PILGRIM
Playing now
0−2 vs. yesterday
0.0%of peak
All-time peak
1,448Aug 2024
Playing now
0−2 vs. yesterday
All-time peak
1,448Aug 2024
| Published | Title | Build |
|---|---|---|
| Update Slightly Delayed – But the Beta Build Is Live! Hi everyone, I’ve decided that the recent big update is too unstable to release in its current state. This came to light for me after a more rigorous round of play testing. However, I didn’t want to leave you with nothing, especially after promising something for the 10th. So I’m putting part of the build into SEA (Super Early Access). You can find instructions on how to join the SEA testing he… | 18409416 | |
| Update Coming **EDIT** See this post: Hi All, Thanks for your patience while waiting for the next update. Just a quick post to let you know that it's on the way, and we're aiming to have it ready for May 10th! Apologies for the delay - it's a larger update than usual, so we've had a few more issues to iron out along the way. I’m really looking forward to everyone checking out all the new additions! **EDIT**… | — | |
| Patch 14.11 Just a quick follow up patch to improve the new enemy. Patch notes: - Can now scare them off and kill them with what trees fear most - It is now more stable when player bodies are picked up - Fixed various other related bugs | 17228317 | |
| Patch 14.10 - Planting trees is good for the environment 🌳 Hello everyone! Apologies for the lack of updates. I’m still working on the larger release I promised. As many of you know, game development isn’t easy and sometimes life stuff gets in the way. By my count, there’s still a little time left in January (North American time, at least), so I wanted to get this smaller update out to you. As I haven't been able to dedicate as much time as I would hav… | 17206897 | |
| Patch 14.8 - A Small but Festive Update! Hi everyone! I wanted to update you on the progress of Pilgrim. While I wasn’t able to release the larger update I’d planned for November, I’ve made a smaller update to swap out the Halloween theme for some festive Christmas visuals! 🎄✨ The new target for the big update is mid to late December. If we happen to miss that window, rest assured it will be ready by January. Thank you so much for pl… | 16614904 | |
| Patch 14.7 - Halloween Update 🎃 Hey everyone! It’s been a little while, but I’m back with a small spooky season update. Life stuff happened and so I haven't had time for a big update yet, but I’ve put together something fun that also tests out a new feature, which will have more content later on. Thanks for sticking around! I’m aiming to get a larger update out sometime in November. Patch Notes: - Added Equipment Menu (access… | 16167252 | |
| Patch 14.6 - Small hotfix Patch 14.6 - Enabled the menu in spectator mode. - Removed black boxes that appeared above characters' heads in the game. - Fixed an issue where the wagon push movement would break when jumping and pushing simultaneously. - Fixed an issue where a game not marked as public would sometimes appear in the server list. | 15536735 | |
| Patch 14.5 - Connectivity Improvements - Changing the online subsystem to improve connectivity. - The new subsystem allows for the removal of region locking; players should now be able to connect with anyone. - Mapping ladder input to the movement input (allowing for rebinding). - Changed player name display in character select to be screen-based instead of world-based. - Expanding the main menu to occupy more of the screen. - Addin… | 15446071 | |
| Patch 14.2 - Bug Fixing & Small Improvements Patch 14.2 - Fixed candles not being removed when a player leaves the session. - Fixed issue where candles wouldn't relight when a player was brought back. - Removed dead bodies if they were revived by a mask. - Fixed key rebinding not working in the main menu and character select. - Fixed bug where the name tag input wouldn't be removed from the screen when a player is killed. - Fixed item dup… | 15422871 | |
| Patch 14.1 - Hotfix - Fixed no new places to generating past around 50 miles travelled. - Added a key rebind option to opening text chat. - Buffed spears. - Lowered the Pale monster's health. | 15410124 | |
| Patch 14 - Added key rebinding. - Improved stability for the inventory system when there’s a poor network connection. - Switched to DirectX 11 to fix crashes on specific GPUs. - Added a Soul Candle for each player to the wagon. - Enabled NavMesh generation in merchant areas, fixing issues with mimics not working there. - Adjusted merchant positions to prevent interaction overlap. - Greatly reduced overa… | 15407822 | |
