SurvivalScape
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | New Abilities Update Hello Survivors! We are very excited to launch this new "abilities" update to SurvivalScape. Leaderboards will not be reset for this update while we collect data on how these new abilities change scoring. Patch Notes: Omniscient class has been added to the main game New hidden achievement Players now have a range indicator circle showing their lock-on range VSync option should no longer reset w… | 15257689 | |
| In-game event | Leaderboard Reset, Looking at Launch, and What's Next Hello Survivors! First off, we have reset the leaderboards due to changes with the new random leveling affecting scores. Secondly, abilities are now capped at 3 per run With launch week coming to a close, we wanted to talk about what went right, what went wrong, and what we're doing next. What went right: Almost 150 players completed 1,600 runs during the first week! We're thrilled with these n… | — | |
| In-game event | Patch Notes v1.0.955 - Leveling Rework Hello Survivors! We've made some major changes to how leveling works in SurvivalScape. Upgrades are no longer linear and the upgrade tiers are random. This is an experimental change while we further investigate how this affects scoring. Again, the weekly challenge mode has all RNG removed so each player has the same exact run. Patch Notes: Enemy projectile size increased Enemy projectiles now h… | — | |
| Game update | Patch Notes v1.0.933 Patch Notes v1.0.933 Hello Survivors, Yesterday was a fantastic launch, but we noticed some issues that arose and hopefully our first post-launch patch addresses most of them! Obelisks: Leaving an obelisk circle will no longer despawn the obelisk until the first "light" is lit, this is to prevent accidentally despawning obelisks before you are ready to capture them. Enemy telegraphs Enemies wil… | 15130544 | |
| Community | SurvivalScape Boss Rush Contest SurvivalScape Boss Rush Contest Attention, Survivors! Do you have what it takes to conquer the leaderboard of SurvivalScape? We’re thrilled to announce our Boss Rush Contest where you can showcase your skills and win free keys to the full game! Start Date: Friday, July 19th 2024 End Date: Monday, July 22nd 2024 9am EST How to Participate: 1. Download and launch the SurvivalScape demo from Steam… | — | |
| Community | Mac Support and Multiple Languages Hello, 你好. Привет, 안녕하세요, Multi-language: We have now expanded SurvivalScape to be accessible to more players around the globe! The game has now been fully translated into: · Simplified Chinese (简体中文) · Korean (한국어) · Russian (Русский) The game detects your Operating System's configured locale and will automatically set itself to the correct one. This process may have mistranslations and mistak… | — | |
| Game update | Patch Notes v0.653 v0.654 -- Druid's Entangle cooldown changed from 3->5s Scoring reworked: Previously, players who did not reach the boss on a level received a "time penalty." I noticed the scoring was not different enough between a player who died at 1 minute , compared to others who died at 5 minutes . We now have "survival points" which accrue with each second survived. HP scoring has also changed from a flat… | — | |
| Game update | Patch Notes - v0.642 v0.642 Boss rush leaderboards have reset due to the following changes Class balance Taking a look at classes' win rate for the last day, it shows Rogue is an overperformer. It's the top selected class with the highest win rate, so I've adjusted some of the cooldowns to hopefully bring it inline with everything else. Additionally Wizard has been underperforming since the last round of nerfs, whi… | — | |
| Game update | Patch Notes v0.638 Scoring Change: Increased level time penalty for not reaching boss from 1000 -> 2500. Sewer's top score has been removed due to this issue Daily challenge update: We now select the " last " class in the random list, instead of first. This hopefully stops Knight being the class everyday. Challenge mode level range now -10/+5 (from -5/+5) How to play updated to say "Daily Challenge" instead of "W… | — | |
| Game update | Patch Notes v0.627 v0.632 -- Health is now displayed on Game Over screen Added Discord button v0.629 -- Fixed an issue with Boss Rush not showing it's selected, and allowing you to Boss Rush levels you had not yet cleared. v0.627 -- Adjusted transparency for Knight's Shield Spin and Druid's Spirit Wisps to try and create less visual noise. Flawless score bonus has been lowered from 250->150 Flawless scores have b… | — | |
| Game update | Patch Notes v0.612 v0.621 changes: -- Druid's Entangle is now a targeted ability v0.618 changes: -- Mini Rats now play their death animations Rat Ball should stop attacking at game over Dagger sprite fixed Fan sprites fix Obelisk leaving area causing the obelisk to area to grow fixed v0.612 changes: -- The weekly challenge has been changed to a daily challenge. Time Played is now counted when restarting / returni… | — | |
| Game update | Patch Notes - Build v0.593-demo My first patch notes! Looking at the run statistics Sewer only has a 20% clear rate, which feels too difficult, I have rebalanced the level: Sewer Rebalance: · Enemies now increase every 5 levels instead of every 3 Rat Mages to start spawning at level 20, instead of level 12 · Poison balls have been recolored purple/blue for better visibility · Poison ball speed reduced from 250 -> 200 Leaderbo… | 14447681 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.