Ratatan
Playing now
45+15 vs. yesterday
0.9%of peak
All-time peak
5,282Sept 2025
Playing now
45+15 vs. yesterday
All-time peak
5,282Sept 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Ratatan Digital Pre-orders Are Now Open! RataTEAM, hello! Digital pre-orders for Ratatan are now open! The Nintendo Switch™ 2, PlayStation®5, and Xbox Series X|S versions are now available for pre-order, and you can purchase them at 10% off throughout the pre-order period leading up to the official release. After nearly a year in Early Access, Ratatan will finally reach Version 1.0 on October 15. The official release is almost here! T… | — | |
| Community | Ratatan Development Log #7 BitSummit Ratatan Development Log #7 BitSummit In the previous article, I talked about the importance of creating the UX Video for our Kickstarter campaign. From this point on, preparations for Kickstarter began in earnest. Simply making a great game would not be enough for Kickstarter to succeed. When should we announce it? Where should players first discover it? And how could we turn that initial inter… | — | |
| Community | Ratatan Development Log #6 Ratatan Development Log #6 The UX Video In the previous article, I explained how Kickstarter became our first major milestone, marking the point where Ratatan evolved from an idea into a real project. However, at that stage, all we had was a concept. The game itself didn't exist yet. The reality was simple: We couldn't raise funding. So when does a game become ready for funding? For Ratatan, th… | — | |
| Community | Ratatan Development Log #5 Kickstarter as a Goal Ratatan Development Log #5 Kickstarter as a Goal In the previous article, I talked about how Ratatan's direction finally became clear once both the gameplay concept and the visual concept came together. At this point, I'd like to clarify one important idea. A gameplay concept. A visual concept. Only when these two come together can you truly explain: "What are we making?" For us, that was the m… | — | |
| Community | Ratatan Development Log #4: Finding the Visual Concept Ratatan Development Log #4: Finding the Visual Concept In the previous article, I looked back on how we moved forward with prototype development before our game concept had been fully defined. However, the game concept wasn't the only thing we struggled with. There was something that demanded just as much time and attention as turning our game concept into actual game design. That was the visua… | — | |
| Community | Ratatan Development Log #3: The First Prototype Ratatan Development Log #3: The First Prototype Our first prototype ultimately failed. At the time, we didn't fully understand why. Looking back today and rereading the original design documents, however, the reasons have become surprisingly clear. The problem wasn't game design. Nor was it a lack of technical ability. What we lacked most was a clear core concept: What kind of experience did we… | — | |
| Community | Ratatan Development Log #2: Early Game Concept Introduction This time, I'd like to look back at our original game proposal. At this stage, there were no gameplay screenshots, and many aspects of the game had yet to be defined. However, the proposal clearly shows what we were trying to achieve from the very beginning. Looking back at it today, it's fascinating to see both the ideas that survived and those that changed along the way. A New Ga… | — | |
| Community | Ratatan Development Log #1: The Beginning of the Project Ratatan Development Log #1: The Beginning of the Project This time, I'd like to look back at how the Ratatan project first began. When people think about game development, they often imagine a straightforward process: come up with an idea, develop the game, and release it. However, the very first thing we thought about wasn't the game itself. It was: "How can we bring our own creation to player… | — | |
| Community | Ratatan Development Log #0 Introduction Hello, I'm Kazuto Sakajiri, Producer of Ratatan . Welcome to the Ratatan Development Log. Over the past several years, Ratatan has gone through countless decisions and challenges—from launching a Kickstarter campaign, building a Steam community, choosing an Early Access strategy, developing simultaneously for multiple console platforms, and working with an international publisher.… | — | |
| Community | Release Date Postponed for Ratatan Hello RataTEAM We have a few very important developments that we’d like to go through. First off, we are sorry for the radio silence, but as with most games, getting close to the finish line means a lot of extra work, bug fixes, and overall unseen problems, so the entire team has been focused on those. During this period, it became clear that in order to reach the maximum quality with the game… | — | |