| Patch 13.6 - Hotfix - Fixed items not dropping when players die. - Stability improvements. - Fixed an issue where sometimes monsters wouldn't start patrolling after killing a player. - Vastly improved VOIP audio volume when players aren't directly facing each other. - Reduced overall game size by removing some redundant content and reducing texture sizes. | 15336053 | |
| Patch 13.5 - Hotfix and Visual Changes Patch 13.5 - Added extra error handling for monsters killing players, hopefully preventing crashes on some machines. - Changed the visual resolution style from the "Fake" low-resolution look (achieved via post-processing) to a true lower-resolution rendering method. This change also improves performance. - Fixed some bugs related to mimics. - Fixed issue with the wagon doors lever. - Fixed the… | 15328564 | |
| Patch 13 - Hotfix - Fixed a fatal error that occurred when two players attempted to pick up the same item simultaneously - Removed the chest from the wagon until a better storage solution is implemented - Reset stalker physics body on day change to fix stretching issues - Fixed stalker not grabbing the player - Applied a fix for the crush trap triggering early - Stopped other players from cancelling the hold int… | 15325109 | |
| Patch 12.5 - Hotfix - Fixed a fatal error crash when clients join a game late and interact with the dungeon doors. - Fixed the gatekeeper explanation interaction not working. - Applied a possible fix for the gate turn wheels not being completable. - Added some buffer time to stop interaction spamming; hopefully, this fixes some crash cases people were experiencing. | 15231419 | |
| Patch 10.75 - Fixing crash when two monsters try to kill player via animation - Adding Music volume slider to settings - Adding Master volume slider to settings - Adding field of view slider to settings - Stability improvements for connectivity problems - Stalker shows up more reliably | 14954737 | |
| Hotfix for crystals Fixing crystals not appearing in wagon engine after loading a game | 14904920 | |
| Patch 10.5 Patch 10.5 - Fixing saved inventory items not spawning around save orb on load - Fixing saved items not appearing in wagon on load - Fixing issue where wagon wheels were moving (and other code executing) upon load on client - Adding invert inventory scroll option - Stopping doubling up of merchant music when client joins | 14887774 | |
| Patch 8 - Applying the connectivity fix Hi everyone! Thank you all for your ongoing patience in waiting for a fix for the connectivity issues. I think I have solved the main cause of the problem that most of you were getting. However, this will not resolve all connection issues as fixing any kind of multiplayer connection problems can be very difficult to diagnose/fix. There are just so many different reasons players might not be abl… | 14693202 | |
| Patch 7.5 Patch 7.5 - Removing player microphone display from character select when they leave the lobby - Fixing not being able to pickup a dead body - Smirker mask now able to be bought from merchant - Fixing various spectator bugs - Disabling crouch and inventory use whilst pushing wagon - Fixing not being able to jump or crouch after pushing wagon - Internet configuration settings change | 14677961 | |
| Patch 7 Patch 7 - Fixing spectator not following alive players - Password hiding on menus - Fixing Loot and traps not appearing - Crystal compass collision fix - Changed jump distance in cave - Fixing players getting stuck in cave door - Removing player mic from character select screen when they left - Changed mantle trace method and disabled collision for crystal when it's on the players belt to fix m… | 14667472 | |
| Patch 6.5 Patch 6.5 - Procedural gen item placement changes - Level design gap fixing - Lowering hearing radius - Reducing collision blocking around doors - Stopping damage indicator from staying on screen - Fixing doors stopping navigation mesh | 14651022 | |
| Patch 5.5 Patch 5.5 Quick fix for collision and AI issues in cave and crypt | 14629993 | |
| Patch 5 - Fixing spider nests hovering mid air - Monster spawn balancing - Reducing Imp annoyance - Adding build mismatch verification in server browser - General bug fixing | 14619499 | |
| Patch 4.5 Patch 4.5 - Crystal compass fixed - Fixed camera occasionally not positioning to head on character spawn - Fixed cave system floor gaps - Some animation bugs fixed - Fixing loot objects overlapping - Fixing exponential loot - Stopping music from playing every time you enter a dungeon | 14605567 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 3 Feb 2025 | Mon | 19:31 | Patch 14.11 | 17228317 | public | — | — |