Statecraft: Corrupted Democracy
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
33 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
33 Oct 2026
| Published | Title | Build |
|---|---|---|
| Small update: Looking for feedback on scenarios Hey folks. Just wanted to drop a quick update and ask if anyone has some feedback regarding the scenarios in the game. I am currently working on the new Soylent Uraz scenario, and to be honest, I feel like I am working a bit blind right now. I would really appreciate it if anyone wants to share their thoughts on the writing quality, the choices, or the endings of the scenarios. Also, minor SPOI… | — | |
| New Flags Statecraft V1.50 New Flags I have added 4 new flags to the game. I want to give a special thanks to Steam user "VuCko" for hand-drawing all of them. I really appreciate the community contribution. Soylent Uraz Scenario Progress As a quick development update, the new "Soylent Uraz" scenario is now half finished. I am actively working on the rest of it and will bring it to you in a future update. Thx for playing | — | |
| Minor Update: A Guide-Style Gameplay Video & Scenario Progress! Hey everyone! I know a lot of you have been struggling to fully grasp the POP system, election mechanics, and action elements. To be completely honest, I spent days trying to build a better, interactive in-game tutorial to fix this, but I couldn't quite get it right. Since the learning curve is still a bit of a wall, I decided to take a different approach for now. I have added a new button insi… | — | |
| Turkish Indies: Strategy Bundle is Live! Hey everyone. Alongside a small update today, I am very excited to announce that the Turkish Indies: Strategy Bundle is officially live! I have partnered with the creator of Turkish Throne —another solo Turkish indie developer—to bring our political strategy games together. While Statecraft focuses on the dark bureaucracy and micro-management of the parliament, Turkish Throne lets you experienc… | — | |
| Alliance Rework & Localization Fixes V1.48.9 Fixes: · Fixed missing English localizations for the "Nationalist Dystopia" and "Great Migration" events. The Alliance Rework: In the old system, AI bots were hard-coded to never accept an alliance if your vote share was lower than theirs. No matter how much money you offered, it was an automatic reject. I've completely rewritten this to make it more logical. Here is how the new system works st… | — | |
| Upcoming Update: Custom Event Images & UI Modding Support Hey everyone! Thank you so much for playing the game and sharing your honest feedback. I read all of your reviews and comments. One of the most common critiques I’ve received is about the AI-generated event images. I completely hear you. Since there are over 650 events in the game, completely replacing all of them by myself isn't really possible. However, I want to give this community the tools… | — | |
| New Election/Vote UI, Advisor Letters & QoL 1.48.7 Thx for all the feedback since launch! I realized the math behind the elections was a bit too hidden, making it hard to plan your moves. So, I just pushed a quick update to make things much clearer. New "Vote Distribution" Panel! No more guessing why you lost an election. This new UI shows exactly how votes are split among the 5 interest groups. You can see the actual POP sizes and party relati… | — | |
| Statecraft v1.48.3 — Demoralize Rework What Changed: · Demoralize can now only be used in regions where your own ideology is the majority. · When used, it heavily lowers all rival parties' relations with your core group by 15 (up from 5). · (Note : AI bots will temporarily not use this action while we test the new design) Why It Matters: Fully converting and holding a region now has real strategic value. Once a region is your strong… | — | |
| Struggling with the mechanics? Check out this great gameplay video As I've admitted over the last few days, I know the game has a steep learning curve right now, and the tutorial doesn't do a great job of explaining the underlying mechanics (I am actively working on fixing this!) If you are having a hard time figuring out how things work, I highly recommend checking out this new gameplay video by Noon A quick tip for watching: I especially recommend paying att… | — | |
| Example Russian Mod Added to the Workshop! Hey everyone! I’ve just uploaded an example Russian language mod (Russian Localization) to the Steam Workshop. If you'd like to create your own Russian translation for the game, you can easily use this example mod as a template to get started. You can also apply this exact same method for other supported alphabets! If you have any questions about modding, feel free to reach out to me on the dis… | — | |
| Patch V1.48.1 Console Commands and Workshop Story Progression: Winning a scenario using console commands now unlocks the next scenario. I made this change specifically for players who just want to experience the story. Steam Workshop: The Workshop is now officially open! You can head over and try out my example Japanese mod. | — | |
| Pre-Launch Update: Election Reminders, Multiplayer Fixes, and an Example Mod Hey everyone. We are just hours away from the launch. Right before hitting the button, I’m pushing a small but critical update to make your first run much smoother; · Reminder Letters: Since I failed at making a proper tutorial, I added a more organic solution. You'll now receive in-game letters reminding you of upcoming elections and suggesting logical moves during crises. · Multiplayer Bug Fi… | — | |
