Time (UTC)SourceWhat changedAddedEditedRemovedReference
5 Sep 2026
NewsUpdate 1.1.8 : Supporter Pack Areas Part 1———Game update
Game update · published 5 Sep 2026, 06:33:11 UTC
Update 1.1.8 : Supporter Pack Areas Part 1
-Added 10 new areas to the existing Supporter Pack DLC. -Created 22+ new static objects mainly for use in the new DLC areas. -Updated one of the old wall type damage visuals. -Fixed Store Windows blocking precalculated Object Visibility causing some static objects inside not being rendered. -Replaced the 2D menu background with the actual InGame 3D paused previous frame rendering.(After reports…
-New Player Weapon added to the Supporter Pack DLC: Tomahawk. Melee with Fire Button (Movement velocity on hit increases damage). Hold Focus Button to power up a throw. Last Tomahawk is never thrown to always allow for melee. -Added a graphics options to turn Actor Occlusion Culling feature off if you experience lower framerate because of reading back textures from the gpu. ("None", "Camera Onl…
-Game Engine / Performance: Added custom Shaders and custom compressed Instance data when rendering the majority of static objects that only rotate around the vertical axis. This greatly reduces the amount of data sent to the gpu.
NewsUpdate 1.1.5 : Ai Tactics and Pathfinding———Game update
Game update · published 23 May 2026, 13:54:05 UTC
Update 1.1.5 : Ai Tactics and Pathfinding
-Ai improvements (Added Waypoint Nodes with Cover information) -Outlaw will get assigned roles during combat that will affect their pathfinding goals and choice of path to get there. (Aggressive / Tactical / Support / Sniper) This is separate from immediate combat and can be turned off. -Outlaws now react faster when spotting the player, and can abort actions mid animation. -Added Outlaw Option…
-New Player Weapon added to the Supporter Pack DLC: Dynamite. Light with Fire Button. Hold Focus Button to power up throw (Or just press to throw shortest distance). 5 second fuse. -Arrows now drop as physics object when not stuck. -Arrows can now cause dismemberment. -Improved Muzzle Flashes and Smoke effects.
1.1.3 Modified some menus: -Added "Controls" to Main and Pause menus and moved related items to it. -Added "Interface Options" to Options menu and moved related items from Gameplay menu to it. -Moved "Credits" to Main Menu. -Moved "Elixir Heal Amount" to Gameplay menu and increased max value from 20 to 30. -Added Player Option: Ammo Capacity x1 / x2 / x4 / x8 / x16 / x32 or Unlimited(Default) -…
-A hotfix adressing the orientation of Adobe Alcove Walls. -Also includes some updated furnitures that support damages. (Beds, Cupboards, Benches and Counters)
NewsUpdate 1.1.1 Enviromental Damage Part 1———Game update
Game update · published 17 Nov 2025, 14:24:42 UTC
Update 1.1.1 Enviromental Damage Part 1
This is a partial release of the new damage system for permanent enviromental damage. Part 1 includes these updated object types: Walls, Floors, Beams, Fences, Windows and Stairs. Also added breakable decorative bars to windows. Updated store windows with more breakable stuff.
NewsUpdate 1.0.9 : Physics fixes and improvements———19784262
Game update · published 29 Aug 2025, 10:48:55 UTC
Update 1.0.9 : Physics fixes and improvements
-It is now possible to crouch-jump through windows. -Fixed many physics bounding volumes. -Increased static objects physics volume detail so they can handle small object better. -Debris/Gibs no longer collide with Doors to avoid blocking them.
NewsUpdate v1.0.8 : New Gore Level available: Excessive———19483050
Game update · published 5 Aug 2025, 12:12:19 UTC
Update v1.0.8 : New Gore Level available: Excessive
-New Gameplay Option: Gore Level: Excessive. (Note that existing player will need to increase this manually) -New Gameplay Option: Dismemberment Chance Multiplier 0-200%. -Town Cleared Statistics can now be toggled on/off. (Same key as normal statistics toggle) -Some Ragdoll fixes and tweaks. Ragdoll Hat and Weapon can be shot. -Tweaked Limb Damage Multiplier values a bit. -Fixed Outlaw could g…
-Added Projectile Penetration along with a 0-200% Gameplay option. -Updated most 3d models to have separated material volumes. -Added more material types with their own hit sounds and visual effects.
-Fixed Outlaws Rapid Firing Revolvers when their Aim Time was low. -Fixed Being able to jump when dead. -Replaced Option "Movement Spread (On/Off)" with a scalable value "Movement Aim Spread (0-100%)"
-Added Visual Styles: Mexican and Indian. -New Game Option: Visual Styles (Random or Specific style). -Pause Menu: Added button "Restart New Random World".
-Outlaws now use Carbines and CoachGuns. -Some minor tweaks to Outlaws reactions when shot at if they cannot see the player. Also turns towards player last known location after reloading.