Statecraft v1.48.3 — Demoralize Rework

Statecraft: Corrupted Democracy · published

What Changed:

  • Demoralize can now only be used in regions where your own ideology is the majority.

  • When used, it heavily lowers all rival parties' relations with your core group by 15 (up from 5).

  • (Note : AI bots will temporarily not use this action while we test the new design)

Why It Matters: Fully converting and holding a region now has real strategic value. Once a region is your stronghold, you can actively push rivals out of your base and stop them from siphoning votes that should stay loyal to you

The Road Ahead (R&D): A huge shoutout to Adam /b/ for their deep dive into the vote distribution math. They correctly pointed out that our current linear vote formula causes high-relations parties to leak too many votes to rivals with merely "okay" relations. They suggested a brilliant weighted (power-law) formula for a more realistic model.

Since changing the core math right now would break the AI decision-making and the tutorial, I've added their exact formula to my long-term R&D roadmap. Today's Demoralize rework is the first immediate step toward that vision.

Thanks for the sharp feedback — it genuinely makes the game betterz<3