Quantum Odyssey
Playing now
4+0 vs. yesterday
20%of peak
All-time peak
20Jun 2026
Playing now
4+0 vs. yesterday
All-time peak
20Jun 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | macOS + Offline Are Here <> The Update You’ve Been Waiting For Dear Seekers, The game is ready to teach anyone quantum with 0 background in algebra or anything. Game is almost done and we are preparing for Full Launch. 🚀 Full Release Status · No longer feels like an Early Access title · Content ~99% complete · Over 56 patches so far, it became super hard to find something new I'd like to patch now · Improved learning curve based on a year of analytics!! ·… | 23108246 | |
| Game update | EA1.2.55 Game now finally has cats Small fixes and changes to narration, puzzles and story. On the 4th (if things go well!) we go live with a Large patch -> this will make game fully playable offline, accounts can be reset, and entire game will have tailored UI and setup for Steamdecks. We need to plan a server reset soon. Game is now in top notch condition to learn quantum without any background in anything (esp now that it has… | — | |
| In-game event | EA1.2.53. OFFLINE mode in testing, improved tutorials Dear Seekers, We’ve finally added an offline mode to Quantum Odyssey ( FOR NOW only on Development branch, as there could still be untested bugs ! ) The game was always built around interaction... comparing solutions, hacking vaults, sharing creations and stuff like so basically a full zachlike experience. But not everyone has a stable connection, and that was a real limitation. Now the game ca… | 22827404 | |
| Game update | EA1.2.51 fixed memory leaks, improved intros this patch should forever address the laptop overheating problem some users were reporting after long play sessions | — | |
| In-game event | EA1.2.50 UI scaling, font size, new content Greetings, Seekers. This update focuses on making your journey through the world of QO more accessible and intuitive. We’ve heard your feedback regarding readability, carefully watched your progression with the content to adjust the learning curve, and we’re excited to bring these quality-of-life improvements to the game. Accessibility & UI · UI Scaling: Added a new "UI Scaling" toggle in the S… | 22292162 | |
| Game update | EA1.2.49 New letter, improved content, offline work and translations New in .49: -letter from Sage of Reasons -a few changes to puzzles that were too hard too soon -difficulty curve adjustments We are now preparing the offline mode for deployment (maybe another month of work?) and figuring out if the 400p+ written content within QO can actually be translated to languages beyond English. This will be quite a heavy project to undertake and I hope we won't let you… | — | |
| In-game event | EA1.2.48 New animations, better sage letters, improved content Dear Seekers, -new animations for cases where complex numbers are uneven -revamped the letter system: new content, new letters, can now be scrolled while written -improved the learning curve for the first 20 modules by analyzing where people get stuck -the puzzles where people were once getting stuck are now a bit more intuitive Many people without any background in mathematics who finished the… | 21631051 | |
| Esports | Beardhero Livestream 0 We play through the Quantum Odyssey campaign and continue the quest to uncover all the secrets of the universe. | — | |
| Game update | EA1.2.46 many QoL improvs most won't notice Focused on the first 5 modules and a few other small insignificant tweaks. Offline mode soon ready for deployment | — | |
| Game update | EA.1.2.45 Improved SWAP challenge, wording changes, sage letter impros HNY! SWAP challenge has been remade, you can no longer cheat (everything needs entanglement now) Fixed some issues with the letters and overall wording | — | |
| Game update | EA1.2.44 Reworked Sage Letters to now express qm foundational ideas Many found the sage letters to be too hermit-y and their language esoteric. This is no longer the case. I think this new rework combines really well with the new quote system the game is using to make for a complete immersion into this playground of quantum logic. Happy New Year everyone! The game is in an amazing state rn. Offline mode, metrics system overhaul and our first esports like compet… | — | |
| Game update | EA1.2.41 Oracle, Erases the data entries final, offline mode 90% ready! This holiday season I'm enjoying working at this game more than anything for some reason. Hence you'll find in this patch further improvements to the learning curve, and a really verbose way to explain one of the hardest concepts in quantum algorithms development: What REALLY is an ORACLE? Check the Encyclopedia of the game (now sitting well at above 300pages) for the full description and if th… | — | |
| In-game event | EA1.2.41 Colorblind mode: Protanopia, Deuteranopia, Tritanopia Patch Notes – Color Blind Accessibility Update (Beta) This update introduces color blind accessibility options aimed at improving clarity, contrast, and visual consistency across the entire game. Even without enabling a color blind filter, many players should notice general visibility improvements . What’s new · Color Blind Modes added to Settings · Tested against the three main types of color… | 21291893 | |
