Card Survival: Fantasy Forest
Playing now
68−13 vs. yesterday
9.9%of peak
All-time peak
686Mar 2025
Playing now
68−13 vs. yesterday
All-time peak
686Mar 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Quality of Life Update and Main Branch Merge Hello everyone! I hope you're all doing well. Main Branch Merge: First, today we'll be merging all the new features up to 0.64f into the main branch. This should be make the following features available to all players: - Stew improvements and overboiling system. - Firepit, Barrel fermentation, frying, pies. - Container and cooking station changes. - Swamp Areas. - Beavers, leeches, bog myrtle,… | — | |
| In-game event | Swamp and Iron Update! Hello everyone! I hope you're all well!! Today we're introducing a lot of new content: Save system optimization: We have changed the way that saves are handled: the game should now use considerably less RAM, the save files will be noticeably smaller in size, and game autosaves should no longer produce the extreme lag spikes they were producing before. The system should properly convert your sav… | — | |
| Community | Future Content News Future Content News Hello everyone! No update yet, this is a news announcement. We have decided to postpone the swamp update. We were planning to release it in two parts ( part today, part two weeks later) but we have recently come to the conclusion that it would be better to publish one bigger update two weeks from now than two smaller less impactful ones. With that out of the way, I'd like to… | — | |
| Game update | Main Branch update to 0.62 Hi everyone! Just a small announcement here to let you all know we have just updated the main branch to 0.62f. This should make the following new content and changes available in the main branch: - Metal and Animal Traders - Cows and Chicken - Leather Armor - Primeval Woods Map expansion - Wildman Way - Tree Marking - West Stone - Wandering Oak - Primeval Wolves - And a lot of fixes, including… | — | |
| In-game event | Cooking Improvements Update and Patch Notes #58 Hello everyone! Another update is here. This time dealing with improvements to the cooking systems and some related new content. Mostly quality of life things that we had wanted to implement for a long time! Before going into the details though, we wanted to take this opportunity to announce that we'll be having a price increase soon, so that those of you that want to get game cheaper can do it… | — | |
| In-game event | Trading Improvements and Cow Update and Patch Notes #57 Trading Improvements and Cow Update and Patch Notes #57 Hello everyone! Time for a new update. Let's go straight to the content: Trading Improvements: We have reworked the price calculations for traders and as a result character stats should make a greater difference when trading. Player trust and social skills should have an effect on trader trust gain, while physical things like size or facia… | — | |
| In-game event | Leather Armor Update, Primeval Woods, Branch merge and Patch Notes #56 Hello everyone! Hope you're all doing well. New update today! First, today we'll be merging the huntsman into the main branch, so the content from the last few updates will now be available to all our players. Now let's get to the content: Leather Armor: Clay Basin: Not really a leather item, but something useful for working leather. Clay basins can now be fired in kilns and used to soak reeds… | — | |
| In-game event | Huntsman Update and Patch Notes #55 Hello everyone! Finally the Huntsman is here! We hope you'll enjoy the experience, and please let us know if you find any bugs or issues and we'll fix them as soon as possible. ;) Let's get straight to the content: Pre-Made Characters: The game now has, in addition to custom characters, something we call the Fates and Ways. Fates: Fates are pre-made characters like the Huntsman, which come with… | — | |
| In-game event | Pre-Huntsman Update and Patch Notes #54 Hello everyone! Update time! This is the last update before the huntsman. Hopefully this time for real! Next update will be introducing the first pre-made character, as well as a few premade character bases for new players to use and the first batch of some performance improvements we've been working on. We will also be disabling the current quest mode. As many of you know we like experimenting… | — | |
| In-game event | Mining, System Improvements, Main Branch Update and Patch Notes #53 Hello everyone! Time to update the main branch and release a new update for the beta one. Animal agents should now be available for all players, as well as all the latest features such as farming and garden improvements and the lake area overhaul. Now, to the new update: Mining: You can now build mines in some caves. With the type of mine dependent on the types of vein you can find there. These… | — | |
| In-game event | Pine Woods Improvements and Patch Notes #52 Hello everyone! First update of the year. This time we're improving the pine woods at the northern areas of the map. Here's a list of the new content: Pine Roots: Pine roots can now be obtained from Pine trees and used for making low quality twine. This method is considerably less efficient than using nettle but gives you a reliable option for players starting in the pine woods (also it doesn't… | — | |
| In-game event | Animal and Farm Improvements, Branch Merge and Update #51 Hello everyone! Time for a new update. First. Today we're updating the main branch to the latest version before we introduced the new animal system. We will be merging the new system a bit later, once it has become more stable and balanced. This will be the last update before the holidays, so we would like to take the opportunity to wish you all a merry Christmas and a Happy New Year! :) Now, t… | — | |
| In-game event | Animal Update and Patch Notes #50 Disclaimer: This announcement was translated using machine translation. Apologies if some of the terms are incorrect. Animal Update and Patch Notes #50 Hello everyone! I hope you are all well. Today we're releasing an important update. One that was quite needed and was a necessary stepping tone for the future introduction of human NPCs. :) Here's the content: General Changes: Moon Phases: The g… | 21037178 | |
