Time (UTC)SourceWhat changedAddedEditedRemovedReference
7 May 2026
NewsAnniversary Patch!!———Game update
Game update · published 7 May 2026, 21:39:23 UTC
Anniversary Patch!!
Hi folks! Been a while for this one. I decided to go back and fully clean up the game so the lag won't be a major issue anymore. Required sacrificing some of the lighting, but not terribly! Thank you to everyone who checked out this game! Your support really does mean the world to me!
Major update · published 17 Jul 2025, 20:02:55 UTC
v1.4.5
Major patch time! This one was focused on some very glaring immersion-breaking issues. Also managed to do a tad bit more polishing and general QOL improvements! - Updated the encoding on all video files to be VP8, so now they should properly play while using a Steam Deck Note: The game is not optimized for the Steam Deck, so any reported framerate issues can't be resolved. Sorry :( - Made the b…
This update was primarily focused on addressing some issues that were currently bothering me. Hopefully, these are good QOL changes all around! - Fixed the elevator light shining through the floor on lower resolutions - Fixed the fullscreen bug where the game wouldn't launch at a proper resolution - Made the jumpscare render on a separate layer so it no longer gets obscured by surrounding objec…
Another update! Im tempted to make this the final one, but I may give it another few weeks before making the full final update Fixes/Changes: - FULLY fixed the black screen fade in/out happening twice in the manager sector scare cutscene - Fixed some elevator logic that caused the elevator door to remain open for too long - Did a tiny bit more optimizing(not much else I can do at this point) -…
Heyo! Finally got around to fixing a fade-to-black sequence that faded out twice, and addressed some performance issues. It was simple but much-needed fixes! - Fixed an issue where the black screen would fade out twice in the first manager sector cutscene - General performance upgrades (Made some objects occlude when not in frame, and made a few cutscene models properly disable themselves when…
Hey everyone! Today's update adds a new bit of polish that I decided to go ahead and add. I also managed to fix a bug that squeaked by every test up until my last one, so that's cool! -Added new Big Lever Cutscene Anim -Fixed an issue where the reactor cutscene subtitles were still active when pausing the game
Heyo! One more quick hot fix. Had an issue with a video not playing in the credits. All fixed up! Ok bye!! -Fixed original concept vid in credits not playing *Note: I forgor to update the version number in the main menu. This IS v1.3.8. It'll be updated to the next version along with the next update. Game dev is hard when you have adhd ya'll🙃
In-game event · published 8 May 2025, 15:51:48 UTC
Release v1.3.7
A fresh new update right after release? You got it! What indie game isn't complete without a game-breaking bug at launch? Anywho, I fixed those up, and now it should be good to go! -Fixed the last warehouse cutscene breaking the game -Fixed the balance puzzle restart triggers being active upon loading back into the game from the 2nd rod checkpoint -Fixed the camera issue that occurs when you st…