| Game update | EA1.2.40 The wordless tutorials now explain game mechanics Realizing from several reviews that players get frustrated if they don't get explanations right from the start, I added deeper, beginner-friendly tutorials around the first node. Mechanics of the Fracture I & II now explain the game mechanics without using any quantum theory. Designing a good learning curve is extremely hard, especially when players come in with wildly different backgrounds. So… | — | |
| Game update | EA1.2.39 Press R to advance texts, don't click <> symbols anymore! You no longer need to click <> buttons to advance texts, simply press the R key! Improved the narrated module, eliminated typos Every time you entered a new module it used to say "Learn to Fly", now the name of the puzzle is displayed instead. In the map the new hold right click to pan option is shown Panning over UI is no longer possible holding right click | — | |
| In-game event | EA1.2.38 Narrated Module on History of Computation, righclick pan camera Dear Seekers, Paula Marie has returned through a time capsule to be opened for those seeking a casual, relaxed and narrated history lesson into how humanity started with processing information. You'll learn about bits, bitstrings and how to build simple circuits, simply sit back and relax and let Paula cover everything for you. This should really open the game up for those absolute beginners (w… | 20796079 | |
| Major update | EA.1.2.35 Content update - new challenges I’ve seen far too many Seekers get stuck at the tutorial. I believe it's my fault and I am finding ways to improve on this. It's fascinating to see that most people who put over two hours in, end up going 20h+, hence my goal is simple: to make the first 30 minutes feel like a casual, approachable experience, definitely not the "hardest puzzle game ever made", as some may have pointed out many p… | 20570527 | |
| In-game event | EA.1.2.34 New Content! Seeker, it is time to test your command over invisible threads of logic. Have you ever longed to whisper a possibility into one qubit… only to watch it collapse into certainty on another? Now you will practice the true art of teleporting information, where superposition becomes a message, and entanglement becomes your path. · Added a new challenge path for SWAP. Let's see Prove you can master s… | 20524595 | |
| Game update | EA1.2.33. Clifford, Hilbert, offline wip Better explained what Clifford and Hilbert are all about Added new encyclopedia entries | — | |
| Game update | EA1.2.32 small tweaks, offline mode still our priority Module on phase (S gate) rework Found out Einstein didn't say "get gut", Feinstein did instead but somehow everyone attributes the quote to Einstein Added new quotes and solved consistency problem in Clifford group Fixed a couple of encyclopedia entry problems reported by the community | — | |
| Game update | Custom gates now have full description, offline wip A nice long awaited change to how Custom Gates behave. Now when placed, they carry over their naming in the circuit tool. This should make playing the classical logic modules WAY more enjoyable and less frustrating. No need to make any mistake placing CG's now! Now would be the best time to learn classical logic on a quantum simulator - pls replay the Sage of Purposes modules once more, you'll… | 20259326 | |
| Game update | EA 1.2.30 - better intro, improved learning curve, offline wip Lots of tweaks to wording and definitions to keep language consistent cross tutorials Improvements to the quote system Fixed small bugs QO should be playable completely offline next month without community metrics | 20152472 | |
| Game update | EA 1.2.29: small tweaks, offline mode wip Learning curve now seems as smooth as it will ever get. Any ideas to make things easier to understand please don't hesitate to bring forward. Missing sage content tweaks (+new puzzles on MS1) Mechanics of the Fracture now explains Quantum Atlas Learning curve tweaks, offline mode wip - should be up for testing on beta server soon Game client now holds user progression, server sync still wip | 19967938 | |
| Game update | minor changes, EA1.2.28 30+ new puzzle related quotes small tweaks to the learning curve, fixed some typos progress on the offline mode | 19610164 | |
| In-game event | Patch EA1.2.27: Quote system overhaul, learning curve improvements, offline WIP Someone said once science is built on the "shoulders of giants". I know it was intended as a pun and I'm using it out of context but I'll go with it anyway. The giants of today are our living professors, physicists, computer scientists and mathematicians that actively keep the fields growing and distillate knowledge in ways (incomprehensible science papers, or succinct, using metaphors, whateve… | 19527112 | |
| Game update | Control module better explained Small improvements this time, mostly an overhaul over the explanations behind Control module (the node after Z gate). Would advice everyone to redo it and would be great to get some feedback. We managed to separate Control operator from all CX, CCX Toffoli etc so this might require a few more iterations until we nail it straight since you won't see this operator standalone in any quantum sim ou… | 19316998 | |
| Community | Offline play under development Dear Seekers, We've heard you. You'd like to be able to play Quantum Odyssey without an internet connection, hence we are preparing to rollout features tin two phases hat allow for it to happen: Phase 1: Asynchronous Gameplay Flow We're introducing a system where you no longer have to necessarily wait for the server to respond with your score and XP after each puzzle. These updates will be hand… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.