinvested into the game(s). I want to thank CoLab for thei…Major update3 Nov 2025V1.5 - The ArmoryAs always, thank you for playing and sending your feedback through various channels. As a thank-you, I wanted to create a free content update to expand the replayability of the game. Big, big thank you again. While the game didn’t reach as many people as I hoped, I’m grateful that people still play it and seem to enjoy it. The Armory update gives you new ways to replay the content, hopefully cr…