PILGRIM
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
1,448Aug 2024
Playing now
0+0 vs. yesterday
All-time peak
1,448Aug 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 14.10 - Planting trees is good for the environment 🌳 Hello everyone! Apologies for the lack of updates. I’m still working on the larger release I promised. As many of you know, game development isn’t easy and sometimes life stuff gets in the way. By my count, there’s still a little time left in January (North American time, at least), so I wanted to get this smaller update out to you. As I haven't been able to dedicate as much time as I would hav… | 17206897 | |
| Game update | Patch 14.8 - A Small but Festive Update! Hi everyone! I wanted to update you on the progress of Pilgrim. While I wasn’t able to release the larger update I’d planned for November, I’ve made a smaller update to swap out the Halloween theme for some festive Christmas visuals! 🎄✨ The new target for the big update is mid to late December. If we happen to miss that window, rest assured it will be ready by January. Thank you so much for pl… | 16614904 | |
| Game update | Patch 14.7 - Halloween Update 🎃 Hey everyone! It’s been a little while, but I’m back with a small spooky season update. Life stuff happened and so I haven't had time for a big update yet, but I’ve put together something fun that also tests out a new feature, which will have more content later on. Thanks for sticking around! I’m aiming to get a larger update out sometime in November. Patch Notes: - Added Equipment Menu (access… | 16167252 | |
| Game update | Patch 14.6 - Small hotfix Patch 14.6 - Enabled the menu in spectator mode. - Removed black boxes that appeared above characters' heads in the game. - Fixed an issue where the wagon push movement would break when jumping and pushing simultaneously. - Fixed an issue where a game not marked as public would sometimes appear in the server list. |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| 15536735 |
| Game update | Patch 14.5 - Connectivity Improvements - Changing the online subsystem to improve connectivity. - The new subsystem allows for the removal of region locking; players should now be able to connect with anyone. - Mapping ladder input to the movement input (allowing for rebinding). - Changed player name display in character select to be screen-based instead of world-based. - Expanding the main menu to occupy more of the screen. - Addin… | 15446071 |
| Game update | Patch 14.2 - Bug Fixing & Small Improvements Patch 14.2 - Fixed candles not being removed when a player leaves the session. - Fixed issue where candles wouldn't relight when a player was brought back. - Removed dead bodies if they were revived by a mask. - Fixed key rebinding not working in the main menu and character select. - Fixed bug where the name tag input wouldn't be removed from the screen when a player is killed. - Fixed item dup… | 15422871 |
| Game update | Patch 14.1 - Hotfix - Fixed no new places to generating past around 50 miles travelled. - Added a key rebind option to opening text chat. - Buffed spears. - Lowered the Pale monster's health. | 15410124 |
| Game update | Patch 14 - Added key rebinding. - Improved stability for the inventory system when there’s a poor network connection. - Switched to DirectX 11 to fix crashes on specific GPUs. - Added a Soul Candle for each player to the wagon. - Enabled NavMesh generation in merchant areas, fixing issues with mimics not working there. - Adjusted merchant positions to prevent interaction overlap. - Greatly reduced overa… | 15407822 |
| Game update | Patch 13.6 - Hotfix - Fixed items not dropping when players die. - Stability improvements. - Fixed an issue where sometimes monsters wouldn't start patrolling after killing a player. - Vastly improved VOIP audio volume when players aren't directly facing each other. - Reduced overall game size by removing some redundant content and reducing texture sizes. | 15336053 |
| Game update | Patch 13.5 - Hotfix and Visual Changes Patch 13.5 - Added extra error handling for monsters killing players, hopefully preventing crashes on some machines. - Changed the visual resolution style from the "Fake" low-resolution look (achieved via post-processing) to a true lower-resolution rendering method. This change also improves performance. - Fixed some bugs related to mimics. - Fixed issue with the wagon doors lever. - Fixed the… | 15328564 |
| Game update | Patch 13 - Hotfix - Fixed a fatal error that occurred when two players attempted to pick up the same item simultaneously - Removed the chest from the wagon until a better storage solution is implemented - Reset stalker physics body on day change to fix stretching issues - Fixed stalker not grabbing the player - Applied a fix for the crush trap triggering early - Stopped other players from cancelling the hold int… | 15325109 |
| Game update | Patch 12.5 - Hotfix - Fixed a fatal error crash when clients join a game late and interact with the dungeon doors. - Fixed the gatekeeper explanation interaction not working. - Applied a possible fix for the gate turn wheels not being completable. - Added some buffer time to stop interaction spamming; hopefully, this fixes some crash cases people were experiencing. | 15231419 |
