No More Room in Hell 2
Playing now
4,987−1,832 vs. yesterday
31%of peak
All-time peak
16,326Aug 2026
Playing now
4,987−1,832 vs. yesterday
All-time peak
16,326Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Developer Blog: Beyond Armageddon Hello Responders! From all of us here on the No More Room in 2 development team, we want to thank everyone who dove headfirst into Armageddon and supported this 1.0 launch. It’s been a long journey from our Early Access release to get to this moment, and we couldn’t be more proud of the result. Since Early Access, over 1,000,000 players have played No More Room in Hell 2, with 500,000 of those… | — | |
| Game update | Hotfix Notes: 1.0.3.1 General · Various crash fixes including: · Fixed a crash due to memory issues that could occur when Responders were heavily customized. This occurred most often in squads, with DLC outfits, and when patterns and other added data is introduced. · Fixed a crash that could occur when too quickly leaving the menu when handling character customization. · Fixed an issue where players who played in Ea… | 24699379 | |
| Community | Launch Week Known Issues & Hotfix Info Hello Responders! There’s so much we want to say about this launch and the support we’ve been shown so far, but for now we’ll be focusing our gratitude on sharing some immediate improvements and then how we plan to resolve other issues players have reported with the Armageddon Update. Firstly, we’ve added an Oceanic server in Australia for players in the region that have been experiencing highe… | — | |
| Community | Welcome to No More Room in Hell 2! No More Room in Hell 2 has officially launched out of Early Access on PC as well as onto consoles. Armageddon, our 1.0 update, contains all the content we’ve developed alongside our community these past 2 years as well as all-new features and improvements meant to make this the best zombie survival experience possible. We’re excited to be able to welcome everyone to come together and fight for… | — | |
| Sale | 1.0 Launch Window Sale To celebrate leaving Early Access, we'll be on 35% off for the first two weeks after our 1.0 launch! This promotion starts at 1pm EDT August 11th and ends on August 25th. | — | |
| Major update | Armageddon (1.0) Update Notes Feature Updates NEW Game Mode: Survival In this new experience, speakers attract waves of zombies away from population centers and into the waiting arms of combat-focused Responders. These maps are more chaotic and fast-paced, while still offering the core match and meta progression players have come to expect from No More Room in Hell 2. Here’s how the mode plays: · Responders arrive at the sc… | 24479949 | |
| Community | Road to 1.0: Early Access Retrospective Hello Responders! For our final blog on our Road to 1.0 – don’t worry, we still have Patch Notes and other info accompanying our launch – we thought we’d take a look back at the whole journey that brought us to this moment. First, we’ve put together a video for those who are returning from a while away or aren’t fully aware of how far we’ve come since Early Access release: 2 Years, 16 Content U… | — | |
| Community | Road to 1.0: Permadeath Hello Responders! Today, we wanted to talk about one of the gameplay pillars of No More Room in Hell 2’s Early Access period: Permadeath. We received a lot of feedback from various perspectives on what really worked with our approach to Responder progression and the risks of extraction and where players wanted to see the formula evolve. With Armageddon and the game reset, it was the perfect tim… | — | |
| Community | Road to 1.0: Optimization & Performance Hello Responders! Some of the largest concerns we’ve heard from players throughout Early Access have been around optimization and performance, and with consoles joining the fray it’s more important than ever. We’ve been hard at work making improvements across the game from VFX to audio and loading latency, aiming to provide as much more room as possible. Performance headroom, that is, Hell stil… | — | |
| Community | Road to 1.0: Release Date & Raven Rock Hello Responders, It’s finally time for us to share that No More Room in Hell 2 launches onto PlayStation and Xbox & leaves Early Access with the Armageddon Update on August 11th! Take a look at our latest trailer: Armageddon Approaches The path we set down at the start of this year with the Genesis & Revelation updates culminates in our largest update to No More Room in Hell 2: Armageddon . Th… | — | |
| Community | Road to 1.0: Survival & Night of the Living Dead Hello Responders! Last we spoke about Survival in our Free Weekend Retrospective Blog , we mentioned a setting very familiar to both No More Room in Hell veterans and zombie horror fans alike. Night of the Living Dead returns to No More Room in Hell 2, updated and expanded to fit our goals for this reincarnation of the Survival mode. Recreating a Classic While this setting is one that has been… | — | |
| Community | Road to 1.0: Community Questions Hello Responders! For this dev blog, we’re going to be sharing some updates on community topics that aren’t directly related to game content but deserve addressing ahead of the 1.0 launch. We’ve tried to tackle some of the most common questions, but as always, if you have questions about anything, feel free to come chat in our Discord ! 1.0 Pricing Update & Summer Sale Throughout Early Access,… | — | |
| Community | Road to 1.0: Economy & Progression Hello Responders! As we continue down the road towards our 1.0 release, we wanted to take some time to talk through the upcoming progression wipe and changes coming to the core economy of the game. Our goal with this blog is to make clear the intent of our reward systems, as well as set the stage for how 1.0 and onwards will look different than our Early Access period. Speaking of, players will… | — | |
| Community | Road to 1.0: Free Weekend Insights Hello Responders! It’s been a few weeks since our second Free Weekend ended and since then we have continued to work on 1.0 with your feedback in mind. Today, we wanted to catch up on some topics we heard about often during the Free Weekend and share some changes being made to address them. These are only a small selection of a much larger changelog shipping alongside 1.0’s new content offering… | — | |
