Win the game as the Nationalist party in The Awaited Day scenario.
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Sword of Uraz
As the Nationalist party, in Meridion's Fate or The Long War scenario, choose the military intervention and reach the 'Border Ratios' event.
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Hail Urazya
As the Nationalist party, start a revolution and reach a dystopia in The Great Migration scenario.
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Free Wind
Win the game as the Liberal party in The Shimmering Lake scenario.
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Capital Crown
As the Liberal party, in Meridion's Fate or The Long War scenario, choose the diplomatic blockade and reach the 'Red Carpet' event.
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Invisible Hand
As the Liberal party, start a revolution and reach a dystopia in The Bilderstein File scenario.
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Order Keeper
Win the game as the Conservative party in The Great Migration scenario.
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Silver Cross
As the Conservative party, in Meridion's Fate or The Long War scenario, choose the covert operation and reach the 'Synchronized Destruction' event.
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Hand of God
As the Conservative party, start a revolution and reach a dystopia in The Awaited Day scenario.
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Photo of the Year
Crush the Bilderstein uprising with armored intervention.
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You Hold the Key to the Drawer
Keep the Bilderstein documents as blackmail material.
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A Name Crossed Off the List
Purge an opposition wing through the Bilderstein media.
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The Tunnel Off the Map
In the Bilderstein chain, start in one branch and reach the ending of another.
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Case Closed: Bilderstein
Conclude the Bilderstein affair through any ending.
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Beneath the Sarcophagus
Seal the Glittering Lake affair under concrete and forget it.
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Thirty-Two Years Later
Quietly evacuate the population of the Glittering Lake without telling the world.
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The Polygon is Closed
Close the Glittering Lake crisis by founding an environment ministry.
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The Wind Changed Direction
In the Glittering Lake chain, start in one branch and reach the ending of another.
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The Lake Has Cooled
Conclude the Glittering Lake affair through any ending.
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The Tenth Day of the Siege
End the Promised Day movement with an armed siege.
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The Claim on Trial
Bring the Promised Day's leader to court and disprove the claim.
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The Vicarious Government
Legalize the Promised Day movement through a parliamentary act.
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Caesar's Coin
Infiltrate the Promised Day movement and steer it to your own ends.
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The Evening of the Promised Day
Lose control of the Promised Day movement and drag the country into civil war.
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The Green Card Queue
Turn the Great Migration wave into a permitted workforce and delay citizenship.
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The Grape Boycott
Unite the migrants and locals in a single union front.
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Season's Over, Get on the Bus
Settle the migration wave through seasonal agricultural visas.
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Lone Star
Stop the Great Migration wave at the border by force.
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The Torchlit March
Surrender the migration wave to the rule of the street.
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The Second Wave
Deepen the Meridion intervention with a second military wave and establish permanent control.
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The Green Line
Decapitate the Meridion regime through a covert operation and install your own man.
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The Proxy Night
Decapitate the Meridion regime through a covert operation and install your own man.
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Slingshot Hour
Shake Meridion's internal balance through an underground militia network.
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The Door with Three Keys
Legalize a divided settlement in Meridion through guarantor negotiations.
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Vengeance Fleet
Land the navy at Tankent's harbor on the West front and raise Urazya's flag over the city.
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Shadow Hunt
Close the West front's submarine attrition with a long, quiet defeat.
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Swallowed Torpedo
Surrender to the West front's blockade and lose the harbor.
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Breakwater
Share the West front's harbor access through joint administration.
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Steppe Storm
Press the swift offensive on the East front and open the Kuzgarya steppe to settlement.
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Dead-End Front
Quietly bury the casualties at the close of the East front's war of attrition.
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Paper Tiger
Sign off on the withdrawal from the East front and choose the shape of the defeat yourself.
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Controlled Fire
Stabilize the East front through a border treaty.
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Dawn Operation
Launch a full landing operation on the Azure front and bring Qanaar under permanent control.
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Hours on the Sand
Freeze the coastal attrition on the Azure front and present a half-victory to the nation as triumph.
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The Sea Line
End the fighting on the Azure front through blockade and negotiation.
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Blind Sky
Fall into the missile trap on the Azure front and accept the terms of withdrawal.
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Black Gold
Take the capital quickly on the South front and put oil agreements on the table.
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Dry Well
Take the South front city by city and return with a victory in ruins.
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The Dam Has Fallen
Lose the water infrastructure on the South front and surrender the line at the table.