| In-game event | Winter Update and Patch Notes #49 Hello everyone! Hope you're all well. Time for another update! This one is themed around winter. A season that definitely needed some extra love and activities! Here's a list of all the new content: Elevation: Locations now have elevation. This will have some effects to speed and stamina usage during travel. I.e.: Going uphill is harder than going downhill and has some fun interaction with some… | — | |
| In-game event | Tools Update, Branch Merge and Patch Notes #48 Hello everyone! Hope you're doing well. Today we're updating the main branch and releasing a new update on the beta one! New Tools: For this update we have retired the old crafting bonus and replaced it with many new tools and equipment that should help make many tasks easier. Many of these tools are not necessary, but can replace knives on some tasks, granting quality and speed bonus when they… | 20583828 | |
| Game update | Fixing a Unity vulnerability We are uploading a small patch to fix a recently discovered vulnerability affecting all Unity-made games. | 20323787 | |
| In-game event | Map and Bronze Update and Patch Notes #47 Hello everyone!! I hope you are all well. Today we're here with yet another surprise update! :) Let's go straight to the content: Scribing: We have introduced the ability to make parchment from animal skins, carve quills out of feathers and make ink. With these new tools you can now make your own maps and write texts on parchment. Created maps will show all the locations you've visited so far,… | — | |
| In-game event | Leatherworking Update and Patch Notes #46! Hello everyone! It's time for another surprise update while we wait for the Huntsman to be ready! Here's the new stuff! Leatherworking Improvements: Skinning animals now produces a single pelt or hide that is specific to them. This single piece can be processed much more easily than with the previous system, where you would get multiple hides and would need to process separately. Animal hides c… | — | |
| In-game event | Merge Branch, Surprise Butchering Update and Patch Notes #45! Hello everyone! As some of you may know, our original plan was to release the Huntsman update on the first week of September. Unfortunately, as it often happens, we're starting to see we're not going to be able to reach our planned deadline on time. For this reason, we have decided to release a surprise update with some of the content that we felt could be released independently. We don't want… | — | |
| In-game event | Merge Branch, Cabin and Patch Notes #44 Hello everyone!! Hope you're all well. Branch Merge: First, today we're updating the main branch. So a lot of the content that was previously only available in the beta branch should now be available to everyone. :) Cabin: A new late game structure that is expensive to build but brings a lot of benefits. It increases cabin fever at a lower rate, has increased storage space, greater comfort and… | — | |
| In-game event | Lake, Custom Recipes and Patch Notes #43 Hello everyone! Update time again! Here are the features for today: Metal Revamp: All metal weapons now last considerably longer than before, making them ideal for crafting lasting tools as an investment. Flint weapons on the other side, are now sharper than the available metals, but break much easier. It will take better metals to make them obsolete. :) We have also given a pass to the effects… | — | |
| In-game event | Magic Improvements, New Spirits, Ritual of Awakening and Update #42 Hello everyone! Hope you're all well. Today we have a magical update! Here's the content: New Spirits: We have added a bear spirit in case you manage to defeat it. It should help you increase your strength, combat capabilities and immune system. In addition to this, we have also added a lot of minor spirits. Now basically every animal in the game have spirits. With the exception of the poor min… | — | |
| In-game event | Q&A #3 and Patch Notes #41 Hello everyone! This week we are releasing a small update while we work on some important features and try to catch up a bit on some of the things we are behind on. Next week's Update is going to be about magic improvements and will be coming sooner than usual. By the way, this announcement contains our Q&A #3, so make sure to scroll down if you're interested! First, here are the Patch Notes: V… | — | |
| In-game event | Metal Casting, Alloys and Patch Notes #40 Hello everyone! I hope you are well. Today we are releasing the following features: Metal Casting: You can now build crucibles to alloy metals and cast them into molds. Metal casting is more practical and efficient than simply forging tools from lumps of metal and can save you a good amount of time and calories. The metal system has also received some improvements under the hood with regards to… | — | |
| In-game event | Peas, Fields and Hunting Improvements and Patch Notes #39 Hello everyone! Hope you had a good week. Here's what we've added for today's patch: Peas and Field Improvements: First we're adding a new crop: Peas! Peas can be purchased from the trader, are a pretty good source of calories, last quite a bit when dry, act as a source of proteins and can restore nutrients to the soil. Peas cannot be planted in garden plots as of now, but we'll be pushing a ho… | — | |
| In-game event | Flax, Dyes and Patch Notes #38 (and branch merge) Hello everyone! Today we're merging changes into the main branch (EA_0.42b) and releasing a new update for the beta branch (EA_0.43). And here are the patch highlights for the new update: Flax and New Textile Items: Flax can now be bought as seeds from the trader. It can be grown in fields and gardens and it can be used to make fiber more efficiently and of higher quality than with nettle. Flax… | — | |
| In-game event | Basic Smithing, Copper and Patch Notes #37 Hello everyone! Hope you're all well! Let's go straight to the new content for this week: Patch Highlights: Copper Smelting: When clearing the rapids in the bear area you will now sometimes find "greenstones". These rare stones can be smelted in a new specialised structure called the Furnace, producing both copper nuggets and slag. The furnace can reach higher temperatures than the kiln, but wi… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.