| News | Free Weekend and Survival mode preview are LIVE NOW! Hello veteran Responders and new recruits alike! Welcome to No More Room in Hell 2’s second free weekend, offering another glimpse into our intense 8 player zombie survival shooter. We’ve been in Early Access for a year and a half and throughout that time we’ve worked alongside our dedicated community to build an atmospheric and challenging cooperative experience unlike any other. This weekend,… | — | |
| Community | Free Weekend, Survival preview, and 35% sale starts tomorrow! Hello Responders! It’s been a little over a year since No More Room in Hell 2’s last free weekend, and one of the most popular requests from our community has been to bring the game to more players in the wider gaming world. We’re excited to share that we are officially headed to PlayStation 5 and the Xbox Series consoles as part of our 1.0 launch – slated for Summer 2026 – with Green Man Gamin… | — | |
| Community | Zombie Perception & Spawning - How The Horde Fights Back Hello Responders! In our two most recent blogs, we talked about the foundational updates we’ve made to the arsenal of weapons players can use against the horde. Those adjustments are only half of the combat story, so today we’re going to talk about the other side to paint the whole picture: the zombie perception and spawning tuning that came as part of Revelation , how it enables more player ex… | — | |
| Game update | Hotfix 0.9.1.1 Is Live! Hello Responders! This hotfix is aimed to fix several issues discovered as part of the Revelation update, including interactions between text chat and other inputs, zombies teleporting unexpectedly, and a handful of additional improvements. Bug Fixes Gameplay · Applied fixes to prevent zombies appearing to teleport when moving towards specific navigation points. · Fixed an issue where players c… | 22841238 | |
| In-game event | Revelation Update (0.9) is out now! Hello Responders! Welcome to the Revelation (0.9) Update, our last major release prior to 1.0. This update continues to build upon the foundations of previous Early Access improvements and focuses directly on core aspects of the No More Room in Hell 2 experience: Difficulty tuning, firearm depth, clearer progression, user experience improvements and a whole host of bug fixes. With so much new c… | 22592787 | |
| Community | Firearm Combat - Higher Caliber Gameplay Hello Responders! We’ve been hearing feedback about firearms throughout Early Access, especially after the Genesis update reworked melee weapons in No More Room in Hell 2. As part of our next update, Revelation (0.9), we’re aiming to deliver a holistic overhaul to firearm feel, inspired by your feedback as well as lessons we learned from Genesis . The general goals of this overhaul are similar… | — | |
| Game update | Hotfix 0.8.0.1 Is Live! Hello Responders! Genesis has been out for two weeks now, and we’ve gotten plenty of useful feedback that we wanted to act upon. As we discussed in our Melee Combat Developer Blog , this hotfix will be delivering a substantial balance update addressing the response to the initial melee combat rework. We also have several bugs we tackled alongside them to overall improve the Genesis experience!… | 22003696 | |
| Community | Melee Combat - From Inspiration to Iteration & Intent Hello Responders! It’s been two weeks since Genesis launched, and we’ve taken that time to dig deep into some of the feedback we got around the melee combat changes. We appreciate all the responses we received and wanted to take this opportunity to communicate our process, both in development and addressing feedback. We are still in Early Access, and we expect updates to be rougher in nature as… | — | |
| In-game event | Genesis Update (0.8.0) is out now! Hello Responders! Our first update of 2026, Genesis (0.8.0), is focused on improving gameplay, from the flow of combat within a match to how players progress their Responders. Whether it’s as fundamental as our improvements to Melee combat or our adjustments to Responder perks, Genesis aims to freshen up the No More Room in Hell 2 experience! As we mentioned in our Welcome to 2026 post, most of… | 21726769 | |
| Community | Welcome to 2026 - Survival Game Mode, Solo Training Mode, and MORE! Welcome to the year of 1.0 Responders! We’re so excited for 2026, and all that the year will bring to No More Room in Hell 2. 1.0 is still on track to launch in the first half of the year (more on 1.0 below) but we’ll have a couple of Early Access updates leading up to 1.0 launch! Exact dates for these updates are still not set in stone. We spent all of 2025 working to get monthly Early Access… | — | |
| Game update | Hotfix 0.7.1.1 Is Live! Hello Responders, We’ve deployed a hotfix to address some issues that appeared with patch 0.7.1 Health Update 2 - please make sure you have updated your game to be on the latest build. Patch Notes Gameplay · Fixed Nightmare Levels being reset after completing a Nightmare match. We also plan to correct any players who have been impacted. Note, any Nightmare Levels earned after the Dec 2nd 0.7.1… | 21040483 | |
| In-game event | Health – Patch 0.7.1 Is Live! Hello Responders, 0.7.1 is live, and with it comes a large number of updates intended to make No More Room in Hell 2 a more polished experience as we move ever closer to 1.0. A major change in this patch, our Unreal Engine upgrade, won’t be felt immediately by players, but acts as the first step to larger change coming over the next few months. The rest of 0.7.1 should be felt instantly, as we’… | — | |
| Community | Health Update #2 coming December 2nd! Hello Responders, Health Update #2 is coming December 2nd, and with it comes a bevy of changes that should impact your gameplay experience at every level of play. Similarly to our September Health Update, we’re focusing entirely on the current state of the game, without introducing new content and features. Where this health update differs from the first is us looking at other aspects of player… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.