HARD VOID
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
06 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | HARD VOID v0.13.14 Fixed bug in ship design interface that prevented proper ship design creation. · Added another batch of text descriptions. · Fixed bug that covered tag controls in ship design interface. · Minor improvements and fixes to battle animations. | — | |
| Game update | HARD VOID v0.13.13 Fixed video memory leak happening when entering and exiting astro, fleet, and other view/management screens. | — | |
| Game update | HARD VOID v0.13.12 Fixed crashing issues at game startup for windows build. · Restored Tachyon beam and last patch changes. | — | |
| Game update | minor update v0.13.3 Added the first batch of text description for ship systems. · Bugfix, Tachyon beam is now available after researching tachyonics. · Some added details on tooltips. | — | |
| Sale | HARD VOID v0.13.X on Summer sale HARD VOID v0.13.X is live and on sale! This will be the last sale before the updated price. HARD VOID Early Access is approaching 50% of development, and the price will reflect that with a price bump after the sale ends. The development continues full Steam ahead. Thanks for all the support! I really appreciate every comment, suggestion, and bug report, including knowing you are enjoying HARD V… | — | |
| In-game event | HARD VOID v0.13.0 HARD VOID v0.13.0 is live! · Added new ship systems modifications, a new tooltip indicates possible range of values for each parameter. · Added new more advanced techs and the corresponding ship systems. · Added more detailed damage model, each ship system has HP and has a chance to be damaged, based on size and other factors. · Added ship systems traits: electronic, biologic, gravimetric. thos… | — | |
| Major update | HARD VOID Early Access v0.12.0 HARD VOID update v0.12.0 brings a lot of new content for ground battles. Procedural oceans: Oceans are now implemented. Three types of oceans: water, ammonia, and methane. Composition has little effect now, but mechanics will be added later. Also, long naval and air unit design is available: sea ships, submarines, airplanes, and helicopters. Naval units have a large load capacity, but are slowe… | — | |
| Community | HARD VOID manual Do you like classical old-school manuals? Due to the sheer amount of details not properly explained in HARD VOID, I am working on a pdf manual detailing many of the internal mechanics. It is not complete yet, but i will be updating regularly to include more details, lore, and other stuff, alongside development. | — | |
| Community | HARD VOID pseudo-roadmap Here is a list of planned major features for HARD VOID release. The order is approximate, and may change. The final decision on when to implement the features is based on keeping the gameplay coherence and making development easier/faster. The pseudo-roadmap will be updated later, adding more features or expanding current ones, as soon has its clear how to integrate and commit to them. Feel fre… | — | |
| Game update | HARD VOID EA bugfix, UI, and QoL update v0.11.6 This update fixes several bugs and other issues found by the community. Thanks a lot! Changes should be compatible with savegames. Also the are some changes to UI and QoL features like: · Vision in universe view of dark matter (that affect warp speed) · DPI aware fonts · Measurements of distance in universe view | — | |
| Game update | Bugfix update v0.11.5 Fixed bugs · Fixed bug of non-working WASD keys for universe view movement. · Added missing Sublight movement indication in ship design screen. · Some sporadic AI behaviour bugs fixed. Some small interface updates in ship design screen made. | — | |
| Game update | enemy AI and auto build/produce bugfixes Fixes: · Fixed bug that stuck the enemy AI production frequently. · Rehauled auto build/produce algorithm for production and build selection. · Fixed Titanium production chain bug other known issues working on: · Not following the tutorial precisely (wandering menus/screens) may crash the game. | — | |
| Game update | hotfix crash on loading Fixed bug that crash the game when loading a savegame with too many colonies. | — | |
| Game update | Irradiation update v0.11.2 In a previous update, the astros irradiation was increased without taking into account habitability penalties. This caused out-of-range value bugs and even showing '?' habitability in fully explored astros. To fix this, the habitability penalties due to irradiation were greatly reduced and adjusted for the new irradiation value range. | — | |
