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Tiles & VialsNewsPassive artifacts no longer cause a bugged board state
Game update

Passive artifacts no longer cause a bugged board state

Tiles & Vials · published 4 Sep 2026, 18:37 UTC

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I knew I had to have missed some bugs, but you move at a record setting pace! It turns out if you had any of the 3 artifacts that upgrade your tiles at the start of your turn and then managed to run out of moves to play, the game would soft lock. This has now been resolved. Thanks for being so quick to notify me of the issue!

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Game update8 Sep 2026Cancel button for tile upgrade in rest area and buffed final boss HPI found that it was possible to soft-lock yourself if you had a fully maxed out inventory and then went to the tile upgrade section in the rest area. So I added a cancel button to that, so you can easily back out of it. Plus I figured it's nice to be able to choose something else if you made a mistake. I've also seen pretty much everyone just completely destroy the final boss because by the tim…Game update5 Sep 2026The first 2 tutorial levels can no longer result in a bugged board stateSimilar to the bug mentioned in the patch I released yesterday, it was still possible to soft-lock yourself in a position where no more moves are possible, but the game doesn't register it. This time in the first two levels of the tutorial. Mainly the second level. Luckily this was an easy fix and now you can safely run out of moves again, even in the tutorial!Steam news4 Sep 2026Tiles & Vials is outAfter receiving a lot of very useful feedback on the demo, the full version of Tiles & Vials is now out and can be purchased! Thanks to everyone that helped me make it a reality!! If you do find any bugs or have other feedback, please let me know through the in-game feedback form, the Steam forums or on Discord. I always want to make the game better and would love to hear what everyone thinks.