This patch improves lighting and camera behavior, as well as some improvements to handling when landing on boost pads. You'll still need to land with at least one wheel and not bounce the nose off the track, but landings, especially on Second Inversion, should feel much more consistent now.
I also updated camera feel. In my code to smooth it, I had accidentally made it somewhat framerate-dependent, so this update decouples it from the framerate.
If you're curious about the code behind the magnetic tracks, you can find it on my blog.