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Card Survival: Fantasy ForestNewsFlax, Dyes and Patch Notes #38 (and branch merge)
In-game event

Flax, Dyes and Patch Notes #38 (and branch merge)

Card Survival: Fantasy Forest · published 9 Jun 2025, 01:06 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

Today we're merging changes into the main branch (EA_0.42b) and releasing a new update for the beta branch (EA_0.43).

And here are the patch highlights for the new update:

Flax and New Textile Items:

Flax can now be bought as seeds from the trader. It can be grown in fields and gardens and it can be used to make fiber more efficiently and of higher quality than with nettle. Flax seeds can also be eaten and used as seasoning,

We have also added a hackler tool for increasing fiber quality as well as a few new clothing items, namely: dresses, cloth pants, underwear and coifs.

Dyes:

Most leather and fiber clothing items can now be dyed. For now only green (nettle) and brown (oak) dyes are available, but we'll soon be adding red and black dyes, and a few more will come in the future.

Some dyes will confer certain benefits to clothes under certain conditions. For example, white dyes confer a stealth bonus during winter, while black dyes confer one in the dark, or green ones in green environments.

Both tanning pits and cisterns can now be used for both tanning leather and dyeing clothes.

Version EA_0.43 and Hotfixes since our last patch:

- Urine liquid has been added and can be used for multiple things.
- Players can now urinate in containers.
- Added new clothing items (dress, pants, underwear, coif).
- Added hackler item.
- Added dyeing system with green and brown dyes.
- Added quest for dyeing objects.
- Improved tanning system.
- Added flax crop.
- Stealth system has been improved and made more realistic.
- Repairing cloth and leather items now reduces their durability.
- Nettle patches are now only available in oak river banks and clearings.
- Improved the in-game news system so that news are up to date in the main branch too.
- Fixed a bug where copper things left inside fireplaces would disappear after loading.
- Fixed a bug which prevented the simple Bow from shooting copper arrows.
- Fixed fairyweed and fireroot powder prices.
- Dried nettle leaves can now be added to stews.
- Fixed Pond Ice Hole art.
- Fixed the Sharpness Icon on Copper Tools.
- Baskets now break when their spoilage reaches 0.
- Fixed a bug which caused copper tools to lose sharpness inside baskets, storage pots and shelfs.
- Fixed a bug which sometimes prevented firebrew from losing its temperature when outside of a fire.
- Dried turnroots can now be boiled.
- Fixed a bug which caused Springberries and Billberries to recover with only 10% HP when waking up from dormancy and they now also recover much faster in their dormant state.
- Fixed the general description and flavour description for salt.
- Fixed River Clearing Help section.
- Enclosure can now be built from the outside without the need to build a mudhut or enclosure first. Still requires poultry farming quest on quest mode to be buildable. On research mode it requires a tied wild animal.
- Researching MudHut blueprint on research mode now unlocks room construction improvements.
- Research mode: Fireplace, Door, Plastered Walls and Earthen Floors are now again unlocked as soon as you enter the Mudhut or MudHut Room Expansion.
- Fixed a bug which prevented powders from averaging their durabilities when added to a pouch or jar.
- Trader Pouches now stack with player pouches.
- Powdered Garlic can now be added to Stews.
- Demolishing a Smokehouse now gives Planks back but this only works on ones built after the hotfix.
- Building Paths now reduces Copper Axe sharpness.
- Tweaks to Wild Growth effect visuals.
- Dried Nettle Leaves now show up in food filter.
- Fixed a bug which made enchanted bow not display its usage durability.
- Adding seasoned food to stews now properly adds flavours from the spices used.
- Making Clay Bowls by directly combining temper with Clay now takes the same time as the Blueprint.
- Crafting Candles now takes a minimum of 3 minutes.
- Yarn can no longer be made by combining twine.

That's all for now.
See you on the next announcement!

Reminder: All fixes and new content are added to the public beta branch first.
If you want to access them you can find the instructions on the link below. Be warned though, things are less stable there and are likely to undergo balance changes quite frequently! :)
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/

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