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Water and Fire
Seal the ceasefire on the South front through a water-sharing agreement.
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Bitter Pill
Escape hyperinflation through harsh austerity reform — make society pay the price.
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Iron Market
Crush the black market and end hyperinflation through authoritarian order.
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Soldier's Bread
Hand rationing to the army and run the economy at bayonet point.
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Neighborhood Stalls
Socialize the economy from below through neighborhood solidarity committees.
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Bill Fell on the People
Hyperinflation topples the government — leave the transition to someone else.
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Pruned Tree
Sacrifice your ministers and rule in the army's shadow.
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Veiled Contract
Strike a hidden bargain with reformist officers — keep the civilian mask intact.
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Broken Sword
Bring the generals to court and push the army out of politics.
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General's Chair
Open the door to a uniformed junta and dissolve the government.
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Descent to the People
Speak your last words from the podium — fall before bowing to the army.
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Iron Order
Break the general strike with mass arrests and outlaw the unions.
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Late Handshake
End the conflict in compromise — sit at the table, however late.
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People's Table
Say yes to every strike demand and institutionalize socialism.
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Brothers' Quarrel
Hold your ground against the strike — collapse in the wave of unrest.
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Silent Return
Quietly accept international terms and preserve the status quo.
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Iron Diplomacy
Crush domestic opposition and swallow the foreign imposition.
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New Master
Strike a deal with the rival bloc — trade old dependency for new.
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Farewell to Innocence
Nationalist fury topples a government that surrendered — yield to the transition.
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In Its Own Fat
Try autarky or empty deterrence — let the government pay the price of pride.
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Dawn Has Broken
Lead the socialist revolution to victory in the streets and topple the old regime.
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The Banner Torn
Watch the socialist uprising crushed by force; let the unions be dissolved and the rank-and-file broken.
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Equal Table
Crown the socialist revolution with a classless commune order.
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Steel Fist
In the socialist revolution, starve the Kerynist countryside into submission, burn the holy texts, and send the old elite to labor camps.
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Empty Window
In the socialist revolution, exile the bourgeois class; let the shopfronts go dark and the holdings be seized.
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Starless Banner
In the socialist revolution, tear down the nationalist symbols and dissolve the borders; let the country become a quiet satellite of the international.
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Barricade Opened
Lead the liberal revolution to victory in the streets and topple the old regime.
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Barricade Torn Down
Watch the liberal uprising crushed by force; let the constitutional drafts stay on paper and the crowd disperse.
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Constitutional Plaque
Crown the liberal revolution with a constitutional market democracy.
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Union Broken
In the liberal revolution, break the unions and scatter the picket line; pulverize the labor movement with shock therapy.
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Neon Temples
In the liberal revolution, erase the Kerynist countryside through consumer technology; raise megacorp towers where the holy sites once stood.
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The State Sign Comes Down
In the liberal revolution, dissolve the nationalist symbols; carve the country into corporate parcels and strike the state's name from the signage.
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Banner's Dawn
Lead the nationalist revolution to victory in the streets and topple the old regime under one banner.
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Standard at Half-Staff
Watch the nationalist uprising crushed by force; let the standard be lowered and the officer corps disbanded.
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Empire
Crown the nationalist revolution with imperial revival and historic glory.
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Vertical Caste
In the nationalist revolution, lock socialist workers into a caste; turn the labor movement into a militarized class and break the unions into the national front.
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Bread and Circuses
In the nationalist revolution, censor the liberal press and feed the crowd a circus; consume the bourgeois class on stage, leave only the nation on screen.
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One Leader
In the nationalist revolution, purge the Kerynist clergy; build a secular nation around a leader cult and turn the temples into state insignia.
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Return of the Old Order
Lead the reactionary revolution to victory in the streets and topple the old regime in the name of faith and tradition.
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The Candle Snuffed
Watch the reactionary uprising crushed by force; let the temples stand empty and the old elite scatter.
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Sacred Order
Crown the reactionary revolution with a sacred order built on tradition, the temple, and the old hierarchy.
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Holy Inquisition
In the reactionary revolution, try socialist and atheist communities in religious courts; impose the holy texts and stack the squares with kindling.
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Divine Guild
In the reactionary revolution, abolish the liberal market; bind the merchant class to a religious guild order and declare interest a sin.
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Temple-Nation
In the reactionary revolution, dissolve the nationalist symbols; replace the nation with a sacred congregation and stamp the temple's mark over the flag.
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Names, descriptions and icons are the game’s own, as Steam publishes them.