| In-game event | HARD VOID Early Access v0.11.1 HARD VOID Early Access v0.11.1 is available! The changes consist of the expansion of ground unit mechanics, including ship/unit landing and take off. Also a complete rebalance of ship/unit systems is done to accomodate the changes, some UI rework, performance improvements, and bugfixes. In this update, the procedural generator of ground units its fairly functional, the division between ground a… | 22249632 | |
| In-game event | HARD VOID Early Access v0.10.0 The first update after holiday vacations! · Added ground unit design. Ground units are created by selecting a ground mobility module, (for example : treads). units have a gravity rating depending on the amount of suspension from the ground mobility modules installed. Units cannot be deployed if gravity exceeds this rating. · Added the first personeel system: admirals. Can be assigned to fleets… | — | |
| In-game event | HARD VOID Early Access v0.9.1 HARD VOID Early Access v0.9.1 update! · Spinal mounts for several weapons. The spinal mount reduces weapon size and cost, but also greatly reduces accuracy. The size reduction ratio increase with the weapon size. · Fighters now defend against fighters. Their damage against fighters is half its attack power. · New weapon system: Coilguns, kinetic damage, short range weapons. · New defense system… | — | |
| Major update | Early Access launch! I am glad to announce HARD VOID officially enters Early Access! It has been 1.5 years since I started this project, and at least one more year of development is expected. Since the demo launch, I worked on the feedback to polish the most inner core gameplay features. In the EA, there is still a lot of content and some features to be implemented, Purchases will be a token of support for me to co… | — | |
| Community | HARD VOID Early Access announcement After 1.5 years of development, with a significant portion of the game's features already present in the Demo version, I have decided to prepare for Early Access later this month. The decision comes from the increasing growth and maturity of the Demo content. I want to develop HARD VOID alongside player feedback, testing new, weird, wild, and experimental ideas in the process. You can join the… | — | |
| In-game event | HARD VOID Demo update v0.8.3 Added auto-build queue feature, This fills automatically colony queue to reasonable development orders. · Added auto-rebuild feature, previously destroyed buildings are automatically rebuilt with this option. · The tech level are not tied to ship designs, now every ship is produced with the latest tech level modules. Retrofit a ship to the same ship design to update an already built ship module… | — | |
| In-game event | HARD VOID Demo update v0.8.0 HARD VOID Demo v0.8.0 update! · Overall UI overhaul · Added retrofit feature · Added size modifier to propulsion systems · Improved and variable sound effects for weapons depending on size · bugfixes | — | |
| In-game event | HARD VOID Demo update v0.7.6 HARD VOID Demo v0.7.6 build. · UI overhaul with color customization · balance changes for planetary structures · more tooltips in astro, build and view when in base viewer. · fixed bug preventing combat deploying. · other small bugfixes and QoL changes. | — | |
| In-game event | HARD VOID Demo Update v0.7.5 This new demo update consists mostly of UI improvements, extra game mechanics information, and quality-of-life changes: · Added more screen resolutions. · Increased the number of informational tooltips in several places. · Updated and reorganized help ('?') screen information. · Added indicators for astro positions in the universe view. · Hovering over ship systems on the fleet view screen show… | — | |
| Game update | HARD VOID Demo v0.7.3 small patch Fixed some issues in the tutorial and missile behavior. | — | |
| In-game event | HARD VOID Demo update 0.7.2 Update changes: · General improvements on UI resolution. · Some UI Aesthetics redone. · Bug-fixes · Slight gameplay changes. Updated gameplay trailer. | — | |
| In-game event | HARD VOID Update v0.7.1 The new update includes: · New game event "darkness tides" · Improved the ground combat system "juice" · Base build screen UI improvements. · More Bugfixes. · Small balance changes. · May break some previous version savegames. | — | |
| In-game event | Gameplay update v0.6.0 Huge gameplay update in this version v0.6.0 · Complete re-balance of combat and economy. · Changed game pacing to make it faster. · Improved game "juice" in combat · Many bugs fixed. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.