1306 Chapter 1: Reactors & Robots
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112 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
112 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v1.4.3 Another update! Im tempted to make this the final one, but I may give it another few weeks before making the full final update Fixes/Changes: - FULLY fixed the black screen fade in/out happening twice in the manager sector scare cutscene - Fixed some elevator logic that caused the elevator door to remain open for too long - Did a tiny bit more optimizing(not much else I can do at this point) -… | 18966767 | |
| Game update | v1.4.2 Heyo! Finally got around to fixing a fade-to-black sequence that faded out twice, and addressed some performance issues. It was simple but much-needed fixes! - Fixed an issue where the black screen would fade out twice in the first manager sector cutscene - General performance upgrades (Made some objects occlude when not in frame, and made a few cutscene models properly disable themselves when… | 18647451 | |
| Game update | v1.4.1 Fixes/Changes: -V1 will no longer try to pathfind through the ramp into the electrical area | 18482657 | |
| Game update | v1.4.0 Fixes/Changes: -Fixed the timer still going off after flipping the big switch -Made the lever ramp double-sided | 18477847 | |
| Game update | v1.3.9 Hey everyone! Today's update adds a new bit of polish that I decided to go ahead and add. I also managed to fix a bug that squeaked by every test up until my last one, so that's cool! -Added new Big Lever Cutscene Anim -Fixed an issue where the reactor cutscene subtitles were still active when pausing the game | 18431429 | |
| Game update | Release v1.3.8 Heyo! One more quick hot fix. Had an issue with a video not playing in the credits. All fixed up! Ok bye!! -Fixed original concept vid in credits not playing *Note: I forgor to update the version number in the main menu. This IS v1.3.8. It'll be updated to the next version along with the next update. Game dev is hard when you have adhd ya'll🙃 | 18404027 | |
| In-game event | Release v1.3.7 A fresh new update right after release? You got it! What indie game isn't complete without a game-breaking bug at launch? Anywho, I fixed those up, and now it should be good to go! -Fixed the last warehouse cutscene breaking the game -Fixed the balance puzzle restart triggers being active upon loading back into the game from the 2nd rod checkpoint -Fixed the camera issue that occurs when you st… | 18391014 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.