| Democracy is Dirty: Statecraft Launches May 26th! (Full Version Details)major Get your sharp suits ready, because the day to sell out our morals on the cheap is finally here: Statecraft: Corrupted Democracy is officially launching its full version on May 26th! A massive thank you to our small but loyal core community who have kept the game on their wishlists, played the demo, and quietly waited for release day. When you take the seat of power in Urazya on May 26th, a muc… | — | |
| Demo Update 1.44: Smarter AI, Autorun & Tactics. How about that? The enemy AI stopped shooting itself in the foot. It will no longer take actions that debuff the very options it picked. · Want to sit back and watch? Press 'é' to open the console, type "autorun", and hand the wheel to the bot. · No more guessing who supported what. The new UI clearly shows which party backed which option in the previous turn. · Added a deep dive into your demographics. You ca… | — | |
| Playtest Ending Soon Last week I asked you to break the game, and you did. The playtest will close in 24-28 hours. Thanks to everyone who jumped in and found creative ways to ruin my mechanics. Until launch, I'll be fixing these bugs and pushing the updates to the Demo instead. If you have any final feedback or crash reports, drop them in the Discussions before time is up. I'm reading all of them. A special shoutou… | — | |
| Need Crisis Event Ideas (Bilderstein Island-Style) As you can see in the that png, I'm setting up a system for in-game events (formatted with a Title, a brief Description of the crisis, and a few tough Choices for the player). I'd really love to hear some of your ideas. What kind of grueling, morally gray, or just plain chaotic political crises would you throw at the players? Any recommendations would be hugely appreciated... | — | |
| v1.10: Steam Cloud Saves + Steam Workshop Mod Support Added Steam Cloud Saves . Currently in a testing phase. · Added Steam Workshop . Modding is officially working. For now, mods focus on language / alphabet / localization only. · I’m working on an alternative region view that lists ideology, culture, and religion together in one place. · New party-specific culture/religion changing actions are on the way. Players will be able to use actions tied… | — | |
| v1.08 + New Trailer: Audio Fix, Modding Foundation, New Animations The new trailer is out, along with v1.08 . · Fixed music restarting after alt-tabbing. It now resumes from where it left off . · A modding foundation is now in place. In the future, players will be able to create and use mods for event content and UI language. · Added a nuclear explosion animation . · Fixed the Meridion island split not appearing on the map. The split now shows correctly . | — | |
| v1.05: Custom Cursor, Government End-of-Term Report, MP Load Fixes Added a custom cursor : a pixel-art fountain pen . · If there is a ruling party in government, an end-of-term letter is now sent to all players summarizing the term’s outcome: interest-group relation change based on the current country state, the impacts on Economy, Military Power, Unrest, and Infamy, plus a total score. Fixes (mostly multiplayer/load): · Fixed clients being unable to use event… | — | |
| v1.03: Working Fonts, Ultrawide Support, Deeper Meridion Events Font options are now implemented and working. · Added special explanations for major branching events like the Meridion Crisis . In the full release there will be many more of these, and players will be able to vote for one path to help trigger the event chain they want. · Added simple ambient animations (small smoke, etc.). When the Meridion event triggers, pixel-art smoke rises from the islan… | — | |
| v1.0: Saves, Faster Sync, In-Game Language & Font Options Fixed an issue where custom party images would reset to default after Continue/Load. · Your vote choice is now kept for the whole turn on the ballot screen. · Multiplayer: added extra compression to the save transfer system, making synchronization faster. · The end screen Exit button now returns to the Main Menu instead of closing the game. · Fixed a bug where loading could trigger multiple inc… | — | |
| v0.99: Party Customization + Multiplayer Continue Fixes Party Customization is here: in both singleplayer and multiplayer you can now choose your own party name and party logo . · Note: Party customization can be buggy when loading a save , but for a fresh setup it works great in both SP and MP. · Continue Multiplayer no longer loads the wrong turn (+1) —it continues from the correct turn. · Fixed a bug where continuing multiplayer would add an extr… | — | |
| v0.98.7: Clearer Events, Sharper Tips, MP/UX Updates Event options now show who/when they apply (e.g., “applies to parties that chose this option”). · How to Play & Tips condensed to winning/vote-gain essentials. · Newspapers: applause/boo SFX based on your or your pick’s result; vote stamp SFX added. · Messages/notifications use postage-stamp letters ; click to jump to the related message. · Alliance offers + revolution start/win/lose are fully… | — | |
| Developer Meet + Gameplay A short interview and gameplay video with Engincan Çiçek about Statecraft: Corrupted Democracy. Watch and share your thoughts. | — | |
| v0.95: Newspaper Split, Logo Labels, Multiplayer Fixes Previous-turn newspaper: action reports are now split into Parliament and Region . · Parties performing actions now show party logos instead of names. · Parties supporting the winning choice are also listed by logo . · On region click, politics/interest groups are localized for all languages . · Multiplayer: fixed a bug where clients couldn’t use the election action on the first turn. · Fixed l… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 15 Aug 2026 | Sat | 22:01 | No patch notes · unannounced build | 24755829 | public | 1 | — |