NEODRIVE
Playing now
1+1 vs. yesterday
25%of peak
All-time peak
49 Sep 2026
Playing now
1+1 vs. yesterday
All-time peak
49 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 0.11.368 - Small bugfixes Reverted an increased sensitivity change on shifting inputs that caused some shifts to be reversed due to stick bounceback · Fixed an issue where the game could lock if alt-tabbing during a scene transition · Updated water lighting in some Vapor City based levels The stick sensitivity is back to the baseline before this update. If you liked how it was before this patch, you can increase your sh… | — | |
| Major update | 0.11.366 - Lancier & Vapor City Tracks This is the biggest update for NEODRIVE so far! It contains a giant new area, a completely new car, and new tracks for both the city area and the Lancier specifically. 3-1 Lancier Test Track Depending on how much the community likes the Lancier, I may skew the rest of the campaign towards tracks for it instead of the muscle car. Also new to this update is the base track area of Vapor City. Seve… | 25199767 | |
| Game update | 0.10.234 - Replay Improvements I added a chase cam to the replay viewer. It's now the default for watching replays and will have almost all the effects as the normal race cam. I probably won't add a dashboard to the replay viewer, but I'm going to add some speed/RPM/gear stats in the next update. All Changes · Don't emit tire smoke if underwater · Add a replay chase cam · Fix emission on replay/ghost car brake lights · Stand… | 24647568 | |
| Game update | 0.10.227 - fixed a bug where track segments wouldn't render properly in Lake Tangle III | — | |
| Game update | 0.10.226 - Inverse Camber This is the first new-track update that doesn't contain a video of me running it, because now there are leaderboard ghosts you can watch. · added a new Stage 1 track, Inverse Camber · fixed some bugs related to leaderboard ghosts · re-recorded some personal ghosts that were old and/or corrupted · added the "Locally Hated" achievement and corresponding wheels · added the "Jinba Ittai" achievemen… | 24606356 | |
| Major update | 0.10.217 - Community Leaderboard Ghosts Leaderboard ghosts are here! Struggling to see how someone got a certain time? Want to pace yourself against one of your friends? Now you can. You can now view and play against other people's ghosts on the leaderboards by opening the new Leaderboards menu in-race and selecting their entry. To switch or remove the leaderboard ghost you're competing against, just select Reload Race from the pause… | 24588551 | |
| Game update | 0.10.170 I fixed it for real this time, I swear | — | |
| Game update | 0.10.168 - added leaderboard score submission on level load - fixed a bug where leaderboard scores would take a while to properly submit | — | |
| Game update | 0.10.162 fixed an issue where the car could be sped up or slowed down when driving towards the outside of a twisting magnetic track · some internal Steam logic consolidation to prepare for backend switching (which will in turn possibly enable leaderboard ghosts) | — | |
| Game update | 0.10.160 - Handling Stability, New Track & Demo Update Recognize this view? I turned the small level I made for the title track into a Stage 4, based on its existing difficulty level. All Changes · fixed an issue where the car could be flung off a magnetic track if the start or end of the track was pointing at the car’s current position · added a new track, Title Track · uploaded a new build of the demo. no new tracks, but it has the tow hook charm… | 24122331 | |
| Game update | 0.10.130 fixed a bug where you could navigate the tutorials without closing the initial shift mode dialog · allowed righting the car by turning left/right if it’s upside down I'll be trying to stick to 1 new track per week (ish) to finish the campaign in 6 months. Hopefully it will go faster than that, but you never know! I will also be regularly fixing bugs and adding quality-of-life things though, and… | — | |
| Game update | 0.10.129 made camera snappier when rotating its local up vector to match the car’s up vector · re-recorded the author ghost on Loop Transfer · fixed camera following so it wouldn’t clip into the track if the car was following a convex rollercoaster track at high speeds | — | |
| Game update | 0.10.126 - Visibility & Consistency 0.10.126 - Visibility & Consistency This patch improves lighting and camera behavior, as well as some improvements to handling when landing on boost pads. You'll still need to land with at least one wheel and not bounce the nose off the track, but landings, especially on Second Inversion, should feel much more consistent now. I also updated camera feel. In my code to smooth it, I had accidental… | — | |
| Game update | 0.10.117 - Second Inversion First Track Update (+Bugfixes) · Added a new track to Stage 2, Second Inversion · fixed a UI bug where time splits would be displayed incorrectly on multilap tracks · optimized garbage collection on frequently-updating timer UI elements · fixed a bug where disconnecting the controller or opening the Steam overlay would open the pause menu when it wouldn’t ordinarily be allowed to open · removed… | — | |
| Game update | 0.10.105b - Tiny Patch Thanks for the immediate reporting. · fixed a bug where button sounds for the main menu wouldn't be played and result in some null errors · fixed a bug where the first "OK" button in the Manual and Driving tutorials wouldn't be selected on level start More updates coming soon! | 23940836 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.