-Ai improvements (Added Waypoint Nodes with Cover information)
-Outlaw will get assigned roles during combat that will affect their pathfinding goals and choice of path to get there.
(Aggressive / Tactical / Support / Sniper)
This is separate from immediate combat and can be turned off.
-Outlaws now react faster when spotting the player, and can abort actions mid animation.
-Added Outlaw Option: Combat Tactics (Off, Very Cautious, Cautious, Balanced, Aggressive, Very Aggressive)
-Added two sub menus to Outlaws Menu: "Skill" and "Behaviour"
-Added Outlaw Option: "Suppressive Fire" (Off / Light / Normal / Heavy)
-Added Outlaw Option: "Player Detection Distance" 50-200%
-Added Outlaw option: "Information Sharing" (Off / Very CLose / Close / Medium / Far / Very Far)
-When Door Behaviour is set to "Auto Close Off", Player interaction toggles auto closing On/Off.
-Fixed two missing Submeshes on Diagonal Plank Floor.
-Fixed misaligned door handle.
-Fixed Outlaw Idle walking (animation cycle before actual movement).
-Added used Graphics Card description at the top of the Graphics Menu.
-Replaced option: Door Speed > Door Behavior: Each speed has an "Auto Close On/Off" version.
-Increased Outlaw Carbine accuracy
-Added CPU side Actor occlusion for shadowmap rendering to reduce GPU bandwidth usage.
-Outlaws are now fed information at regular intervals about their surroundings rather than requesting it when needed.
Avoids ai related performance spikes and reduces CPU usage.
-General CPU performance improvements.