| Community | Release Date Announced for Ratatan Ratatan was featured in today’s Nintendo Indie World presentation. At the same time, we announced the official release date. Release Date: July 16, 2026 (Thursday) Physical and digital editions will launch simultaneously. Supported Platforms: • Nintendo Switch 2 • PlayStation 5 • Xbox Series X|S Further details regarding pre-orders and additional information will be announced once preparations… | — | |
| Community | Ratatan’s December Update: Descent of the Dark Ratatan Hello, everyone! Thanks so much for waiting. We’d like to share the current progress on the next major update planned for December. This update has been particularly challenging to develop, and we are currently aiming to release it around the end of December. Once adjustments are finalized, we’ll publish detailed patch notes—so please look forward to them. Additionally, this update connects dir… | — | |
| Community | Ratatan Cumulative Sales Exceed 100,000 Copies! Developed by Ratata Arts and published by Game Source Entertainment, the Rhythm × Roguelike action game Ratatan has surpassed 100,000 cumulative sales worldwide during its Early Access period! We would like to express our heartfelt gratitude for all the passionate support from players around the globe. Since its Early Access launch on September 19, 2025, on Steam, the game has been praised inte… | — | |
| Community | The Challenges and Future of EA It’s been almost two weeks since Ratatan entered Early Access. We can’t express how grateful we are to everyone who has played the game and shared their thoughts with us via reviews and the feedback form. Thank you so much! We’d like to talk about the challenges that have become clear from everyone’s feedback, and what our plans are going forward. Challenges Identified from Feedback So Far Game… | — | |
| Community | Early Access v0.5.5 Hotfix / Upcoming Update Plans Bug fixes · Fixed an issue in multiplayer where players could join an already-deployed session and the game would become unplayable. · Fixed a bug in multiplayer where non-host players could launch into the world from the lobby. Known issues Thank you very much to everyone who has been playing since the start of Early Access. To address the currently confirmed issues, we plan to release a hotfi… | — | |
| Community | Ratatan Launches into Early Access Planet Redo. On a world where humanity no longer exists floated a cluster of islands called Ratatan Land, surrounded by a vast ocean. The singing ship Fortrun and the black bird Crow embark on a journey with their friends, the Ratatan, to find the Goddess in her home in the Everafter. Now, it’s time to begin a joyful adventure to the Everafter! Ratta Ratta Rattatta ♪ More Information · EA Relea… | — | |
| Community | Early Access FAQ Categories Q A Gameplay The game is too difficult. We recommend playing with Welcome Mode turned on. When Welcome Mode is enabled, the early stages of your adventure will be easier to progress through, and you'll receive benefits such as reduced damage on your adventures. You can switch it ON or OFF at any time and it doesn't affect the story at all, so please feel free to use it! Gameplay Ther… | — | |
| Community | アーリーアクセス 販売価格とリリース時間のお知らせ The sale price of the Ratatan Early Access version and the release times for each region have been decided! Selling Price · USD: $24.99 · JPY: ¥2,800 · EUR: €24.50 Launch Discount The Early Access version will launch with a 10% discount for the first 10 days of release. Release Times (Local Time) · Los Angeles: September 18th 08:00 · Mexico City: September 18th 10:00 · Toronto / New York: Septe… | — | |
| Community | Ratatan Roadmap Reveal! Hey there, RataTEAM! This is the Ratatan dev team. Today, we’d like to share our plans for major updates scheduled after the launch of Early Access. Ratatan will continue to evolve rapidly from the start and our development team is committed to improving the game together with all of you, the players. Our goal is to move forward with total transparency, so please look forward to future developm… | — | |
| Community | Ratatan Special Livestream Announced Ahead of Early Access! Ratata Arts will be holding a special livestream to celebrate the launch of rhythm action game Ratatan into Early Access. Stream Summary Show Name: Ratatan Pre-Early Access Stream Stream Date & Time: September 14th, 2025 (Sunday) from 21:00 JST (GMT+9) Performers: · Tomokazu Sugita (Voice of Fortrun) · Hika Tsukishiro (Voice of Harigittan) · Hiroyuki Kotani (Game Designer) · Kazuto Sakajiri (Pr… | — | |
| Community | Early Access Release Time Has Changed Hello everyone, this is the Ratatan development team. The Early Access release of Ratatan is now scheduled to begin at 12:00 a.m. JST on Friday, September 19, 2025 . This change gives us a little extra time to polish the game and deliver it to you in the best possible state. We know it’s a bit longer to wait, but we’re working hard in these final days to make it worth it! Special Livestream Bef… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.