| In-game event | Patch 12 - They look like us... Hey everyone! Thank you for the continued support of Pilgrim! It's still amazing to watch so many people experience the game and get so much enjoyment from it ❤️ This update took a little longer than expected—I had to do a big overhaul to get a new version of the interaction system in place. This was required as it was one of the main causes of the massive performance drops people were experien… | 15204391 |
| In-game event | Patch 11 - Attempt to defend yourselves... Patch 11 - Adding three new weapons - Adding new inventory item art - Nerfing the stalker a bit - Further stability improvements - Adding new resolution type in - Fixing bug where player can be killed as they're leaving a dungeon. This would result in players falling through the world and other issues. - Fixing enemies not losing agro and will now return to patrolling - Reducing kill distance f… | 15012680 |
| Game update | Patch 10.75 - Fixing crash when two monsters try to kill player via animation - Adding Music volume slider to settings - Adding Master volume slider to settings - Adding field of view slider to settings - Stability improvements for connectivity problems - Stalker shows up more reliably | 14954737 |
| Game update | Hotfix for crystals Fixing crystals not appearing in wagon engine after loading a game | 14904920 |
| Game update | Patch 10.5 Patch 10.5 - Fixing saved inventory items not spawning around save orb on load - Fixing saved items not appearing in wagon on load - Fixing issue where wagon wheels were moving (and other code executing) upon load on client - Adding invert inventory scroll option - Stopping doubling up of merchant music when client joins | 14887774 |
| In-game event | 1 Month Pilgrimage / Patch 10 Hi all! Running a little late on this one, but I hope the wait will be worth it. While there’s no extra content yet, I’ve added two massive systems that should make a huge difference: the save system and the ability to re-join games in progress. These features turned out to be quite an undertaking (as anticipated) and took a fair bit of time to get working. They are now at a state where they wo… | 14883282 |
| In-game event | 2 Weeks of PILGRIM! / Patch 9 Hi Everyone! Since the first weekly update, things have really kicked off - it's amazing to see so many more people join the pilgrimage! I didn't quite expect to have so many players this quickly, so I've been working hard to get the fixes in. I owe a massive thank you to all of you who have been reporting bugs and sharing your thoughts on the game. Your feedback has been extremely helpful for… | 14721240 |
| Game update | Patch 8 - Applying the connectivity fix Hi everyone! Thank you all for your ongoing patience in waiting for a fix for the connectivity issues. I think I have solved the main cause of the problem that most of you were getting. However, this will not resolve all connection issues as fixing any kind of multiplayer connection problems can be very difficult to diagnose/fix. There are just so many different reasons players might not be abl… | 14693202 |
| Game update | Patch 7.5 Patch 7.5 - Removing player microphone display from character select when they leave the lobby - Fixing not being able to pickup a dead body - Smirker mask now able to be bought from merchant - Fixing various spectator bugs - Disabling crouch and inventory use whilst pushing wagon - Fixing not being able to jump or crouch after pushing wagon - Internet configuration settings change | 14677961 |
| Game update | Patch 7 Patch 7 - Fixing spectator not following alive players - Password hiding on menus - Fixing Loot and traps not appearing - Crystal compass collision fix - Changed jump distance in cave - Fixing players getting stuck in cave door - Removing player mic from character select screen when they left - Changed mantle trace method and disabled collision for crystal when it's on the players belt to fix m… | 14667472 |
| Game update | Patch 6.5 Patch 6.5 - Procedural gen item placement changes - Level design gap fixing - Lowering hearing radius - Reducing collision blocking around doors - Stopping damage indicator from staying on screen - Fixing doors stopping navigation mesh | 14651022 |
| In-game event | 1 Week of PILGRIM! / Patch 6 1 Week of PILGRIM! / Patch 6 Hi Everyone! PILGRIM has been out for a week now! 🥳 It's been amazing seeing everyone get stuck in. It's so rewarding to see so many people playing the game and even watching it on various streams from around the world. We also want to thank you all for bearing with us as we continue to iron out the bugs and connectivity issues! We really appreciate all the support… | — |
| Game update | Patch 5.5 Patch 5.5 Quick fix for collision and AI issues in cave and crypt | 14629993 |
| Game update | Patch 5 - Fixing spider nests hovering mid air - Monster spawn balancing - Reducing Imp annoyance - Adding build mismatch verification in server browser - General bug fixing | 14619499 |
| Game update | Patch 4.5 Patch 4.5 - Crystal compass fixed - Fixed camera occasionally not positioning to head on character spawn - Fixed cave system floor gaps - Some animation bugs fixed - Fixing loot objects overlapping - Fixing exponential loot - Stopping music from playing every time you enter a dungeon | 14605567 |