Tiles & Vials
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
27 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
27 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Steam news | Tiles & Vials is out After receiving a lot of very useful feedback on the demo, the full version of Tiles & Vials is now out and can be purchased! Thanks to everyone that helped me make it a reality!! If you do find any bugs or have other feedback, please let me know through the in-game feedback form, the Steam forums or on Discord. I always want to make the game better and would love to hear what everyone thinks. | — | |
| Game update | Demo Update #5 After seeing multiple playtesters miss things in the tutorial or just flat out get discouraged by the text block they had to read, I knew I needed to improve this part of the game. So with this update I've added indicators to highlight which elements require your attention, as well as improved the pacing massively. You now see each message one by one, instead of as part of a big text block, whi… | — | |
| Game update | Demo Update #4 Some players rightfully pointed out that the main menu was quite bland compared to the scene where you choose your character. And when watching people play the game for the first time, I noticed that the loadout screen gives a bad first impression because it's not immediately clear what goes where. While working to improve both of these aspects, I also added some nice transitions between each s… | — | |
| Game update | Demo Update #3 I realized some players were getting stuck early on in the demo because the fights felt too difficult or because they put themselves in a sticky situation by picking a 3rd tile type right away. So I've tweaked the difficulty a bit, so it's easier to start out and made sure players don't have the option to pick new tiles for their inventory until they are a few fights in. Balancing · Lowered the… | — | |
| Game update | Demo Update #2 Some playtesters noted a few more things to improve upon, so with the goal of getting the demo nice and polished before Next Fest starts, I made a few more changes. Bugfixes · The tutorial no longer breaks if you go in and out of character select before reenabling the tutorial · Getting stuck in the tutorial no longer forces you to choose from the 3 vials that you would in the normal game · You… | — | |
| Game update | Demo Update #1 Thanks to everyone who has played the demo and especially to those leaving me feedback and reviews! It's been really fun seeing people engage with the game. As part of that, there's also been a few small bugs discovered, which have been fixed in the latest patch that just went live. Bugfixes · You can no longer access a certain locked character by going through the tutorial · The artifacts that… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.