The House of Da Vinci VR
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
5Jul 2026
Playing now
0−1 vs. yesterday
All-time peak
5Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Devlog #3: How to design for VR Hello everyone! My name is Jan, and for many years I have been working as a game designer at Blue Brain Games, where my team and I strive to push the boundaries of our players’ gaming experience. I had a long-term desire to create a game in virtual reality, but the real breakthrough came when I got my hands on the original Oculus Quest 1. This revolutionary piece of technology immediately capti… | — | |
| Community | Devlog #2: Of extensive researches and the art of engineering Hello, my name is Richard. I am a software architect and technical artist at Blue Brain Games. My role involves extensive research, assessing our technical capacity, and building the foundation of our games. Since I was the initial programmer at Blue Brain Games, this responsibility has always been mine. Let’s look at the story of our first VR title from my perspective: A whole decade ago, the… | — | |
| Community | Devlog #1: How the idea of making a VR game came about Dear friends and fans of our games, My name is Peter, and I work as the Creative Director and the Head of Development for The House of Da Vinci VR at Blue Brain Games. The idea of sharing a few lines of text with our fans came from the interest in devlogs that my colleagues Viktor, Honza, and Sari have been writing for our upcoming game, The House of Tesla. Six entries have been published so fa… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.